r1c0cH3T
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I'm having a bit of trouble with the Apache. On missions that include the Apache the following error appears: Error loading ffur_apac\fz_ffur_ah64d.p3d (Magic) Same thing appears in the mission editor. When I use the Continue button to force the mission to start in the ME, the Apache is invisible but clearly there though when I start the engine, it flies off into outer space after the dust is kicked up. Also, when trying to load a single soldier on Desert Island with an empty Longbow, I get the error: Script \ffur_apac\scripts\initd.sqs not found
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EDIT: Problem fixed... whoops.
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Did someone say Grand Theft Auto? Nice job
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Yucata County Sheriff's Department
r1c0cH3T replied to Delta Hawk's topic in ADDONS & MODS: DISCUSSION
You might want to adjust the MSG90 model a bit (yes I realize you have mentioned it's incomplete, but better now then later). Also, you may want to make the supressor smooth (select+I). http://www.hkpro.com/msg90.htm Nice to see some progress being made. -
They just don't understand. For those who think it's all good and fine, try opening O2, 3DSMax, or any other modeling program and spend hours and days of your personal time developing that same exact chopper from scratch for free - for a community that you expect to respect your work. After you've done so, come back and re-read this thread and maybe, just maybe, you'll begin to understand. BTW: I'm not pointing the finger at Vit, just those who think its fine to convert work and not give credit for it and/or releasing other peoples work without permission first.
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Yucata County Sheriff's Department
r1c0cH3T replied to Delta Hawk's topic in ADDONS & MODS: DISCUSSION
It depends on which type of garage door your looking for. A more "residential" look which is what most fire houses here in New York: http://www.clopaydoor.com/basics.asp The door is broken into even rectangular "sections" which are bent along a track as it curves upward. This is probably what your looking for. The one-piece-slide-upward garage doors aren't typical. The motor has to carry 1 huge piece up to the top from the top. Here is another type which is typically used for businesses and industrial docks, etc. http://www.doorsys.com/rolling.htm These are also split up, but in smaller rectangular sections allowing the gate to be rolled up into an overhead roll compartment which houses the motor as well. -
Here is a list of radios organized by countries. http://www.lvi.cz/kovac_radio/
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Figure this one out: I found this while scrolling through the Washington DC area. Apparently, this spot is more important than Area 51 and the white house.
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w00t!
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Point A: Unknown how to fix; many other addons with missile warning have the same problem. Point B: Tradeoff given some damage effect scripting and some other points. Point C: Known issue, noted in manual and readme. Point D: Random issue resulting from the damage scripting. b.) Couldn't it be possible to disable the Eject option? I doubt I'd be possible to jump out of a chopper like that anyway (I believe the RAH-66 Comanche by DKM had ejection disabled). Great addon, great work guys.
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I'm currently running only one real "mod" and that is ECP 1.085 (and DXDLL but it shouldn't affect gameplay) and a bunch of addons. To reproduce a: Place a JAM 2.0 OPFOR RPG (AA) and hover over him for a while. To reproduce b: Place 2 BIS OPFOR AA and let them shoot you (must hit) until the chopper can no longer stay in the air. Promptly eject your gunner and eject yourself a good height above the ground. Wait until the chopper explodes. The screen should black out and you'll end up in the seat of the wreckage. Hop out and you should see 2 empty parachutes in the air. To reproduce c: Unknown... Try ejecting from the craft well in the air and let it hit on some sort of declining hill. Good chance it may not work. To reproduce d: Trial and error - Place 2 BIS OPFOR AA and let them hit you in the chopper. Try until you get a tail rotor failure and the main rotor failure (or whatever it was).
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Very nice, but I have a few bugs to report: a.) The radarjammingthingamabobflaresystem "detects" JAM 2.0 RPGs (AA). b.) Players can eject from the craft. Those who do out of damaged planes are automatically warped back into the wreck (once it blows up). Empty parachutes can be seen. c.) The replace-with-wreck spawned 2 wrecks once after 1 Apache was downed. d.) It looks weird when there is an engine failure (main rotor shuts down) and a tail rotor failure happens at the same time. The chopper spins at an even rate even when the main rotor is not moving (which technically speaking: is impossible).
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I know this is completely useless in OFP, but is it possible to add a Harris Bipod (folded up)? It adds to the atmosphere
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An extra door? WTF? No extra door!
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No... I've got the blueprint already, I'm trying to see if I can test a window texture onto the window frame that I made. When I press A though to bring up textures, it says the blueprint is loaded and I can only crop, edit, etc. the blueprint. [ANSWERED]If I have an image in the background (in O2) being used as a sort of blueprint, how do I set a texture onto something? Everytime I try to do just that and press A, it says the background texture is loaded and I can't apply anything on the actual part. Do I HAVE TO remove the blueprint background in order to load new textures? [ANSWERED]Regarding windows, I looked through the forums and found little on windows (perhaps the wrong keywords). I managed to make a test window though, but how do I apply it? Do I make a flat square for example and apply the window texture on there? Todays Question: I accidentially miscalculated and made the model 6 inches too long (and I want the damn thing perfect) and since I used Correct Aspect, that'll mean the model is also 6 inches too high. Is 0.1524 meters long? 6 inches seems to be so. It's not really much of a hassle, since I haven't made that great of a progress on it.