-
Content Count
1588 -
Joined
-
Last visited
-
Medals
Everything posted by ruff
-
british sas werent in vietnam they were in borneo i do beleive british sas do have a better record the sasr but both beat the americans dunno how the seals went though in vietnam all i know is that they were involved in a black op mission of the phenoex project where they kidnapped or assassinated vietcong leaders and even sometimes kidnapped influential civillians sasr also provided some training for the operatives
-
any progress pics on tha update?
-
crazy ass map!!!!!!! the city is just dam massive very cool and nice story from another post i read wanna post ur mission ill dl and play it
-
since u guys are goin to add goggles like bas goggles like i said before more hitpoints on the chest since they wear vests i believe you should make the googles so that they can be taken off and not shown like wat tow deltas were supposed to do have an option of having the helmet on or off this time goggles can be taken off not on shown of the top of their heads dunno if u guys improved the ai but they seem to engange at a far longer range now how bout engagement range like the lostbros hk pack units coz i really love these units i want to kick any east ass
-
cool addon sort of real life blackops unit no flags sort of good guy mercs madd if there is goin to be a 1.2 version how bout giving them more hit points on the chest since they are wearing vests
-
dam madd units just wanted to say thanks to bimbi just the thing the bas deltas and ranger needed to kill lots of militia 1 squad vs 100 militia easy lovem lovem how bout terrorists???which are easy to kill hk pack terrrorist from lost bros are too skilled for my liking
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (coporal_punishment @ 26 April 2003,15:22)</td></tr><tr><td id="QUOTE">Finally something to compare against the BAS.<span id='postcolor'> hk pack by lost bros still the best range engagement unit addon ive seen only bas delta and rangers stand a chance and my last quote was wrong sorry
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CoolCarlos2002 @ 26 April 2003,16:40)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ 26 April 2003,168)</td></tr><tr><td id="QUOTE">Well i had 12 of them against 80 gimbal tossers (i love that addon - still!. We killed them with rocks, what were you using?<span id='postcolor'> lol i was using BAS Delta, against the one with the weird mechanical garage worker helmet <span id='postcolor'> well i reckon lost bros hk pack units still have a better engagement range than any unit addons ive seen only bas deltas and rangers can compete
-
trying to change a civillian unit to a west unit by decrypting a pbo file and changing the cpp and repacking but cant find where in the cpp am i suppsed to change so the the civillian unit changes to the west side
-
i wish some make cia addons like redone blackops units with no mask and bas m4s with hand guns with a camoflage face or civilian dressed west units with bas m4s and handguns like the bourne identity character or jack bauer from 24 and for once let them be on the west side dunno if this is gonna be done the closest ones ive seen are mib and secret service and dr. no units i want an addon just for a west unit dressed in a blackjacket brown shirt or wat eva and some jeans in the west side or some west unit dressed in half civillian half military with a cap like the guys u hear of during the afganistan war or some one can just send me a cpp file for this so i can try to change some civilian units to west already with handguns
-
class CfgPatches { class otwglock { units[] = {"otwglock17man","otwglock18man"}; weapons[] = {"otwglock17","otwglock18"}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Weapon: Default{}; class otwglock: Weapon{}; class otwglock18: Weapon{}; }; class CfgRecoils { otwglock[]={0.050000,0.030000,0.040000,0.050000,0,0}; }; class CfgAmmo { class Default {}; class BulletSingle : Default{}; class otwglockAmmo: BulletSingle { access=2; hit=6; indirectHit=1; indirectHitRange=0.050000; visibleFire=14; audibleFire=14; visibleFireTime=2; minRange=1; minRangeProbab=0.100000; midRange=10; midRangeProbab=0.700000; maxRange=100; maxRangeProbab=0.040000; cartridge="FxCartridgeSmall"; tracerColor[]={0.800000,0.500000,0.100000,0.040000}; tracerColorR[]={0,0,0,0.005000}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class HandGunBase: Riffle {}; class otwglock17Base: HandGunBase { access=2; scopeWeapon=0; scopeMagazine=0; weaponType=2; magazineType=32; model="\otwglock\otwglock.p3d"; modelOptics="\O\Guns\optika_glock17"; picture="\otwglock\glock.paa"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="Glock 17"; displayNameMagazine="Glock Mag"; shortNameMagazine="Glock"; count=17; reloadTime=0.100000; magazineReloadTime=1; reloadMagazineSound[]={"\otwglock\hgreload.wav",0.004623,1.000000}; drySound[]={"weapons\M16dry",0.003162,1}; magazines[]={"otwglock17"}; modes[]={"Single"}; class Single { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock 17"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil="otwglock"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; }; class otwglock17Mag: otwglock17Base { scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; }; class otwglock17: otwglock17Base { scopeWeapon=2; magazines[]={"otwglock17mag"}; uiPicture="\misc\ipistole.paa"; }; class otwglock18Base: HandGunBase { access=2; scopeWeapon=0; scopeMagazine=0; weaponType=2; magazineType=32; model="\otwglock\otwglock18.p3d"; modelOptics="\O\Guns\optika_glock17"; picture="\otwglock\glock.paa"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="Glock 18"; displayNameMagazine="Glock Mag"; shortNameMagazine="Glock"; count=17; reloadTime=0.100000; magazineReloadTime=1; reloadMagazineSound[]={"\otwglock\hgreload.wav",0.004623,1.000000}; drySound[]={"weapons\M16dry",0.003162,1}; magazines[]={"otwglock18"}; modes[]={"Single","FullAuto"}; class Single { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock Semi"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.070000; ffCount=1; recoil="otwglock"; autoFire=0; aiRateOfFire=0.050000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; class FullAuto { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock Auto"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.070000; ffCount=1; recoil="otwglock"; autoFire=1; aiRateOfFire=0.050000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; }; class otwglock18Mag: otwglock18Base { scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; }; class otwglock18: otwglock18Base { scopeWeapon=2; magazines[]={"otwglock18mag"}; uiPicture="\misc\ipistole.paa"; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyotwglock17 : ProxyWeapon {}; class Proxyotwglock18 : ProxyWeapon {}; }; class CfgVehicles { class All{}; class AllVehicles : All{}; class Land : AllVehicles{}; class Man : Land{}; class Civilian: Man{}; class otwglock17man: Civilian { model="\O\Char\Char03"; displayName="Glock17 Man"; weapons[]={"otwglock17","Throw","Put"}; magazines[]={"otwglock17mag","otwglock17mag","otwglock17mag","otwgl ock17mag"}; }; class otwglock18man: Civilian { model="\O\Char\Char02"; displayName="Glock18 Man"; weapons[]={"otwglock18","Throw","Put"}; magazines[]={"otwglock18mag","otwglock18mag","otwglock18mag","otwgl ock18mag"}; }; };
-
david jones in igi2 game
-
i tried it but wen i pack it back in and put it in the addons folder it doesnt work all together ill show any hu is interested the ccp file
-
im not trying to demand anyhting and i believe ur stressed out trying to work on the rerelease but it seems the ai of the units are not good most of them die doig a front on attack i use move or destroy waypoint against 8 or 9 men with the sjb units having 12 and most of them die probably 4 or 3 are left just wondering if ur going to improve their ai if not they are still a good pack of units
-
need to know how to change a civillian unit to a west unit by unpacking the pbo file and redoing cpp file can some one just send me a cpp already typed up that i only have to type in the unit name and weapon to change he unit into a west unit is it possible
-
thanks jimbo sorry man dunno where in te forum cpp was thanks alot man
-
class CfgPatches { class otwglock { units[] = {"otwglock17man","otwglock18man"}; weapons[] = {"otwglock17","otwglock18"}; requiredVersion = 1.75; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Weapon: Default{}; class otwglock: Weapon{}; class otwglock18: Weapon{}; }; class CfgRecoils { otwglock[]={0.050000,0.030000,0.040000,0.050000,0,0}; }; class CfgAmmo { class Default {}; class BulletSingle : Default{}; class otwglockAmmo: BulletSingle { access=2; hit=6; indirectHit=1; indirectHitRange=0.050000; visibleFire=14; audibleFire=14; visibleFireTime=2; minRange=1; minRangeProbab=0.100000; midRange=10; midRangeProbab=0.700000; maxRange=100; maxRangeProbab=0.040000; cartridge="FxCartridgeSmall"; tracerColor[]={0.800000,0.500000,0.100000,0.040000}; tracerColorR[]={0,0,0,0.005000}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class HandGunBase: Riffle {}; class otwglock17Base: HandGunBase { access=2; scopeWeapon=0; scopeMagazine=0; weaponType=2; magazineType=32; model="\otwglock\otwglock.p3d"; modelOptics="\O\Guns\optika_glock17"; picture="\otwglock\glock.paa"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="Glock 17"; displayNameMagazine="Glock Mag"; shortNameMagazine="Glock"; count=17; reloadTime=0.100000; magazineReloadTime=1; reloadMagazineSound[]={"\otwglock\hgreload.wav",0.004623,1.000000}; drySound[]={"weapons\M16dry",0.003162,1}; magazines[]={"otwglock17"}; modes[]={"Single"}; class Single { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock 17"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil="otwglock"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; }; class otwglock17Mag: otwglock17Base { scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; }; class otwglock17: otwglock17Base { scopeWeapon=2; magazines[]={"otwglock17mag"}; uiPicture="\misc\ipistole.paa"; }; class otwglock18Base: HandGunBase { access=2; scopeWeapon=0; scopeMagazine=0; weaponType=2; magazineType=32; model="\otwglock\otwglock18.p3d"; modelOptics="\O\Guns\optika_glock17"; picture="\otwglock\glock.paa"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="Glock 18"; displayNameMagazine="Glock Mag"; shortNameMagazine="Glock"; count=17; reloadTime=0.100000; magazineReloadTime=1; reloadMagazineSound[]={"\otwglock\hgreload.wav",0.004623,1.000000}; drySound[]={"weapons\M16dry",0.003162,1}; magazines[]={"otwglock18"}; modes[]={"Single","FullAuto"}; class Single { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock Semi"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.070000; ffCount=1; recoil="otwglock"; autoFire=0; aiRateOfFire=0.050000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; class FullAuto { ammo="otwglockAmmo"; multiplier=1; burst=1; displayName="Glock Auto"; dispersion=0.002000; sound[]={"\otwglock\glock.wav",1,1.000000}; soundContinuous=0; reloadTime=0.070000; ffCount=1; recoil="otwglock"; autoFire=1; aiRateOfFire=0.050000; aiRateOfFireDistance=60; useAction=0; useActionTitle=""; }; }; class otwglock18Mag: otwglock18Base { scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; }; class otwglock18: otwglock18Base { scopeWeapon=2; magazines[]={"otwglock18mag"}; uiPicture="\misc\ipistole.paa"; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyotwglock17 : ProxyWeapon {}; class Proxyotwglock18 : ProxyWeapon {}; }; class CfgVehicles { class All{}; class AllVehicles : All{}; class Land : AllVehicles{}; class Man : Land{}; class Civilian: Man{}; class otwglock17man: Civilian { model="\O\Char\Char03"; displayName="Glock17 Man"; weapons[]={"otwglock17","Throw","Put"}; magazines[]={"otwglock17mag","otwglock17mag","otwglock17mag","otwgl ock17mag"}; }; class otwglock18man: Civilian { model="\O\Char\Char02"; displayName="Glock18 Man"; weapons[]={"otwglock18","Throw","Put"}; magazines[]={"otwglock18mag","otwglock18mag","otwglock18mag","otwgl ock18mag"}; }; };
-
some examples of units jack bauer from 24 jason bourne form bourne identity willian defoe in clear and present danger brad pitt in spy game or a guy wearing camouflage pants and a polo top with sunnies and military baseball cap all units equiped with bas m4 acog sights and a handgun im just giving ideas to guys hu may b want to make these units if they happen to read this forum
-
that reply was for goob
-
no i dont need any more units with suits on them i dl mib wen it came out and the the secret service unit some time ago i just wish some one like bimbi or agent smith to make a unit for the west side with just a guy wearing jeans and a black jacket with a brown or black shirt with a handgun and a bas m4 and maybe even a baseball cap i believe if the maker hu eva wants to make it can ask bas if they could use thier m4 with acog sight
-
i unpacked the pbo but the cpp doesnt say anything about side which type of files do i need to unpack??
-
is that all do i have to change anything else do i only have to look for where it days side and change it im going to try it now thanks for replying
-
there is no weapons and wont show hand gun textures and i dont know how to add magazines to the weapons available does any have bimbis email i wanna request to him ive had enough units in siuts with guns i just wantr a west unit which is dressed in a black jacket jeans with a brown or black shirt with a bas m4 with acogd sights and a baretta pistol
-
stealth kill would also be good like a snap of the neck