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Everything posted by ruff
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i added that parametre to all my laser deltas aswell i prefer it, all operators are said to have advanced training in first aid anyways
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if you want everyone to have healing abilities add this parametre to the config.cpp on every unit attendant=true
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yes some woodland operators! looking good man get well aswell we want those units
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Obscuring smoke grenades with LSRs new deltas
ruff replied to Lifter's topic in OFP : MISSION EDITING & SCRIPTING
this works since i tried it replace your eventhandlers with this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { init  = "[_this,""LSR_m16a2"",""LSR_m16mag""]exec""\TACTEvents\onPlayerInit.sqs"""; fired = "_this call ECP_EH_handler_fired; if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}} or if(TACTWeaponFXinit)then{_this call TACTfuncFiredEH}"; }; make sure you dont mess any part of the existing config simnce one mistake will wreck your cpp code -
Obscuring smoke grenades with LSRs new deltas
ruff replied to Lifter's topic in OFP : MISSION EDITING & SCRIPTING
add the jam eventhandlers smoke grenades on it dont know itll work but try adding this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class eventhandlers   { init = [_this,"LSR_m16a2","LSR_m16mag"] exec "\TACTEvents\onPlayerInit.sqs";   fired = if (TACTWeaponFXinit) then {_this call TACTfuncFiredEH}; fired = " if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}}"; }; -
cant wait man
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Obscuring smoke grenades with LSRs new deltas
ruff replied to Lifter's topic in OFP : MISSION EDITING & SCRIPTING
theres a special place for it in the config.cpp its put in all the soldiers you want to have the obsuring smoke -
Obscuring smoke grenades with LSRs new deltas
ruff replied to Lifter's topic in OFP : MISSION EDITING & SCRIPTING
u have to put it in the config.cpp in the unit u gotta know something about configs use win.pbo, its a decrypter unpbo the lsr_delta.pbo look in file lsr_delta file once depboed, look for config.cpp look insde it and familiarise once youve done that ill help you more but if you cant get to that point, u gotta read up on editing addons in ofpec -
sorry my mistake
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Obscuring smoke grenades with LSRs new deltas
ruff replied to Lifter's topic in OFP : MISSION EDITING & SCRIPTING
do you know how to operate config.cpp? if u do i can help -
your comps are strong! the lag issue for me is alrite, aslong as i dont look at very dense forest areas but i havent tried the map with squads of soldiers but overall ilove the map, i call it asia in my mod folder since its going to be the area of operations where my delta force team can take out drug lords and drug plantations
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but sanctuarys animations are pretty close anyways and plus his animations for all we know might be an advanced way of shooting, the standing position seems alright and the arms positioning are excellent. the animations look like the seals in "tears of the sun" and they did have an ex navy seal military advisor.
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textures are excellent
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what i did was move waypoint and typed this on the waypoint activation field: helicoptername Land "get in" rotors still running!! i love ofp even more now too bad cant play it as much
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its in bas blackhawks when the chopper is in yourgroup and you ask for extraction at night your player drops a night strobe
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it's dated 25 June 2003; i wasn't sure if that was the date of its public release or of its release to military personel (if there was a difference), so i looked through the references page and found various documents dated in the 1990s, the latest being in 1997. this is some pistol training they do in blackwater its a bit off topic but its pretty awesome and i saw the standing pistol pic you showed the y still seem to use it its around 30mb but its worth it http://www.edgefiles.com/file.x?id=/atwar.net/www/Misc/Training.wmv
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yeah but im more talking about ai using the choppers im more sp type of player and prefer to use them as cas but i guess we cant have everything since ai pilots are pretty dumb
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how can i make this work with my "addon" mod folders? what could i write in the ofp shorcut?
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anychance of the chopper being not targeted by ai machine gunners because 2 machinegunners was able to shoot it down with little fuss
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also ai heli pilots being better than now if someone is shooting a mg at them the helicopter should be able to blow him away rather quick
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ITS BEEN RELEASED AT HIS SITE!!!!!!!!
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some with the deltas plz!!!
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also thanks everyone for help in understanding the config bin now i know even more about cpp
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u got the anim boas the other way round it seems east is using the 1.7 one and west is using the 1.5 ones
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how about normal addons that had config.bin? can i just put in the cpp and the addon should work like "the hk pack"?