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Everything posted by ruff
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i love modified m4s how bout barret Model M468-LE
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is it possible ? a script that when the ai enters a vehicle, his sensitivity will be 3 or 4. Or just a script the changes ai sensitivty via script using no configs e.g. helicopter i tested a soldier with a sensitivty 3.3 in the cpp and made it fly a helicopter gunship and to my suprise it attacked all infantry units, without any armoured units around them now ppl think of the possiblities, improvement of cas of ai can this be done?
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bug in the jungle units 1 the parchute commando unit has a default head u cant change 2 and the Fatassin commando also has a default head u cant change maybe missing some special selections
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updates?
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they said in the ecp interview at ofpec "soon" but they said "they never know" as usual stuff always come up
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sorry dude back on topic extraction are there any update pics?
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lol wife vs ofp lol
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also plz update the m4m203 versions with anpeq lasers aswell like the other m4 sopmod variants
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yes very true the noses are just too big in the current version of these great addons
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fixed it myself i read sanctuarys tutorial on the crouch walk anim this thread is pretty good reference
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anychance anyone can send me a clean resistance config.bin file i used my original resistance config bin for the crouch walk and now now since theres a new animation pack and it doesnt work with it i was wondering if anyone still has a clean resistance config bin i just dont want reinstall the whole game yet again thanks in advance
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marines reference pics http://media.militaryphotos.net/photos/ratamacue
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i love every addon youve made but i just cant get past the m4a1 desert textures i believe all your units are great but i think the desert textures of the weapons really need an update more than the actual units, since the seals are top notch, delta are the best addon now so plz update m4 desert textures here are some reference pics http://www.militarymorons.com/weapons/img/m4camo3.jpg http://www.militarymorons.com/weapons/img/lmttan2.jpg http://media.militaryphotos.net/photos....b_sfa08 http://media.militaryphotos.net/photos/Special_Forces-Afghanistan/aam http://media.militaryphotos.net/photos....aaa http://media.militaryphotos.net/photos....aai http://media.militaryphotos.net/photos/sfina/aab http://media.militaryphotos.net/photos/shrek/aim http://media.militaryphotos.net/photos/shrek/afg http://media.militaryphotos.net/photos/album82/aag?full=1 http://media.militaryphotos.net/photos/M4-Carbine/c_spr06 http://www.dogfightink.com/armory.html
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i think the reason why people are not downloading or playing it becuase you didnt give a description of whats the mission is about in the topic title you should have put lasers deltas and rhs units or something in the description of the topic title
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when am i goin to see these beautiful m4 shorites released? its meant to come with GROM, but ill just get the weapons pls! http://img78.photobucket.com/albums/v253/used2Bgordy/fin11.jpg
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i love this mission theres certainly good emerging mission makers out there it was medium hardness for me sensitivity of my units are at 2.5
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ambushing the convoy for me was too easy ill try the new mission again sometime
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is it possible to somehow make different animations for each side in this release?
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bas delta ranger the onlyaddon i thnik came with a laser designator
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u guys really should and add some force recon guys too!! using hyk sF models
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TURN OFF SWITCHMOVE COMMAND WITH A WHOLE SIDE
ruff replied to ruff's topic in OFP : MISSION EDITING & SCRIPTING
i forgot that i added setcaptive true commad on my unit shooting the infantry thanks alot people -
TURN OFF SWITCHMOVE COMMAND WITH A WHOLE SIDE
ruff posted a topic in OFP : MISSION EDITING & SCRIPTING
well i got the whole east side to do an animation i wanted but i want to turn it off so that they surrender and fight again heres how i got them to do the switchmove "_x switchmove {Move}" foreach thislist but how do i turn it off so that they will actually shoot back? i tried "_x switchmove {animname}" foreach thislist they resume their normal animations but they dont shoot any help would be greatly appreciated -
TURN OFF SWITCHMOVE COMMAND WITH A WHOLE SIDE
ruff replied to ruff's topic in OFP : MISSION EDITING & SCRIPTING
they still wont shoot though why? i could get them to normnal animations but they just wont shoot i even added combatmode and behaviour -
TURN OFF SWITCHMOVE COMMAND WITH A WHOLE SIDE
ruff replied to ruff's topic in OFP : MISSION EDITING & SCRIPTING
THNAKS MAN will try it -
setcaptive true for whole east side
ruff replied to ruff's topic in OFP : MISSION EDITING & SCRIPTING
how do i actually turn off the switchmove is it possible since when i use the swithmove command again to normal the soldiers dont shoot or reengage you is there a way to switch move the whole eastside