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rygugu

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Everything posted by rygugu

  1. Hi YorT:) My M60 Tank doesn't correspond to A2. Problem: config Anim setting Materials(as map and more) etc.:omg: The time of work is necessary though I might be able to help you. Two weeks or time any more. The thing that I can do is a thing to make the M60 tank correspond to A2. Do you hope for it?
  2. The beta version of T-55 is released though very long time hung. ;) http://b-design.blog.ocn.ne.jp/log/files/BDS-T55beta.7z Knows bugs ------------------------------ The commander's command is not made good. I have no idea:confused: http://b-design.blog.ocn.ne.jp/log/files/BDS_t55_Config.zip Does not it have the idea that someone is good? If someone knows the solution, I will prepare MLOD. The report of other bugs is welcomed. Future plan ------------------------------- T-55 Variation T-55M T55AM2 T-55MV I will make one or some. ;)
  3. It is release of public version 1.0.:now: http://b-design.blog.ocn.ne.jp/log/files/BDS_T55V1.0.7z It is thought that all commander's problems were able to be fixed. The engine sound was changed a little. :biggrin: Next step----------------- Other version model.
  4. Hi guys:) Thank you for a lot of advice. The thing that concerns the commander has been understood. Weapon is necessary for the commander turret. I confirmed it. It is thought that commander's problem can be solved. FakeWeapon are tested making it. It makes an effort because the corrected model can be release on the weekend. :D Thanks guys;):dancered:
  5. Hi Guys T-55 WIP The completion of this work is a quite long long way. Â
  6. Hi guys The high resolution model and Textures finished almost. However, time hangs to complete it still. Â
  7. Hi guys T-55 WIP PIC The way to completion is very very far. Â
  8. hi US M60A3 NATO camo ver release. M60A3 NATO camo Importance: This is a beta version, and might have trouble. A lot of tests are not done. Especially, the multi play is not tested. I think that the thing used at the same time as RACS M60A3 is possible. I want you to play a little for the time being. And someone's mirror PLZ
  9. rygugu

    US M60A3 NATO camo Release

    Hi V1.2 Release US_M60A3V1.2.zip - It was corrected that the track sank on ground. - RCAS ver added. - The part where the model was detailed was corrected. And.....For ADDON maker BDS_M60_Solid_tex.zip This is a texture of solid color. It is include as for the vector data of the UV map. My M60 plan is completed by this. It will keep maintaining the bug in the future. However, a new model will not be added. I want to leave the variation of M60 to other ADDON Maker. A new target is necessary for me, and the next plan of me is decided. If excellent ADDON Maker needs the MLOD model, I will give it. However, I hope to use MLOD to make the thing that being possible to do is good. Regards, Ryogugu(@@)
  10. rygugu

    US M60A3 NATO camo Release

    Oh!! South Sahrani flag! It forgot.!!! HaHaHa The texture is still incomplete. I will surely add the blue and white cheverons and South Sahrani flag.
  11. rygugu

    US M60A3 NATO camo Release

    RACS Ver WIP I want to release it on the next weekend. Miles- It is considered to include the solid color texture. However, if they need it for Mod team and an ADDON maker with an excellent technology, I will offer it pleasing my MLOD and the material such as PSD.
  12. rygugu

    US M60A3 NATO camo Release

    Hi The problem that tracks sunk into ground was solved.
  13. rygugu

    US M60A3 NATO camo Release

    Oh!!! It is an unexpected bug. It seems not to lift any further up though it managed to correct. Do you know the method of someone correcting this better? The mistake that I violated is a thing to include the arm in the selection of the suspension. A correct selection might become only a tracks. It includes it in the following update. I think that it can bundle this. I want you to wait for several weeks until completing it though it is thought that it takes.
  14. rygugu

    US M60A3 NATO camo Release

    Hi BDS M60A3 update US_M60A3V1.0.zip ---------------------------------------------- - The texture pass not found was corrected. - The value of ammunition was corrected. In a word, the power of the bullet has weakened. - The value of the armor was corrected. It made it from the version before to the weakness. - It was made to do for the TAG system the class name. - The suspension was made effective. - The position of the exhaust was changed. ---------------------------------------------- I wish to express my gratitude for the thing that everyone gave various opinions. Enjoy
  15. rygugu

    US M60A3 NATO camo Release

    Hi It was not possible to answer easily because it was very busy this week. First of all, the version that adds the correction of some bugs will be able to be released on the weekend. The thing that I make other versions of it and M60 is not thought for the present. The RACS version might possibly be made. However, another vehicle is planned at present. It has not decided it yet though it thinks about T-55, LAV-25, and BTR-60, etc.More another thing might be made. I want to leave M60 of the desert version and the ERA version to other ADDON maker.
  16. rygugu

    US M60A3 NATO camo Release

    Hi all Thank you for a lot of opinions. The correction concerning some bugs and ammunitions is made a thing done in a hurry. and Exhaust....... Apparently, I seem to be wrong though I thought that it is a pipe at the position of side. Back? Will you teach the position of the exhaust that someone is correct?
  17. Hi I made the one that the selection structure of ArmA was reproduced with 3DS MAX. http://b-design.blog.ocn.ne.jp/log/files/ArmA_Skeleton.zip Because the bone of Biped is built-in, it is possible to write it to the RTM file by using the script from which SandroDeParma made the animation of 3DS MAX. http://community.bistudio.com/wiki/ArmA:_Community_Tools#Animations Importance: 1.It is not a too polite making. 2.When writing it to RTM, the movement of the rifle doesn't follow. When someone improves this, it is very glad.
  18. Hi all http://b-design.blog.ocn.ne.jp/log/ This is my blog Type 73 L track is my personal project. It is one of some extremely personal plans. Not BOH project To our regret, I have seceded BOH considerably before. There might not be what acts together again if their of today activities continue. They were doing a quality high, good work though they helped the project of a Japanese army of BF2Mod at a while before releasing ArmA. It might not be able to be hoped for with current BOH though there only haves to be a chance that it is possible to participate in the Mod project of a Japanese army with high quality again.
  19. rygugu

    EDF Pack V2.1

    Type73jeep Resource BOHtype73jeep [mithubishi M38] Hires model[LWO&3DS],texture[PSD] it's free No Permission
  20. rygugu

    EDF Pack V2.1

    Hi Ironsight & Offtime BOH Type73 seat tex that you used is a thing that I made. No problem I have the property right. Please use it freely. You are doing nice work. I think that the thing to declare the thing that you are using my picture is an act of becoming an example as ADDONMaker. I do not regret offering the PSD file so that you may improve the quality.
  21. rygugu

    project:: Battle Over Hokkaido

    Hi Guys First of all, the address of thanks is sent to people who downloaded it. I want to add the explanation for what I made. For Type87RV: Type87RV is "car class".This means various restrictions are added to the armor vehicle with the wheel. It cannot have two or more arms with car class. The crew cannot do behavior like the tank. It does.The biggest problem was a thing told it that the thing and men who had three crew must do behavior similar to the crew of the tank of. We are controlling crew's hatch by the script. Moreover, the commander cannot have an original turret lathe like the crew of the tank. The turret is a thing only of the gunner. It is not complete though made an effort so that the wheel vehicle like the problem etc. of the texture when suffering besides this may behave like the tank according to the restriction of OFP. It is expected to achieve it with ArA for these. For Kan_on Island: The terrain will almost become the size twice in the future. The scenery has been shown by the screen shot such as JSDF bases and factories of which it rots away might be included. However, make the majority voluntarily so that the scenery of Japan is greatly different from the building in Europe that gives to us by BIS and is. Moreover, I do not think do the arrangement of a building the same even if which town is seen in uniform scenery I am correct. However, to make these all in my private time is to need very long time. Up to now, work to have to do still even if shortly working for two years is to have said that it remains a lot though it progresses in the point more than the thing released of course. It is likely not to end by the time ArA visits. However, it means saying that there is a possibility that the quality becomes a high thing as for the match to ArA.
  22. rygugu

    Battle of Hokkaido with FDF problem

    Hi All First, although it is a problem with "FDF Mod", our Mod is not created on the assumption that -mod option is used. This is because it is making to coexist with the unit of BIS, and config as much as possible into the policy. Moreover, Mr. Anonymous_Gonbe of the author of a script is considered not to assume the coexistence with other Mod(s). However, if there are countermeasures, it will include in a release next time. And although it is the problem of the next release, since we the members are very busy, manufacture is behind very much (We think that there is nothing in the favorite Japanese of work )However, activity continues. furthermore, serious me -- an individual trouble The hardware key of my LightWave3D broke and it took out to repair. I cannot be used by the main tools and am in trouble.
  23. rygugu

    Battle over hokkiado demo

    Hi Thank you for the language which is many joy truly. We are very glad. I want to reply to some troubles which happen from our shortage of explanation. To people who downloaded ZIP file version. Two kinds of "BOHJSDF0" exist. I want you to install in the same holder as the holder containing when for each to be unpack. ex: \ADDONS\BOHJSDF0 Â > Â \OFP\ADDONS\BOHJSDF0 \Res\ADDONS\BOHJSDF0 > \OFP\Res\ADDONS\BOHJSDF0 The author's "Anonymous_Gonbe" explains that \ADDONS\BOHJSDF0 is a file required for a multi-play. He said that it is required to set a Japanese face. Moreover, that a package is large is also apprehending us. The version divided from now on will be prepared. However, since PBO is the relation which suits depending on each other, it is difficult to enable it to use only some units independently. It is said that high_Tex which is the author of AH64D has the schedule which releases AH64D for the U.S. Forces independently. Probably, this includes the gratitude to the staff of BAS who cooperated model creation.
  24. Hi. I created ADDON of a signal. This ADDON can switch on the light using Eventhandler. Download Here When I had placed the unit using a missions editor, it was working. But, when having placed using Visitor, it did not work. Is working Eventhandler to the object placed by Visitor the impossible?
  25. rygugu

    Battle over hokkaido demo released!

    Hi Guys I want to describe gratitude first. I am happy that our Mod is used. Although it was about the set of the Japanese face which many people desire, we got the script which can realize this. Link This script is a script which was very excellent in the thing which the user of an OFP forum of Japan created. But [Read Me] is japanese only However, the usage is very easy. 1.TEST_JapaneseID.pbo into "OperationFlashpoint\Addons". 2.The soldier of BOH is stationed by Mission Editor. 3.It should already be setface. Advanced usage 1."description.ext" File is added to your Mission. 2.And please add this line to description.ext at the head. #include <TEST_JapaneseID\description.h> Please fill in such a position, if CfgIdentities is already given. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities { #include <TEST_JapaneseID\CfgIdentities.h> class XXXXXX { name = "XXXXXX"; face = "******"; glasses="*****"; speaker = "***"; pitch = *******; }; }; If this is performed, a BOH soldier will appear with a Japanese face and a Japanese name from the beginning of a game. However, too, this does not become precocious, although it is a smart method. If BIS does not give us an answer, we consider adding this script to ADDON.
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