lockjaw-65-
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Everything posted by lockjaw-65-
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Is Arma 2 and OA still being developed, etc?
lockjaw-65- replied to mcarma's topic in ARMA 2 & OA - GENERAL
ok spill the beans, what have you heard... -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
lockjaw-65- replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have also done this but cant seem to find a way to keep this option after respawn. I have tried with objects, people and vehicles but it wont work. Just wondered if anybody has managed to do it? -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ArmAIIholic Thanks that worked, my man was starting on top of respawn marker. Also is there a way to control the direction from where the supply plane comes from? One other thing that i am having trouble with is the changes you have made to the revive init. do i still need to name each player and put them in the revive init. if so then where do i put them now? Thanks -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MP, do you have to put that in the text of the player? -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Ive just started a full scale mission using the latest WICT. I have a problem after loading everything in the editor etc. I go for a preview and it says that the player that is selected is dead and stops the preview. I think I have had this problem before and think it is something to do with the revive config but I have tried all weekend but cant figure it out. Hope some one can point out what it is Thanks -
First Aid Module
lockjaw-65- replied to usmc123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all. Is there a way to delay dying with this module for example 3 to 5 minutes. My reason is that I dont want respawn in my coop mission but dont want players to die instantly. I do however want them to have the chance to be healed before they are out of the game, so a delay would be the ideal solution :) -
Artillery Support System Package: Released
lockjaw-65- replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanks for reply, im not going to try with this anymore. spent too long now with it -
Artillery Support System Package: Released
lockjaw-65- replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
edit again because im still not getting the artilliary option after respawn in multi player? Does anybody have this problem or know how to fix. Thanks -
I have been working on my mission concept for about 6 months now. The one thing im having problems with is with the support scripts. I have tried all of them and some of them together but seem to have problems with them all. I need it to work in multi player. some of the better ones end up being too complex and make the mission a bit labourious. the simple support script is too unpredicatable and they seem to come from any direction. I like the R3F scripts but this becomes too complex. Has anybody got any other options or knows of any in development!
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Best Support Script?
lockjaw-65- replied to lockjaw-65-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@ Kremator, I use draper's air support, dont know if any body else has problem but after playing for about an hour they dont seem to work properly (not sure if this is because of mp). is the Mandos bomb console part of mandos missiles? -
Best Support Script?
lockjaw-65- replied to lockjaw-65-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for response, what i am looking for is an all round script which includes arty, air support ammo drop etc. There was a script in arma 1 which is very similar to what im looking for and of course i need it to be mp compatible, I suppose it is like the simple support script. -
Mr Murray Editor Guide
lockjaw-65- replied to Overwhelming's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You are so much appreciated and your guide is a must have addition. Rather than you give up on it I too would pay for your efforts. Thanks for all work you have done to date -
Editing, Expanding and Modifying Domination
lockjaw-65- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for that, yeah sorry for going off topic a bit, but in a way its kinda related to domination.. -
Editing, Expanding and Modifying Domination
lockjaw-65- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok got the mission files downloaded, I know this is a very basic question and I know I have seen this asked lots of times but where can you find the downloaded mission files ? Have been searching for nearly an hour now lol -
Editing, Expanding and Modifying Domination
lockjaw-65- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks, im heading there now :) I checked out your server but it only had version with Fallujah running. I only want the takistan version. I will try again later ;) -
Editing, Expanding and Modifying Domination
lockjaw-65- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Has Anybody got a version of Domination that has been converted to BAF that they would be willing to share. I have searched this thread to no avail and I am not very good at scripting myself. Thanks for any help -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to hear that it is still being thought about. For a while I thought you might have given up :) :) -
Artillery Support System Package: Released
lockjaw-65- replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi. I really like this script but I am having a problem in multiplayer. when you respawn you lose the menu for ever. I have searched through this thread but still have no answers. Am I missing something? :confused: sorry all, I have just seen in the options what to do, dont know how I missed that :o -
To all invisible forum visitors - please sign up
lockjaw-65- replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
signed up about 6 months after buying flashpoint. I am not an active member of any other forum. I have not posted that much over the years but if I need to ask or find out anything I know I can rely on this great community Thanks all :D -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Still, I cannot tell the release date, what is worse, it could take me a month :( to GET TIME to finish it, but I won't give up, that's for sure, because I, in the first place, am thrilled with how cool it works. Now your just teasing us lol Just glad that you are still working on it ;) -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
F*** NEW WICT IS WORKING SOOOO FINE... still much work to do, but I am thrilled!!! Sounds great, I hope to my my new graphics card this weekend so i should be all set up by the time you release :) :) -
I personally would go buy another copy as the cost is not a great amount for the amount of game play. I bought 3 copys of this game witnin about 2 weeks of release. This was mainly because I had 3 PCs on network. Its a shame cos I just sold one of them for £6 on ebay in mint condition. If I lost the other 2 I would not hesitate to go buy another, Just my opinion :D
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W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many thanks, will look at this now ;) -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
lockjaw-65- replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Just starting to play around with this. I loaded the template mission in editor, dont know if I have missed something that may have already been said but I noticed that the enemy spawn more or less right in front of you. Is there a setting some where that you can do to make them spawn further away, at least out of sight? -
How many people own this whole series of games?
lockjaw-65- replied to xman1's topic in ARMA 2 & OA - GENERAL
I have them all apart from elite