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lockjaw-65-

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Everything posted by lockjaw-65-

  1. Yes thats correct there are 17 objectives in total and at the start i want to select the nearest 3 and randomly go throught these until they are all done. Once they are all done I want to select the next nearest 3 or 4 missions and randomly go throught these until they are done etc etc until all objectives are complete...
  2. Hi all, this is similar to a thread I started before (Random tasks by radio). What I have this time is 17 missions but at the start of the game I want to randomley select 1 of 3 missions that are nearest to the starting point. When all these are complete I want to select another batch of 3 or 4 missions which are randomly selected again. and so on until all missions are done I dont want them to be radio triggers. Using the information I obtained from the other mentioned thread I have managed to start the first three missions using the init.sqf to start them off. the problem comes when all 3 are complete I dont know how to select the next batch.....
  3. lockjaw-65-

    Create Trigger mid-mission

    Ah thanks for that will try that now, to get marker position Obj1 instead of player would I just put
  4. lockjaw-65-

    Create Trigger mid-mission

    Very useful info Kylania I have created this but comes up with errors?
  5. lockjaw-65-

    Create Trigger mid-mission

    Thanks for reply. I use setMarkerAlpha for the markers but my triggers also have this in on activation and this on deactivation: As you can see when the triggers are active they will remain so for rest of game. Just realised that they are the wrong way round but seems to give same results
  6. Many thanks for detailed explanation. I will try this tomorrow thanks....
  7. Ok thanks for info, not sure where would I put that code?
  8. I dont think its the create centre as in the beggining the spawned AI do engage. So with this in mind I am thinking its more script lag that Savage suggested. I will try it tonight by lowering the ai count and see if this works. thanks all!
  9. Thanks for your replies, I have it working perfect now I used the sugestion from twirly because it was easy to copy and paste. it worked straight away, I will however look into the other sugestions if that helps with performance Cheers all...
  10. This is a similar thing that I am having trouble with. I have a very large senario with many objectives etc. I am trying to make a spawned radar with name, this is not a problem as I have all this working fine when there is only one marker. I am trying to make the radar have a choice of 6 different locations where it might spawn. I have a trigger which calls the script but I am not sure how to implement what you have said into this. This is the script The multipule markers will be called: rusartill2a, rusartill2b, rusartill2c etc the object is named artil2 I need this because the objective is to destroy it, which once that is complete the next objective is called. I cant have it in place from mission start as it is only called mid mission
  11. lockjaw-65-

    Running Arma2 from SSD

    Many thanks, im off to get another SSD now lol
  12. lockjaw-65-

    Running Arma2 from SSD

    Thanks for your imput but I mean is that I will have 3 hard drives 2 are SSD and the other a 1TB HDD. I will have the O/S on one of the SSDs and Arma on the other SSD. all my other files will be stored on the HDD. So will I get the same performance from arma this way
  13. lockjaw-65-

    Running Arma2 from SSD

    I can get a 60gb SSD really cheap so should I get one and have this for my arma2 install. Keep the O/S on the other 60gb SSD and all my other files etc on my 1TD HDD. Would this give the same performance as having both the O/S and Arma2 on the same SSD drive?
  14. lockjaw-65-

    Running Arma2 from SSD

    Yeah I have a 60gb ssd and had both arma2 and o/s running on it very nice. The problem was over time with addons and system downloads etc the drive became full and I had to format it which is a pain. Maybe the only answer is to get a bigger ssd drive or what would happen if I had 2 ssd drives one for the o/s and the other for arma2 ?
  15. lockjaw-65-

    Running Arma2 from SSD

    Has anybody got an answer to this question....
  16. Hi I am using the marker script only in one of my missions. Is it possible to have the marker show only one side as I just use it to keep an eye on my own ai that get spawned mid mission. I have tried just removing side east but it causes errors, thanks for any help..
  17. Ok I really need help with this, I have searced and scrolled throught the wiki and forums etc. I have tried many ways but cannot get any thing to work properly so I thought I would ask from the beggining. I want to be able to create a small battalion via a radio trigger and then be able to control it by map click. I also want it to be avaiable again once it has been destroyed. The only way I can do this at the moment is by using high command system but its not really what I want and I dont like the enemy markers showing up. It also puts a lot of strain on my pc as Its a very large map. I have made a squad spawn by radio trigger and controlled trhem by making them join my squad but this is not what I want either as i becomes complicated trying to control all the members in mid battle. Any help with this would really be appreciated..
  18. As the title sugests in my missions the ai will not use the stinger missiles when in the Avenger, instead they use the machine gun. Is there a way to make them use the stingers first then when they are all used they could use the machine gun. Any help would be great thanks!!
  19. Hi. Im making a mission where I use high command module for a lot of support squads. I have my own marker system and I would like to dissable the default markers that show up when in the high command mode especially the enemy markers. Does anybody know how to do it or is it even possible? Thanks..
  20. Hi thanks for your input, I have been very busy with work so i have only just noticed this. So where do I put that code! in the radio trigger, script I have tried all ways but I cannot get it to work. I have looked in Mr murrays editor guide but same again I cannot make it work
  21. I have searched for this but have found very little help. I am wanting to call for a support group by a radio trigger during a mission. In this group I want there to be also a few assault vehicles etc. I dont want the group to join my squad instead I want to be able to map click an area which the group will then attack. I can do the trigger and spawn a group its just doing the map click part im having trouble with, any help would be great thanks....
  22. Thanks, should have relised that lol. Been playing these games for over 10 years still dont know some basic stuff
  23. Hi im trying to call a support squad with a repeating radio trigger. I have the script to call the squad and for the squad to join player/leader. The problem I have is that I want to call this squad several times but have a time between calls lets say 5 mins for example. So i have set the radio trigger to repeat and put 500 in each of the countdowns but it does not work because you can call the squad agin straight away?? Any help would be great thanks
  24. That works perfect, exactly what I wanted. Many thanks btw does 300 equal 300 mins, never been sure about this lol
  25. lockjaw-65-

    Support Radio

    I have been trying to get all support to respawn after it has been destroyed or killed etc but with no luck. I have looked through this thread and have tried to do the functions but i get script errors when I put it in the init file. Could we have a bit more information about this and even an example. Many thanks....
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