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lockjaw-65-

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Everything posted by lockjaw-65-

  1. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    What would be good is the ability to switch to another team then sort them out before switching back to your own.
  2. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    This is the fixed version of waco n/s because the fast travel did not work on north Island. There were a few other bugs that have now being fixed. Also added towns on both the Islands with fast travel from the nearest on shore town. hope you enjoy and please report any bugs. I took today off work and have had it running all day with no error messages or problems, it ran very well! http://files.filefront.com/13493592 BTW I am working on some more towns for north Island and a couple of other ideas, will release when ready Update: I have added more towns/bases for north on next update V3. There are a total of 50 now. I am also trying to make it 32 player but when I add more player slots It does not work? has anybody any idea why...
  3. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Thanks for response WaCkO. I thought it must be something like that but was a bit confused why this is the only town with the change. Anyway I will mess about with it now and see what happens.
  4. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Hi evilmax. I just had a quick look and I see the problems you have pointed out. I will fix these issues and then look into the other suggestions that you mentioned about the Islands etc. I am just waiting to see if doomguy is going to do an update to ace 106.. Please remember that this is Doomguy's baby after all and that I have only added to it Hi Doomguy, just a quick question, on the town base marker for corazol. In its init it has this: [this,"Corazol",[Ortego,Hiccoras,SierraMadre,Geraldo],["LargeTown";Lar geTown1","LargeTown2"],600] Exec "Server\Config\Config_Town.sqs" Could you tell me what the 600 means as no other towns have this in cheers rick..
  5. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Thanks for report, will look into it over next few days. Just a bit busy in RL at moment..
  6. lockjaw-65-

    BI press release Re: OFP title and development

    sounds like a step in the right direction
  7. I dont agree there, I think overall with all the videos that have been released you can see so many different sides to this game. True I dont think that this video alone would create that much intrest and it is not the video that will market the game but it is another glimpse it to the possibilities..
  8. Yeah you are but it is worth the mention again
  9. Looking good I dont mind being a beta tester for you, just thought i would mention that in case you too shy to ask me, lol
  10. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Ok this is it Waco V117 N/S ace. Tested for 7 hours with no problems or errors. http://files.filefront.com/13453563 Please report any bugs. Or Just try the South Island with a few more towns and more RACS: http://files.filefront.com/13453757
  11. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    @Doomguy Hi I was testing the n/s version that i made of your map and had a thought about the radio towers that you get cash for when you destroy them. What about making a simple marker that shows on the map when east or west are present within this marker. It would give you more incentive to destroy them. Just a thought
  12. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    the version I have done is waco 117 but on the full island, the errors are not down to doomguy, but my edit. i am testing it at the moment and all errors seem to be sorted. will upload to filefront tomorrow..
  13. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Ahh I see what i have done i have that many files with nearly the same name, I have uploaded the wrong one lol Refer to latest post
  14. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Right i just got the error message and it points to: common/functions/common_GetMapCoords line 23.. this is what shows on line 23: _GrandeString = _ArrayMajuscForGrid select _GrandeLettre Has anybody any ideas to what could cause this message... Apart from this it all seems good
  15. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    This is strange. I deleted the mission from my folder then downloaded it from filefront. Installed it to my mp mission folder and no problem, its there? It shows as: warfare coop (waco) v117 N/S ace Mind you my pc really struggles with this map, going to need an upgrade for Arma2 lol.. Just playing it now and apart from my pc struggling it all seems ok with no errors at the moment..
  16. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    Just Had a go on the n/s version and got some errors. Let me know if you got the same... It was ok on the previous version of waco, so it must be something to do with 117 version. If i get time i will look into it..
  17. lockjaw-65-

    Vegetation sounds

    Yeah it was good in opf, I remember sneaking around then hearing bushes etc getting crushed, then there would be a bmp right behind you, keeping really still so it did not see you lol.
  18. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    This is my personal edit of waco. Its on south Island with a few more towns and more racs air, V117 ace.. http://files.filefront.com/13425018
  19. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    aww comon rick You know you want to edit it and make a few people here happy  Yeah I have an edited version of this allready and it just needs an update to Doomguys latest. I will do it over weekend, maybe possible on saturday There are also more towns on the south Island and more air for racs.. It does get a bit crazy lol All done Download now: Removed because wrong file link
  20. Having real trouble getting my head round this! where would you place the syntax to get the unit to enter a position in a vehicle, if both the unit and vehicle have been created while the game is running? on the trigger, in the script that creates the units, I just dont know and have tried various ways for the last 2 days
  21. lockjaw-65-

    assigned driver etc

    Only just seen your reply, thanks I will try it again this evening
  22. lockjaw-65-

    Warfare Cooperative (WACO) v1.1.1

    This is quite easy but PCs start to struggle with all the extra info
  23. lockjaw-65-

    Occupied Land

    That sounds very much like what im after and yes I would be very intrested in using it. Many Thanks
  24. lockjaw-65-

    create vehicle error

    Deleted because was in wrong section
  25. When i create a vehicle a Tank in this case, using a trigger the tank is there but i always get an error message; Error local variable in global space? Anybody got any ideas Cheers
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