russin
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Everything posted by russin
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i dought it is MFCTI.... gee i wish mike would snap a few Screen shots and post them for us to drooll over....
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well hopfully it isn't anything like BIS tried to do with there CTI cause it was pure crap mabe they will pull up there socks and help out the CTI people that badly want to play a good CTI type map
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i seem to recal it was a race to cap towns at the start is there AI in towns protecting the flag so ya just can't drive around taking flags at will for the first 20 mins Â
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im still waiting for MFCTI and im sure when it does come out it will be the next Evo type of map... it will flood the servers then people will come in here and whine that why is MFCTI the only map played
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Anyone else think royal flush stinks?
russin replied to skypine27's topic in ARMA - OFFICIAL MISSIONS
get durgs tree fix and all is good -
Completed claymores, need testing.
russin replied to _Pingu_'s topic in ARMA - ADDONS & MODS: COMPLETE
Mirror click me there you go PM if you update and ill re upload for ya good job -
nice work Q
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great job on the island looks awesome where is the train for those tracks though ive looked everywhere
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How can I install addon properly to a server?
russin replied to fabiantronc's topic in ARMA - MULTIPLAYER
if you have more problems ask over here http://www.squadserver.co.uk -
How can I install addon properly to a server?
russin replied to fabiantronc's topic in ARMA - MULTIPLAYER
Thanks in advance Cheers this is what out parameter is set up like -
did another test run at the start of game all it is a driving race for the towns there needs to be some resistance for taking the towns.... everybody can build not a fan of that at all i guess i like MFCTI far too much
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here try this out paste it in and your good to go now http://www.wglcti.com/merc/jb.xml
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i beleave ACE Mod will probally have this when it is released when you ask... ive heard soon probally a month or 2 i hope can track ACE here >>>> http://usmc-warriors.org/forum/index.php?topic=70.0
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very well done will have to take a good look at them tommorrow
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No. What is the problem on getting it running? CTD? Error messages? ya says it need cwr addon error upon loading then once loads i get another error ill post screens when i get web server back up was really looking forward to tryin this out...
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im unable to get this thing going i got the hotfix and and running it on 109 beta does this need Queens Gambit ?
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you are not howling alone beleave me MFCTI when it is realeased will over populate the servers like EVO does with no real true succesor to MFCTI we are still in slumber waiting for mike to take care of BIZ hang in there something is bound to give RoughNecks are waiting for the real MFCTI
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Cold War Rearmed Addons v0.80 released
russin replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
im in ahhhhhhhhhh thanks and merry x-mas -
where is the download button ? exellent news
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check out this site you can see how long people have been playing among other things great site but only server that have entered there servers are listed there Roughnecks Dogs Bollocks Server hope that helps
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good stuff will get it on the RN server soon
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pictures look awesome will need to see this one up close and personal
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Squad Server click me
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very pooor distrubution for ArmA in Canada to bad really i gotta bye it from the states or online if need be
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also the starting bases should disapear after you make a base i see no point to have them linger around as you can just pump out trucks to build bases to many MHQ types get lying around there should only be 1 build truck lose it you should not beable to build just my thoughts few other things aswell enemy bases shouldn't be marked at the start or anytime for that matter hahaha and having them in the same spot all thie time isn't a good idea should have random spwaning.. then when taking towns it shouldn't tell the enemys that you have takin a town unless you have takin it at some point ( starting towns)