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russin

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Everything posted by russin

  1. russin

    World Hockey Championships

    THINK AGAIN Â team Canada all the way
  2. looks great loading...........................
  3. russin

    New island Freya

    ok i ported over a MFCTI 1.16 on this island i found that ai will cross the bridges most exellent island for a CTI game  still testing map ill post a link up in a few hours map can be found here www.MFCTI.com
  4. russin

    WGL Mod 4.12 Update

    when playing WGL ya shouldn't run other MO0Ds it can cause buggy shit to happen
  5. russin

    WGL Mod 4.12 Update

    few Screen shots of wg4.0 or 5.0 Beta what ever there calling it Â
  6. russin

    Custom Equipment Loadout

    might be in the init.sqs or description.txt just guessing tho
  7. russin

    New island Freya

    island linked at WGLCTI good job on the island...
  8. russin

    OFP on a Mac?

    hahahahahhahahahahhahahahha perfect
  9. russin

    Addon Permissions

    Wargames Mod ya can DL here Wargames MOD Download
  10. russin

    Paradrop Troubles

    i used a chinook fully loaded and all the chutes work great but i had to put a .5 sec delay between chutes if ya dump 24 men all at the same time i can see your problem
  11. russin

    Addon Permissions

    would be nice to see a t-90 added to wgl5 also mabe some cammo netting as well if anybody knows who makes these forward them here please
  12. russin

    MT-LBu

    WGLCTI has MHQ command viecles post up some pics of this sucker if the MHQ is better than the command viecles i can ask Phaeden to add them to wgl5 you might need to send him a OK to use yer units..... id take a look in game but im off too work ill be keeping a eye from work to get a look at the units
  13. russin

    WGL Mod 4.12 Update

    The main pionts of what Phaeden has done: * reworked values so that body armor makes a difference against small arms, but it is not a massive difference (no body armor - 1 shot to chest, body armor medium - 2 shots, body armor heavy (SF guys) - 3 shots to chest). * tweaked a crap load of vairables within vehicles to better simulate the realistic, yet playable, MOD we are seeking * added new variants to vehicles (this is what is still broken) * adjust helo startup to be short and include more realistic startup sequence (it is about twice as fast now) * vehicles are stronger against small arms * added armored variants of HMMWVs and BRDMs * adjust bleedout/damage scripting to more closely replicate real life (there is now a chance that if you are hit, you will be stunned for a few seconds - this will make it less likely that you shoot someone (not killing them) and they spin and fire on you killing you instead) * edited textures for vehicles (some) * fixed SVD LOD error (I think) * dramatically reduced tracer visuals (they are there, but just barely) on small arms * vehicles are brought more up to date (like the M1A2 SEP, and the M2A3) * added new island (have a few minor p3d files to tweak before it is ready) - 4x the size of Gaia with no lag - Massive towns (not really cities (but larger than the "city" on Gaia)) - rolling hills terrain type - very very difficult to land navigate as there are no easily identifiable features - town structures are typically based on 3rd world country slum development (fairly random building placement and spacing) - all buildings are enterable - all buildings react like real world buildings (walls are not bulletproof (unless you hit metal or heavy wooden structures within the walls)) - buildings have multiple floors - realistic airport structures (hangers, etc) * reworked 95% of visual effects so there is no more "instant on" effects * tweaked a lot of the "behind the scenes" scripts to run faster * tweaked some of the radio commands he can update this thread if he has added anything
  14. russin

    New island Freya

    nice screens like to try a CTI onit
  15. russin

    ADDONS LYING IN THE DUST

    how about islands are ya willing to finish off a island that was being made for WGLCTI league but the island maker has disapeared with the island mabe 50% complete..... id be willing to give ya small donation once it is completed to the league needs... regards russin WGLCTI.com
  16. russin

    WGL Mod 4.12 Update

    there a guy converting the Campain too WG he has placed a small demo there to try out visit the forums at WGLCTI.com i just posted a mirror too the small demo ive yet too try it out.. so unsure how it plays
  17. russin

    Longest CTI

    10 server with over 30 player playing MFCTI vs 2 servers with 6 people playin CRCTI it is simple too see what people prefer too play and most MF players play all day and night check the servers anytime you will see what is played more.. there must have been 5 new leauge CR map updates threw the course of the tourny and still need more FIXs that they have no clue how too fix the players losing connection we just played a full 3 hours match on MFCTI vs Devgru not 1 person lost connection in a 9vs9 ithink the record shows what is bugged and what isn't.... now go play a CR map and pray ya don't lose connection
  18. russin

    Longest CTI

    i see more people lose connection playin CR-CTI than any other version that includes all MFCTI maps originals and moded ones, the record shows in CTITC leauge ive not played 1 match where the 14 players that joined where still playing the end of 3 hours... and in MFCTI you see full games of 9vs9 last atleast 3 hours/or before with all still playing at the end so feed me some more CR litterd scripts... hell in our last match 8 players where left in CRCTI match 5 Roughnecks vs 3 SWECS so in reaility CR can't handle a 7vs7 over mfcti witch can handle 9vs9 we had atleast 12 players still playing after 5 hours on MFCTI recored breaking game there is somthing up with disconnections in cr something CR eaither ignores or just a buggy version of cti
  19. russin

    Longest CTI

    never called anybody no name what ya on about big deal you don't like a long back and forth battle.... the way you interpt CTI is over in the first 2 hours is usally decided in first 30 mins in any CR map just a matter of time after the 30 min mark... there are some people that like a nice long battle on a saturday afternoon with nothing too do this was one of those games where each side dished out there punishments over and over battling for towns attacking bases everything happened in this game and the trasishion too nightfall was a sign of a long game gettin a little offtopic here anyhow Benu read the subject title and weep
  20. russin

    Longest CTI

    so untrue CRCTI is even more buggy people allways lose connection map bugs etc.... look at our match with SWEC on CR .60 ver 5 SWEC vs 7 RN not even 2 hours in the game 4-5 players lose connection playing a buggy CR mission littered with Exploits...on Evron bored after 2 hours mabe go play CTF haha most games are 30 mins... also CR the Commanders job is very boring less for the CO too do and build,buildings build way too fast and everything comes upgraded... nevermind the the killing of yer own AI when his RPGS run out and kill yer own AI from a menu screen that is gay MFCTI is far better and more fun too play in my view... town victory is also a boring game.. drive bye flag capping if ya call that fun no wonder CR games in the tourny end in Draws if ya look at the record book in matchs played at CTITC 60% of games end in a tie after 3 hours hahahaha
  21. russin

    old topic but .. CTI

    CTI is like RTS take towns hold towns to earn money to purchace tanks troops choppers etc... it take place on the whole island rather than just part of the island. teams have too make a base witch consist of 6 buildings armour fac Infantry fac light fac ammo fac contol centre for upgrades repair fac and ammo fac more than 1 base is possable and very likly  you must Destroy all there buildings too WIN  MFCTI is far better CTI and majority of all games played in public is MFCTI MFCTI leauge MFCTI Offical site
  22. russin

    Hacked ID's and OFP

    my squad is in a leauge that permitts hacked copies of OFP and hacked ID's there reasoning behind this is that they don't sell OFP in there Nation and my squad is being attacked because we raised this issue are we wrong too expect a leauge to uphold and enforce a leagal game or are they right too allow them special privlages cause there unable too purchace a proper copy of the game ? im not gonna name names here as this is not the place for that but i feel i paid for every copy of OFP and ill fight the hackers till the bitter end of OFP also the leuage said that it is BIS's fault for not fixing the problem in the latest 1.96 patch and is there any other leauges that allow a hacked OFP in other leauges just wondering
  23. russin

    Hacked ID's and OFP

    if i say the Nation it will single them out and i wish not too single anybody out here i was just wondering what other people thought is all
  24. russin

    sound Crackling

    ive just reinstalled ofp on a new System and my sound is all weirded out sounds like im in a tunnel and im getting crackling sounds specs intel 3.2 gighz ram 512ddr vid ati 9800 256 meg Sound: sound blaster audigy any ideas why this has happened it worked fine before on my old system(same sound card)
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