ran
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Everything posted by ran
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I want the Brit army Lynx and Puma!!!!
ran replied to Captain Kickass's topic in ADDONS & MODS: COMPLETE
the puma 100% is french at the origins -
britain , france , italia , germany , belgium and many more would help , why always the british first ?
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and you brits , have you ever won a war of your own ?(i'm talking about offensive action , you are very good to defend your small island )
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no , gmax is not the solution POINT , bis the only way to have the good plug-in , you can make models , but you can't include them, it has been discussed before , i won't waste my time longer in this thread
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i agree with airwolf
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everybody have that , it's the ofp's spectator mode , it appears when you die and when there's no respawn in the mission
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(Edited by ran at 9:59 pm on Nov. 24, 2001)
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ok i try to help you : extract the mission sqm file in a specific (empty) folder , create a new file with .intro or . cain or .eden or .abel at the end , now , you send the sqm file in the XXX.intro , the game system will recognize the file , and you'll can have it in the editor as a saved mission , if in the mission package there is a "sqs" file , send it in the XXX.intro file (it's the neede script .... that's for the sqm type format and editor , but is the mission is already under pbo form , i cant help you
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yes i'm not against the idea of a little bird helicopter but i've also an idea for the balance of the units : russia has the best amphib units and usa have the best air units , why not ? but a little bird would be cool , especially the version with a minigun
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sbs..... special boat service no ? date of creation ? i think it was before the sas
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i think you need a pbo encoder , go on the www.ofpeditingcenter.com in the d/l section you'll find a file , pbostuff ou stuff.pbo
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yes you can , but it's not interesting on a boat
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.......................................................................................... .......................................................................................... .......................................................................................... you can read a lot of threads about this subject in this forum it's a question of size , of gameplay , off computer configurations , of modeling possibilities , i won't extend on this subject because i'm tired and i've already done that hundred of times , read only the posts in this forum ,that's the only thing i can say
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Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
these pics are from a military application for ofp for the australian army -
Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
no answer? so stop with this post -
Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
happy now ? stop flaming devil , he make a good work with the addons , ok sometimes he lie a little bit and stop saying i'm his devotee , i've only a lot of pity about him because you don't stop flaming him in all his actions and jamesia with your critic mind , can you do something interesting in the communauty instead of crying and flaming people ? -
Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Jamesia on 8:23 pm on Nov. 20, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Sneaky Blanket on 12:13 am on Nov. 20, 2001 Yo a**holes devil is one #### of a skinner and you probably could never do what he does so just lay off aight <span id='postcolor'> Devil skins a lot. he does a fantastic work especialy with explosives He just does about hundred lines of coding. and i'm only a d**k head and i'm not happy because i've been ejected of the devil's clan , i can't do anything with my 10 fingers (and two left hands) i'm stupid i'm stupid i'm stupid i will stop flaming devil because my mother wants me to go eating <span id='postcolor'> -
Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
flashpoint was a sort of beta test for the military version there is already a contract with the australian army -
Yo Devil, when will u release your Hawiian Island.
ran replied to InFuSiOn's topic in ADDONS & MODS: COMPLETE
if this harrier will be for the civilian market soon , it will be a little bit different , because this one is from the VBS1 developped by bohemia interactive and the australian army , it's only for military applications. Some new weapons have already been developped Virtual Tactical Battlefield Training Simulator - VBS1 Tactical Combat Training in a fixed environment of mapping in areas up to 144 square kilometres of high-detail outdoor environments. In this application new and experienced Commanders and troops would be shown correct & new procedures of field training in a classroom prior to exercises. This would be part of training schedule and debriefing tools. Any type of environment can be simulated. VBS1 is by far the most advanced Combat Simulator to date, its endless list of features make it truly unique and completely in a class of its own. Virtual War Gaming interfaced with VBS1 This Application will enable teams to fight / train in 3D worlds generated from the VBS1 Map Data in an area of 144 square kilometres through the advanced Virtual Battlefield Networking (VBN). The Virtual Battlefield System would incorporate Infantry, Armour, Air & limited Naval. Complete battles can be programmed in vast complexity to re-create any war time scenario. The Opportunity to Partnership with Existing Command & Control Applications The opportunities exist to partner with a major military organization or Defense contractor. Expressions of interested welcomed. VBS1 Features THE VBS1 ENGINE The Simulation Engine powering VBS1 is certainly impressive and is capable of rendering some of the most beautiful and realistic landscapes yet seen in a Simulator. We have paid great attention to the models, making sure each vehicle mirrors it's real-life counterpart in every detail. We have also developed our own motion capture technology, which is being handled by a separate dedicated animation team within BIS, to make sure all the characters movements are as realistic as possible. The engine boasts some great real-time lighting effects, which are put to good use as the day slowly shifts to nighttime. The shadows will creep along the ground while an orange haze blankets the landscape, before sky fades to black and the stars slowly come into view. There is also a plethora of realistic looking weather effects such as fog, rain, and snow, which add greatly to the ambiance of an already believable world. 3D ENGINE - Real Virtuality Proprietary 3D engine has been developed to take the user from the limited arenas of present day Simulators to large worlds with the same level of detail. The VBS1 engine is designed to handle large and complex scenerys and it is able to handle huge amount of texture data using advanced techniques in texture management. The VBS1 engine has native support for Direct 3D and GLIDE APIs. World Dynamics VBS1 is the total Combat Simulator where everything happens for real - including the speed of sound. You will see muzzle flashes before you hear the crack of the gun fire. You will also hear the thud of bullets striking the ground and trees around you or zipping past your position, before you hear the sound of the gun firing. Even distant explosions have accurate delayed sound carry making a very real Battlefield Environment. Some of VBS1 Features Large exterior world with highly detailed models. Real-time shadows and lighting. High resolution photo realistic textures. Dynamic daytime and weather effects. Lifelike smoke effects (particle system "cloudlets") Motion captured animations. Supports in full the latest in 3D video and audio acceleration. New proprietary “Real Virtuality†3D Engine technology with support for Direct X and Glide API’s. Advanced Level Of Detail (LOD) system renders far away objects in increasing detail as you approach them. Advanced real-time simulation of wind, rain, fog, clouds, time-of-day, sunrise/sunset, tides, stars and moon. Night navigation is possible with the real-time star mapping feature. Engine supports large number of high-resolution photo-realistic textures through advanced texture management techniques for highly-detailed environments. Realistic Unit and NPC character movement modeled using a new human Motion-Capture System. Inbuilt Unit voice communications using the new Direct X 8.0 Direct Voice feature set. Support for dedicated LAN/Internet servers. Train in 4 - 144 square kilometre, high-detail outdoor environments. Select from 11 Unit classes of fighting Soldiers. Create mixed squads of Human and advanced AI-controlled units in any combination. Command up to 12 other soldiers in a squad. Select from multiple skill-levels. The only Combat Simulator of its Type in the world. The ability to operate many vehicles in VBS1, Air, Land & Sea. Huge mapping areas initially set at 144 square kilometre. The ability to be integrated into existing Command & Control Systems. Advanced Mission Editor makes it possible to recreate virtually any tactical simulation and training exercise imaginable. Enemy Artificial Intelligence (AI) that is the most advanced of its type in the world. The ability to network VBS1 to many squads in Virtual Battlefield Training from anywhere in the world. The ability to recreate training missions and procedures from text books into a combat simulator in very little time. VBS1 DEVELOPMENT IS 99.95% COMPLETE FOR MILITARY USE NOW! -
1: all engage at will 3(player): sir my rifle is jamming , i can't fire
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i had a good ebud's desert ranger pack , but i don't know where it is now , there are many desert units , but the biggest part of time they are alone , i've already a m1 and a hummer AND a cobra , but that's all
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YOU CAN'T INCLUDE YOUR MODELS IN OFP FOR THE MOMENT !!!! oops i've missed the caps lock :biggrin:
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_ -| X xxxxxxxxx[|||------||||||||!IIIIIIIIIIII----------------> you X mmmmmmm X IIIID [ ] X IIII [ ] IIII [ ] how many times we will answer the same stupid questions ?
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it was a fake to demonstrate all the things that can been done with photoshop after a devil's fake about a c130 in ofp , the post is somewhere in the abyss of this addon forum