ran
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Everything posted by ran
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it's not the problem , personnaly , if there's one in-game , i'll play with it , but the thing that disgust me is how some britanic people want to transform ofp in a england vs world(they don't want only their rifle , but their mbt , aircafts , helicopters etc ...... instead of the original ones) game and how they ask it , some people are fanatic and don't have any respect for the bis's work bis isn't obligated to give us a sa80 but if they give it to us , there's no problem personnaly , i'm not against but it won't add anything to the gameplay
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just a question : did you see in the last minute of the film the wheeled armored vehicle of the column ? it's a VAB
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ Jan. 13 2002,00:34)</td></tr><tr><td id="QUOTE">me too, would be good to have some pistols. Whould be better if we could have the tools to add new weapons and vehicules by ourshelf.<span id='postcolor'> aaaahh no , i've voted for his head stuffed in the toilets , the proposition about the handguns is the 7th
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i've voted for the 8th proposition
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i think operationflashpoint.cz will be ok to mirror it ,
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RICKYMEN C TOI MON POTE oooouuuh g un poto a moi ici on dirait que le forum de invasion est hs pour le moment
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you can make new models but you can't include them , you can only include the modified exisiting models
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we can only change the existing models , you can't define new textures coordinates , you can ONLY do little changes if you don't want to fuck your model for example , the M2 with a realistic tripod the m60 with an open bipod a real m4 from the xm only minor changes , you can't add new models
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we can only change the existing models , you can't define new textures coordinates , you can ONLY do little changes if you don't want to fuck your model for example , the M2 with a realistic tripod the m60 with an open bipod a real m4 from the xm only minor changes , you can't add new models 1. Extract the DATA3D.pbo from the OFP Demo 2. Find the p3d for the object ie BMP.p3d 3. change the p3d file to Mission.sqm. ie BMP.P3d to Mission.sqm 4. Run UnpackSQM 5. Rename the mission.txt into the new filename. ie BMPEdit.p3d 6. Run the exporter. 7. Viola! Loads of OBJ files in the same directory as the converted p3d file. Basically, just do what Jellybelly said to do. here are some decrypted models http://home.bip.net/jonz/m60mg.zip http://home.bip.net/jonz/At%20missile.zip
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we can only change the existing models , you can't define new textures coordinates , you can ONLY do little changes if you don't want to fuck your model for example , the M2 with a realistic tripod the m60 with an open bipod a real m4 from the xm only minor changes , you can't add new models 1. Extract the DATA3D.pbo from the OFP Demo 2. Find the p3d for the object ie BMP.p3d 3. change the p3d file to Mission.sqm. ie BMP.P3d to Mission.sqm 4. Run UnpackSQM 5. Rename the mission.txt into the new filename. ie BMPEdit.p3d 6. Run the exporter. 7. Viola! Loads of OBJ files in the same directory as the converted p3d file. Basically, just do what Jellybelly said to do. here are some decrypted models http://home.bip.net/jonz/m60mg.zip http://home.bip.net/jonz/At%20missile.zip
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a new set of unit for ofp by ayorros , it will include some vehicles : amx10 (apc) amx 30 (mbt) leclerc (mbt) tigre (attack helicopter) fennec (recon helicopter) jaguar (fighter-bomber) some infantry units : regular infantry (centre-europe , snow , desert camos) legion (centre-europe , snow , desert camos , two version : one with a flack jacket and the other without) chasseurs alpins(snow camo) as you can see on the picture , the author has done a great use of the transparencies , and it has great textures (Edited by ran at 8:20 pm on Jan. 2, 2002)
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Another mod that will never see the light hehe
ran replied to CoolCarlos2002's topic in ADDONS & MODS: COMPLETE
oooooooooooohhhhhhhhh i know the passenger of light clan , we are enemies on goa -
the most important thing in ctf is the rapidity but if you don't want to be disturbed when you've got the enemy flag , destroy all the things in his base , vehicles , supply , defences ..... everything
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i'm a very good pilot , driver in ctf , i'm always the first (sometimes second) in the enemy base......... only if i've something armored under the hand , every thing is good to me (one day , i went in the enmy base in m113 ambulance and left the base in a brdm ) i'm a kamikaze and i'm good for the diversion , but except that i'm not good in contact , i prefer to stay behind with a law or a mg i'm not very good as gunner on some vehicles , very accurate but too slow i'm not for the stealth mission , because if there's one occasion to make noise or give my position to the enemy ...... it will be for me i remember one day : perfect team play i took a trabant , two guys with me , and two guys in a jeep with machine gun we pass by the dirts , we destroyed the enemy ammocases in the respawn point , we destroyed their mash tent we went to their base from behind as fast as we can once we were in the base , the jeep with the machine gun destroyed all the "soft vehicles" while one of the dude who was with me in the car was destroying their supply and the other was covering all the people with a sniper rifle and a law i took the flag and as fast as we came , we left the enemy base on our road we met an enemy uaz , but we didn't interested him , the gunner on the jeep missed it while we were taking the flag , another guy was guarding our base with a chopper , when we arrived , we saw 2 destroyed tanks , a t72 and a bmp a tactic the guy of my team used one time , the blitz krieg : you take a fast armored vehicle like a hmmwv a brdm and if you have a good driver a m113 you poor it with guys with laws and explosives and you go as fast as possibl in the enemy base and you destroy every thing and if someone is searching the kicks , a support helicopter wich was on the zone before your arrival destroy all kind of resistance with his 30mm gun if the frindly units are to close from the target oh yes .. you take the flag
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A-lone-wolf will release a Converter for P3D.
ran replied to quakergamer's topic in ADDONS & MODS: COMPLETE
yes , we'll can observe an study the models -
yes , that's right i can live without real french units , why don't some brits don't do like all the others here ? you can add yourself the units you want (almost all but only a reskin) the brits always say that their stuff is the best , but it doesn't matter if it's best , would a challenger add to the gameplay ? no it's an mbt like all the others same thing for the l85 , same thing for the sas i want addons only if it add to the gameplay , but i'm not against the idea of a big pack with foreign units , if they're good , it doesn't matter , i had fun with the ebud's sas at the ed-center , but stop crying for stupidities and i repeat again : bis won't add units because they're the best , they have their own objectives , and actually they don't have to answer to the caprices of a minority , they are actually working on the developement tools , once they will be released you'll can do what you llike , but stop whining until tthey're released , bis won't listen to you and the posts will become flame posts
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A-lone-wolf will release a Converter for P3D.
ran replied to quakergamer's topic in ADDONS & MODS: COMPLETE
yes you can only alter the geometry of the existing models , and you certainly can't define new textures coordinates , so i'ts very limited i've read it in the ed center (Edited by ran at 1:52 pm on Jan. 4, 2002) -
A-lone-wolf will release a Converter for P3D.
ran replied to quakergamer's topic in ADDONS & MODS: COMPLETE
yes , i already have some ideas ........... -
good point bhd , didn't want to say it myself because i don't like to repeat myself
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Development-tools will be released in near future
ran replied to uzabit's topic in ADDONS & MODS: COMPLETE
ggggggggggggggrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr -
for you soon 2b 2nd lt : www.ofpeditingcenter.com there are loads of tutorials about making your own addon , cpp , textures . everything is explicated here
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from supah on 1:47 am on Jan. 3, 2002 Isnt the FAMAS the standard french assault rifle? Its a shame the vehicles are just the old one with new textures. <span id='postcolor'> we can't include our own it's simple there's no famas in-game for the moment so we use the xms
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yees so for a more tactic use you'll must choose in wich diretion and with wich weapon youll fire
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and if you want some screens of the vehicles , go on this site : http://www.opfp.fr.fm/ under the image section these pics are from old betas
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(Edited by ran at 11:42 pm on Jan. 2, 2002)