plumose 219
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Everything posted by plumose 219
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I finally got my texture in my map,but when i load game the map name shows ,but when press to play the map the game crashs...........please please help....thanks:confused:
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thanks & sorry :(
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I cant even get textures to work :( can u help me,i only want a desert map,one texture thats all i want lol
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Can any body tell me how to convert back to binariy,in a config file thanks:confused:
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yes i did,and thanks i found that ,thanks to you :)
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can some one please help me on making a simple desert map,all i want to do is have one texure paa file but its not showing in visitor,i make a wrp file then pbo it ,then all so it dont show up in maps in start up,is there any way i could get rvmats for arma 2 textures,plus as anybody made a map for arma 2 ? .............thanks:confused:
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can any body tell me why i have black textures in visitor,do i have to binarize rvmat files for arma 2,i made lots of maps in arma 1 but cant figure out why they come out black in a 2,im using ,pisek, RVMATS?:confused:
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i cant find a p3d converter that changes to readable format :(
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Thanks to u all ,this is brill :)
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sorry but i cant find the download ? i get to the page and find no download
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can any body tell me why i get this message in visitor 3 ,when i load up for bulldozor (no entry/no bin/no cfg voicetype..............:confused:thanks.
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what one do i need ,thanks
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sorry its a cloudy day lol cheers anyway ---------- Post added at 11:46 PM ---------- Previous post was at 11:44 PM ---------- Thanks bud
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My Israeli reskin for F16,can u tell me what u think please. If u want the skin let me know please, ive linked the pbo with GLT/F16 ADDON.
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is there any way i can make the f16 on the Guerrila side or east side and keep it also on west side,so i can have them as badies ? thanks
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can any body tell me how to make the lights in heli come on earlier than 8 o clock in june ?
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Objects on an LHD ??
plumose 219 replied to AceRmr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
first make a SQF File and copy & paste this in , _object = _this select 0; _object setVectorUp [0,0,1]; // sea floor tends to offset level if (_object isKindOf "CAManBase") then { nul = _this execVM "Mission\Init\setBuildingPosLHD.sqf"; if (_object == player) then // player probably null tho { ICE_playerLHDStartPos = _this; }; } else { // ignore for vehicles for now _object setPosASL [(getPosASL _object) select 0, (getPosASL _object) select 1, 15.85]; // 15.846 }; then save, then put this in your missions folder. then when in your mission game ,put this in the Vehicle init, nul=[this, 'Land_LHD_6', 30] execVM 'setPosLHD.sqf'; should work :) but i dont think A1 can land on LHD,im trying to find how to . -
Altitude scripted
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks puffins for that info : ),is there anyway to make modules weather,as in clouds to change there heights ? ---------- Post added at 07:17 PM ---------- Previous post was at 06:26 PM ---------- -
can any body tell me how to make heli,plane,jets ect,to start at a higher Altitude in the initialization section. thanks.
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paa trasparent
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
ill give that a go thanks very much nuxil ;) -
can any body tell me how to make a transparent back ground,ie, i want to make a slash at begining of the game ,but i get the black back ground i save the paa ? thanks.
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can any body please tell me if there is a scripted to make helis pick up cars,ammo crates,tanks ect.only ive seen it in Devastation02 beta.thanks plum.
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sorry im a pest,but im not getting the extract option in the dropdown menu.... im only getting open option.....sorry
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i can create pbo files ,but cant extract them back .............please help .............plum
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thats what i do but do not happen for me ? thanks