plumose 219
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Everything posted by plumose 219
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can anybody tell me where to find the sunken ship wreck p3d........thanks
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thank you waterman:yay:
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Working Sample Map (download)
plumose 219 replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Great job, how did you get the background picture to show up in v3 ? this is great ! -
In binpbo it saids make signature , is this where you make bisign , only it dont make one when i binarize ,with the box checked ?................thanks
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Basic Texture Problem
plumose 219 replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
try this, after when v3 sorts out your map go to your data\layers file and press f5 to refresh your files,if that dont work press view which should have icon , list ect, and press icon maybe ,then back to views. -
Basic Texture Problem
plumose 219 replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
im using BinPBO Personal Edition. -
Basic Texture Problem
plumose 219 replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i made a new cpp file copyed el76´s config & then i put my own map name in,& it worked:) -
here i have created my own middle texture for this map, i used two paa files pisek & mastro2, plus my middle texture.
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i recommend texture size arma 2 ie, ,40.0x40.0m ,for a 512 map size,its not so patchy
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Working Sample Map (download)
plumose 219 replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i found that if you change the png files to paa in layers it worked fine.plus when files go through in v3 it creates paa files, but not the pisek_mco ,you have to copy the pisek_mco png go to p\shop & change it to paa ,works fine :) thanks EL76. -
Working Sample Map (download)
plumose 219 replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Very clever ,well done to you & thanks :) -
Basic Texture Problem
plumose 219 replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
have you tryed reinstalling v3, this could be the problem -
Buldozer, visitor3 and A2
plumose 219 replied to Whiskey Tango's topic in ARMA 2 & OA : TERRAIN - (Visitor)
download the new arma 2 tools and reinstall over old ones,it sounds like u got the old tools http://www.armedassault.info/index.php?game=1&cat=utilities&id=68 -
Basic Texture Problem
plumose 219 replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
its your rvmat file i think,nothing to do with your maplegend png. -
i have a working map thanks to KJU ,thanks bud. can you tell me why i get grass around the map border line,where the map ends, ive only put stone paa & RVMAT files in my data folder lol.
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shell i reload visitor kju? i all so have all the components of p:drive in my C:\Documents and Settings\mart\My Documents\ArmAWork is this right ? Plus do i binarize the paa files & rvmatt files {first} all after visitor as made world ? plus i use cpbo to extrat back files, is this the same to the one you mension which was pboview.......thanks so much if you can help me out on this :) this is my RVMAT FILE CONFIGS ambient[]={0.900000,0.900000,0.900000,1.000000}; diffuse[]={0.900000,0.900000,0.900000,1.000000}; forcedDiffuse[]={0.020000,0.020000,0.020000,1.000000}; emmisive[]={0.000000,0.000000,0.000000,0.000000}; specular[]={0.000000,0.000000,0.000000,0.000000}; specularPower=1.000000; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="hards\Data\desertstone1_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={10.000000,0.000000,0.000000}; up[]={0.000000,10.000000,0.000000}; dir[]={0.000000,0.000000,10.000000}; pos[]={0.000000,0.000000,10.000000}; }; }; class Stage2 { texture="hards\Data\desertstone1_detail_co.paa"; uvSource="tex"; class uvTransform { aside[]={10.000000,0.000000,0.000000}; up[]={0.000000,10.000000,0.000000}; dir[]={0.000000,0.000000,10.000000}; pos[]={0.000000,0.000000,10.000000}; }; }; this is my binarize settings ,my map name des plus data where my paas & rvmatt files are,.....it works but my rvmatts are not there when extracted back :(
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ill try again tomorrow :)
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may be my rvmats are wrong :(
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ill try that bud thanks so much :),can i ask you this when you said but paa files & rvmat files in bin pbo, it dose its job but my rvmat files are not in there when i extract them back ,plus a text file comes with it saying this Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found :confused::confused::confused: thanks so much for helping.
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Thanks for that its help so much, brills ,but im still getting the ghost waterline lol,but it is so much smoother :)
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in binmake folder there is one called binarize,all do i put the files in the binmake program to binarize.........thanks
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i have this bug problem to ,i have change Project Parameters size but no different, when u say binarizing is that the one thats saids binarize in tools, all is there a different one. the water line dont stop at normal line, when i go in game it takes ages to load , and theres a water ghost line,when you walk on it unit is under water ,but theres is no water.
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have you grey scaled it ,saved in 16 bit ,png it,plus check your pbl map name, i can get layers in visitor on my map ,but i cant get it to run in arma 2,theres no map name at the start,have you got configs that work for arma 2 maps ?.............thanks
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Please can any body help me on this, how do you use caa1,do you need it for making your maps work in arma 2,do i need arma 1 stalled ......thanks