Jump to content

plumose 219

Member
  • Content Count

    229
  • Joined

  • Last visited

  • Medals

Everything posted by plumose 219

  1. plumose 219

    sunk en ship

    can anybody tell me where to find the sunken ship wreck p3d........thanks
  2. plumose 219

    sunk en ship

    thank you waterman:yay:
  3. Great job, how did you get the background picture to show up in v3 ? this is great !
  4. plumose 219

    Bisign

    In binpbo it saids make signature , is this where you make bisign , only it dont make one when i binarize ,with the box checked ?................thanks
  5. plumose 219

    Basic Texture Problem

    try this, after when v3 sorts out your map go to your data\layers file and press f5 to refresh your files,if that dont work press view which should have icon , list ect, and press icon maybe ,then back to views.
  6. plumose 219

    Runway

  7. plumose 219

    Basic Texture Problem

    im using BinPBO Personal Edition.
  8. plumose 219

    Basic Texture Problem

    i made a new cpp file copyed el76´s config & then i put my own map name in,& it worked:)
  9. plumose 219

    First map

    here i have created my own middle texture for this map, i used two paa files pisek & mastro2, plus my middle texture.
  10. plumose 219

    texture size

    i recommend texture size arma 2 ie, ,40.0x40.0m ,for a 512 map size,its not so patchy
  11. i found that if you change the png files to paa in layers it worked fine.plus when files go through in v3 it creates paa files, but not the pisek_mco ,you have to copy the pisek_mco png go to p\shop & change it to paa ,works fine :) thanks EL76.
  12. Very clever ,well done to you & thanks :)
  13. plumose 219

    Basic Texture Problem

    have you tryed reinstalling v3, this could be the problem
  14. plumose 219

    Buldozer, visitor3 and A2

    download the new arma 2 tools and reinstall over old ones,it sounds like u got the old tools http://www.armedassault.info/index.php?game=1&cat=utilities&id=68
  15. plumose 219

    Basic Texture Problem

    its your rvmat file i think,nothing to do with your maplegend png.
  16. plumose 219

    Simple island Config

    i have a working map thanks to KJU ,thanks bud. can you tell me why i get grass around the map border line,where the map ends, ive only put stone paa & RVMAT files in my data folder lol.
  17. plumose 219

    Simple island Config

    shell i reload visitor kju? i all so have all the components of p:drive in my C:\Documents and Settings\mart\My Documents\ArmAWork is this right ? Plus do i binarize the paa files & rvmatt files {first} all after visitor as made world ? plus i use cpbo to extrat back files, is this the same to the one you mension which was pboview.......thanks so much if you can help me out on this :) this is my RVMAT FILE CONFIGS ambient[]={0.900000,0.900000,0.900000,1.000000}; diffuse[]={0.900000,0.900000,0.900000,1.000000}; forcedDiffuse[]={0.020000,0.020000,0.020000,1.000000}; emmisive[]={0.000000,0.000000,0.000000,0.000000}; specular[]={0.000000,0.000000,0.000000,0.000000}; specularPower=1.000000; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="hards\Data\desertstone1_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={10.000000,0.000000,0.000000}; up[]={0.000000,10.000000,0.000000}; dir[]={0.000000,0.000000,10.000000}; pos[]={0.000000,0.000000,10.000000}; }; }; class Stage2 { texture="hards\Data\desertstone1_detail_co.paa"; uvSource="tex"; class uvTransform { aside[]={10.000000,0.000000,0.000000}; up[]={0.000000,10.000000,0.000000}; dir[]={0.000000,0.000000,10.000000}; pos[]={0.000000,0.000000,10.000000}; }; }; this is my binarize settings ,my map name des plus data where my paas & rvmatt files are,.....it works but my rvmatts are not there when extracted back :(
  18. plumose 219

    Simple island Config

    ill try again tomorrow :)
  19. plumose 219

    Simple island Config

    may be my rvmats are wrong :(
  20. plumose 219

    Simple island Config

    ill try that bud thanks so much :),can i ask you this when you said but paa files & rvmat files in bin pbo, it dose its job but my rvmat files are not in there when i extract them back ,plus a text file comes with it saying this Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found :confused::confused::confused: thanks so much for helping.
  21. plumose 219

    Simple island Config

    Thanks for that its help so much, brills ,but im still getting the ghost waterline lol,but it is so much smoother :)
  22. plumose 219

    Simple island Config

    in binmake folder there is one called binarize,all do i put the files in the binmake program to binarize.........thanks
  23. plumose 219

    Simple island Config

    i have this bug problem to ,i have change Project Parameters size but no different, when u say binarizing is that the one thats saids binarize in tools, all is there a different one. the water line dont stop at normal line, when i go in game it takes ages to load , and theres a water ghost line,when you walk on it unit is under water ,but theres is no water.
  24. plumose 219

    Creating new maps

    have you grey scaled it ,saved in 16 bit ,png it,plus check your pbl map name, i can get layers in visitor on my map ,but i cant get it to run in arma 2,theres no map name at the start,have you got configs that work for arma 2 maps ?.............thanks
  25. plumose 219

    Caa1

    Please can any body help me on this, how do you use caa1,do you need it for making your maps work in arma 2,do i need arma 1 stalled ......thanks
×