plumose 219
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Everything posted by plumose 219
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Found out what it was lol.
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Problem with background picture
plumose 219 replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i found if u get your background image in ,a mesh comes with it,but if u save it & then go back in v3, the bmp shows up,but dont mess with the opacity,because it gets the mesh back . -
Problem with background picture
plumose 219 replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thanks -
is there any way i can add one all two city locations in the sample2 configs class Names { class Utes_Local_LHD { name = $STR_LOCATION_KHESANH; position[] = {3352.08, 381.973}; type = "NameLocal"; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class des { name = BLACK_COVE; position[] = {3331.45, 1785.83}; type = "NameVillage"; speech[] = {"rock"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class des { name = VILLAGE; position[] = {2339.61, 4341.94}; type = "namevillage"; speech[] = {"house"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; }; i have added this new city to the configs & it could ent binpbo ,its ok just the two thought ?..........thanks if u can help
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sample2 map,configs .
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : TERRAIN - (Visitor)
just put your name in discript,that will come up in map, :)like you might want to name a city etc. -
Problem with background picture
plumose 219 replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i cant seem to load the bmp? is there a drop down list to import the background ? it works fine with the samplemap2 ..........thanks if u could help -
Problem with background picture
plumose 219 replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
it works with the sample map, so im sure it works in V3. -
This was created with L3DT.
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mate thats good, great work keep it up bud.
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I was just trying to say this was created with L3DT www.bundysoft.com/L3DT/downloads/standard.php, NOT trying to show my work off.
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if u go into the default maps u will see that it is the same,its in the game :)
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I made a map but there is always dark patchies where the shodows were made in L3DT. how do u do away with the shadows in L3DT ?,but also keep the stratering.
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The title saids it all, how can you unbinarize these files . im trying to make some new rocks for my desert map, a bit more sandy colour,but i dont want to change the original, any ideas ................thanks if u could help.....:)
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P3D File. How to unbinarize.
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I try to give my best to help others bud, i dont know alot about arma but im learning. -
P3D File. How to unbinarize.
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : TERRAIN - (Visitor)
how can i get hold of these files,this would be great......thanks KJU -
How to use the 3d Editor. [Tutorial]
plumose 219 replied to DeclaredEvol's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do i need arma 1 to run this program ? only it saids path to arma 1,i have not got arma 1. :) -
sample2 map,configs .
plumose 219 replied to plumose 219's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thank you bud -
Satellite mask image creation
plumose 219 replied to Snake Man's topic in ARMA 2 & OA : TERRAIN - (Visitor)
try this, open m&s, click on background where my black arrow is & click ok,do this to both layers. Then drag m to s ,go to view & select snap,this will snap your m to your s, then go to opacity & adjust to your liking, now u can play with your mask to your sat. hope this helps for now :) let me know if you want more info bud. -
Satellite mask image creation
plumose 219 replied to Snake Man's topic in ARMA 2 & OA : TERRAIN - (Visitor)
get your sat picture & your mask up in photoshop,drag your sat pic in to your mask,u should have to layers,then on your sat, lower the opacity till u see the mask,then on your mask pick the colour u want by using maggic wand,tolerance at 20 or 30,go small values for small bits,this picks out the colour,theres so many ways ,uhave to go to youtube for some ideas,ive had 8 years experiance with ps,so it takes time. -
ive done every think ,is it because ive use old texture layers ie mestro2, pisek?:confused:
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can u tell me if i got to make a folder called plants2,& put it in p CA folder to get plants working,i know about the configs, ive got to change then to ca\,but i cant understand about making the plants to work, & the ladders to work......................thanks if u can help me on this:)
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This is my first try for my desert map lol, thanks kju for your help :)
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if u copy utes pbo & extract it ,go to the data folder & your see the middle texture called ut_middle_mco. this is midway texture air view, if u are using sample2 configs it should put that texture in, plus put that ut_middle_mco texture in with your data folder, when u find midDetailTexture = "ca\SampleMap2\data\ut_middle_mco.paa"; in your configs ,u can make your own middle texture a bit like your sat but it is just one layer like pisek_detail_co thats the one i used. call it what u want but u must change the configs , midDetailTexture = "ca\SampleMap2\data\ut_xxxxxxxx_mco.paa"; the xxxxxxx is where u put your name for your mddle texture:)