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Everything posted by otrebla_snake_ita
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Well, in Close combat First To Fight it has 3 firing modes but I know that the ak74 has, how the ak47, only 2 firing modes: Auto and Single...
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how you will do the Ak-47? With a model and skin similar at INQ's ak47 or you will reutilize the "brown magazine" model and skin?
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oh my god! congratulation...very good video. Release the mod, NOW!
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PLEEEEEEEEEASE!!! RELEASE IT! I MUST PLAY IT!
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how can I use it in Single Player Default campaign?
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OFP Addon request thread
otrebla_snake_ita replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
Are there some Vechicle Replacement Pack that I can use in Single Player Default campaigns? They must be realistic (realistic t80, abrams exc) Thank you! EDIT: But OPFR site doesn't exist...there's only OPF.info, right? -
ECP+GRAA how toggle "Burst fire" weapons modality
otrebla_snake_ita posted a topic in ADDONS & MODS: DISCUSSION
I'm playing with GRAA+SLX packs but the SLX (excellents) modfy the IA in a "rough" mode. Now, I want play GRAA+ECP but these mods don't modify weapons file types (single, auto, burst) and I want know if I must only toggle "burst fire mode" into Config.cpp file in GRAA and ECP \bin subfolder for toggle "burst fire mode" for some weapons (example, Ak47\74) for -
ECP+GRAA how toggle "Burst fire" weapons modality
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
too when I made the question I had toggled the "//" on the line...I will resee, maybe I didn't saw something... -
ECP+GRAA how toggle "Burst fire" weapons modality
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I made in other mode: this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class AK47 : Riffle { scopeWeapon=2; scopeMagazine=2; valueWeapon=0; valueMagazine=1; model="AK_47_proxy"; //SANC CHANGE // modelOptics="optika_ak47"; modelOptics="\EST_Weapons\EST_optic_aks74u.p3d"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_AK47"; displayNameMagazine="$STR_MN_AK47"; shortNameMagazine="$STR_SN_AK47"; #ifdef AK47_RELOAD_SOUND AK47_RELOAD_SOUND #endif drySound[]={"weapons\AK74Dry",0.010000,1}; modes[]={"Single","Burst","FullAuto"}; class Single { Changed in <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class AK47 : Riffle { scopeWeapon=2; scopeMagazine=2; valueWeapon=0; valueMagazine=1; model="AK_47_proxy"; //SANC CHANGE // modelOptics="optika_ak47"; modelOptics="\EST_Weapons\EST_optic_aks74u.p3d"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_AK47"; displayNameMagazine="$STR_MN_AK47"; shortNameMagazine="$STR_SN_AK47"; #ifdef AK47_RELOAD_SOUND AK47_RELOAD_SOUND #endif drySound[]={"weapons\AK74Dry",0.010000,1}; modes[]={"Single","FullAuto"}; class Single { I made other modifies but now, this is the most important [from @ECP's config.cpp file] What I must do for reactivate speaked messages for my soldiers (Example, 2, 3, 4, go to 22 35), with ECP mod they're disabled and I want reactivate it.... -
ECP+GRAA how toggle "Burst fire" weapons modality
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
Ok Now, I want play with GRAA+ECP mod. For toggle "Burst fire" weapon mode, I must toggle the burst fire class in config.cpp files? EDIT: Sorry, the old message was incomplete...I edited it -
SLX Replacement Pack, Mod, and Addons
otrebla_snake_ita replied to Solus's topic in ADDONS & MODS: COMPLETE
I'm sorry but I've a question, why, with your mod + GRAA modpack 3.0 I can't see the blood on wounded bodies? -
Russian Federation Units V.2.00
otrebla_snake_ita replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
The russians have all the AK74? No one has the AK47 (Classic-->AKM?) -
well, OPF faces default model aren't well but GRAA head models (I don't remember the autor [llauma?]), are very well! I'm waiting the 12-gauge shoot XD
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How use a downloaded model and texture in OPF?
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I DONE IT!!! YEAH I must only end modify CONFIG.cpp file in SLX directory do you know why with GRAA and SLX mods, there isn't the blood? -
DMA=Animation pack the ECP and GRAA don't changes the weapons fire rate (single, burst, auto: for example, the ak47 with these mods has single, burst and auto modes but the burst mode, in the reality, it hasn't). I will play with SLX mod...I'm sorry I'd rather the ECP.
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How use a downloaded model and texture in OPF?
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
Addons folder is present in the mod but there aren't the files modified by INQ_Weaponpack.... -
I downloaded your pack, the faces and I'm using it with SLX and ECP mods but I think the ECP mod isn't loaded when I start OPF. I used your config.cpp files for these mods but I'm not sure the ECP is loaded... I'm using High_Res_Islands+DMA+ECP+GRAA+SLX...there's an incompatibility with ECP and SLX or all mods are loaded?
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How use a downloaded model and texture in OPF?
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I inserted in addons folders and i created new folders in mods folder: dta\addons dta\res dta\bin and I putted here the files but nothing is happened. Please, make an example, maybe I can know at 100% what do you want say -
How use a downloaded model and texture in OPF?
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I'm sorry, but for my big Noob experience but I saw: only without mods activateds the Inquisitor weaponpack works but I've activated DMA animations, SLX, ECP, GRAA and another but isn't important (high resolution island textures)....I tried too create new folder for look like a mod folder but nothing is happened: weapons models, with these mods activated don't work, I have only new 2d images in the briefing...nothing other... HELP! -
when the 1.3:05 will be ready for download?
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How use a downloaded model and texture in OPF?
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
thank you! EDIT: do you know what file I must modify in these mods= ECP SLX GRAA DMA for toggle the ak47 used by the mod (default model and skin) and use INQ weapons? I think I found the file...thank you! -
Russian Federation Units V.2.00
otrebla_snake_ita replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
If I download your weapon pack, can I use it in single player default campaign? -
Are you remodeling and retexturing the faces? For example how GRAA face pack? Tnx
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Howuse GRAA faces in FFSX 2007 2.5
otrebla_snake_ita replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
ok thank you, dam, GRAA faces are excellents but FFSX faces aren't goods, ok, tnkx -
You saw this days I'm trying use some models in OPF, now I can only say: well, I've ffsx mod, graa faces, i use graa faces in ffsx... I modified some files for have the faces and in game menu, I see, in the select player face menu, all ok but when I start playing textures and models faces are strange, I will give you the screen...I modified some definitions in config.cpp file but the biggest problem is the follow: cpp2bin don't convert the definition <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define ENABLE_BIS_FACES now I've the question: how can I use GRAA faces in FFSX mod? Now I will search how convert the files from cpp to bin but I don't know I fill find something.... plz, help me! EDIT: I find the error: writing a number after the code line the converter will convert my file...what number I must insert? And, with the number, the converter, give me the error: error on class: CfgFaces: #ifndef in the line, I writed <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#ifndef ENABLE_BIS_FACES why I've the error? here's my ffsx2007\bin\editable\config.cpp file http://www.mediafire.com/?7pxzdmmmsns here there's the screen of the error I've http://img521.imageshack.us/my.php?image=graphicerrorgraaffsxun4.jpg
