hello,
don`t know if it`s allready known but i searched in many forums and read a lot of editing manuals and comrefs but
everytime i found the comand for timed pipebomb by ai it`written :
unit action [“set timerâ€,30] but this doesn`t seems to
work in the editor (did not try it in scripts)
so i played around a bit and found the correct comand:
if you let the ai put a pipebomb with :
unit fire ["put","pipebomb"] then set an other waypoint over it
and enter on activation :
unit action ["settimer"]
-----------------------
the bomb will explode in 30 seconds
even if the unit setting it up is shot down
and adding it a second or more time :
unit action ["settimer"];unit action ["settimer"]
--------------------------------------------
will make it expolode after 1 min... and so on
note adding the two comands:
unit fire ["put","pipebomb];unit action ["settimer"]
in one activation field of a waypoint will not work
it seems that the soldier first try to time the bomb
and then put it on the ground Â
result : no exposion !!!
so don`t know if it helps someone but i was just happy to find it out Â
cheers olli