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olemissrebel
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Everything posted by olemissrebel
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Turning OFP into your favourite game!
olemissrebel replied to gandalf the white's topic in ADDONS & MODS: DISCUSSION
wargames island replacement are just as much a mod as any of the other big ones. they might not replace any units, but they replace the default OFP environment, and in a way second to none. it totally changes the way playing the game looks, which ends up making it feel almost like a whole other game. if completely making the default islands awesome isn't a MOD, i don't know what is. -
yeah there are, on the left side
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Yucata County Sheriff's Department
olemissrebel replied to Delta Hawk's topic in ADDONS & MODS: DISCUSSION
wait, what do you need, to see how a garage door opens? ummm, if you'd like, i can make a video? -
ummm, ever heard of the delete button?
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liberation 1941 added the course MG to their tank, so you could always ask them
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plus, bas says no one can modify their choppers
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everon would be very lucky to even have an army, look on the island, there's no civilized place to work, you can farm, that's about it. how could a country of farmers afford such luxuries as abrams & everything. i would suggest using russian equipment. afterall, after 'CWC' i'm sure there were plenty of russian vehicles left around; the US would take all of its back with them, they wouldnt leave them to a bunch of peasants. if you hadn't already made the things i'd say making them a special unit of a powerful neighboring countrys forces, but either way, equipment aside, they look quite nice. good job!
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if you make damage textures, the guys ARE wearing body armor, don't be like other 'great' mods & have blood all over their chest, it would come from up under their vest if it actually penetrated
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i'm sorry about griping, it just seemed a bit large, my apologies.
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it's like 87 MB, just for a few variants of a chopper. they are indeed nice, however, the sound of the new stinger missile is awful, if you ask me. i'm sure it will be improved upon. overall GREAT addon, it's just almost 90 MB unzipped?
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Star Wars TatooineBuildingPack
olemissrebel replied to LordHorusNL's topic in ADDONS & MODS: COMPLETE
strangley enough, yes, they do look that good. depends on how your game is set up. -
good idea, but, if you are close enough to them to see it, you'll be dead, so it won't really matter.
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mr bean, the airport textures look good. good job, i removed the ugly leave-less trees for my own use, so i hope you dont mind.
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nice work, i've been looking forward to this for awhile.
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i shouldn't have to reinstall the thing, i just reinstalled it last night, there are no mods or anything. it's a clean install w/1.96
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what the crap, am i the only one that cant get the thing to work. the installer screws up where i find my flashpoint directory, it's highlighted, ive tried it to times, i just cannot hit 'ok' its greyed out, & when it chooses it itself, i can't hit okay or next or whatever it says, it's greyed out itself. what gives?
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please just use BIS weapons, i know they look like shit, but it sure as hell beats having to download all of that other crap. people aren't idiots, they can just removeweapon this, blah blah blah their units.
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you should make an animation, or WHATEVER its called, forgive me, so when a certain sniper goes prone, his camo tent roll, & all of the gear go in the ground in front of him, to act as something to sit his rifle on, to stabalize it... snipers normally just dont randomly run around, they stay back & would most likely always have something to rest their rifle on.
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actually, it's not really that sensible when the weapon comes standard WITH a scope already in the carrying handle...
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dude, no offense to berghoff for actually MAKING a nature pack, but at his beta state, his LODs actually make his look worse than CWC ones. i'd suggest sticking with resistance.
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just have this topic locked. no one knows what it is, besides the name, the website doesn't give a whole lot of info. quite frankly it's pretty damn annoying to download almost a gig of addons most people already have, to play a mediocre campaign on an island that is a very early beta.
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Tropic war mod - Paradise islands
olemissrebel replied to Saddam (TWM)1986's topic in ADDONS & MODS: DISCUSSION
paradise? who the hell would want to live in a god forsaken, internetless bum country like that -
that kind of stuff isn't included in berghoffs pack, their island is only using things that are either default CWC/RES, or in his nature pack. (not counting their textures, but of course) Jojimbo from I44 has spent YEARS perfecting their lagless grass, you won't have to wait too much longer for it, then it will be on basically every island i'm sure )
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use the internet as a reference, there arent really a whole lot of 1991 S class limos like that, they basically look just like the normal, only the back door is like ehrr, about a foot bigger? just extended a tad bit. that's a bit outrageous there, for any presidential deal, or basically anything in flashpoint. goo djob either way. if you need reference pictures, that car is in my garage, so just ask. my mom bought it new in 1993 & no ones really driven it full time since 1999, thank God for the 2005 S55 AMG; lucky parents.
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okay, i tried to fix the forest bug, it wouldnt work. i even tried replacing the pine forests with default resistance, they are still in mid air. i tried replacing them with the CWC forests, they are still in mid air, no matter how you align them to ground; i even made sure they were all unlocked & did it again, i have no idea what causes this.