oniellnz
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Excellent! Thanks for that. I found where I saw it, and it is in a video, so here... http://forums.bistudio.com/showthread.php?146869-Arma-3-plans-for-2013&p=2328664&viewfull=1#post2328664
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I'm sure I saw a ghillie suit screen shot on a A3 site , but for the life of me I can't find it now. Searching now for it. I seem to remember that Arma 1 did not have ghillie suited snipers (I could be wrong), so It is not a give in that A3 will have them. For some reason there are screen shots of a Comanche - a very dead project, included in A3, so who knows.
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For me, multiplayer was one of the few things missing from the original. If it can be implemented, it would be great, but I do know it isn't very easy. Just look at B-17 II. They tried to make it multiplayer and then gave up.
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Turning BTR-90 HQ and Tunguska Lights Off
oniellnz replied to oniellnz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I had tried that, and it never worked... But I realised my Base Tunguska only had a gunner. As soon as I put a driver in the vehicle, it suddenly worked (or as in this case, the lights went out). Thanks for your help. -
Turning BTR-90 HQ and Tunguska Lights Off
oniellnz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am working on a mission at night that needs the lights for all vehicles turned off. Currently I have code to damage the light for most vehicles... _v setHit ["L svetlo", 1]; _v setHit ["P svetlo", 1]; _V setHit ["svetlo gunner", 1];_V setHit ["svetlo commnader", 1]; _v setHit ["gunner light", 1];_v setHit ["commander light", 1]; This works for almost every vehicle except the BTR 90 HQ, and the Tunguska. I have gone through the config files for these, and even had a look at the .p3d files with a hex editor to try and figure it out. No luck. Please help, as the AI keeps on leaving the lights on and ruining our night vision. -
ARMA II Combined Ops Doesn't Work
oniellnz replied to TheLastRonin's topic in ARMA 2 & OA - TROUBLESHOOTING
I had the same issue. Tried all sorts of options to fix the problem. This Launcher solved my problem, and allowed me to create a desktop shortcut that works every time. I hope it helps. Arma 2 CO Launcher -
I am making a dynamic operations system using scripts and no triggers. COC NS 2 has been used to communicate messages, marker movement etc. My problem is that I have two groups. Player Group Crew group The idea is that when the player Group is within a certain distance of the crew group, then they get rescued. This works in the editor, and in MP as the server. Works too as a client, unless you get in to a vehicle. After this, the server thinks the leader of the group is almost always at the vehicle, even when the player gets out. Each player is named P1, P2... etc. I have used both the P1 and Player's group leader to check the distance on the server, but I still have this problem. Help!