ohara
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Everything posted by ohara
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graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
No,just remove this argument and reset settings back -
its simple you have set some resolution, but autotest set that your computer is not enought fast to work on good FPS with that settings, so engine undersampled resolution and rescale it to your settings. So if you dont like it, just set fill rate optimizer to 100 and change resolution or grafic parameters for better performance.
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graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
There wil be new drivers from ATI around 10.6. that will fix videomemory fragmentation problem, hope it will help. -
graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
-noCB turn off multicore drawing. I have 4870 , XP rrv9.3 here and no problem, we need to see it here under pix to know what happens :( -
Can you try to turn off postrprocesing, set fillrate on 100 and turnoff filtering?
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graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
Sreen shows that you have also corrupted 3D data in videomemory, uff dont know how to help you for now. Try -noCB argument just for test, game will be slower, but maybe it help, if not, we will need to wait for some repro to know more whats source of problems. -
Single Player Performance Issues.
ohara replied to joethe33's topic in ARMA 2 & OA - TROUBLESHOOTING
Try to set fill rate on 100 and vid mem just to normal, vid very high can fullfill your bus, filrate 200 means that final resolutiob is in your case 3840*2400 -
Try run game with argument -maxmem=2048
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graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
I expect that its some problem of combination of your motherboard (chipset) and ATI driver (fragmentation of videomemory, texture load). Just for test, try to run game with -window argument, maybe in that case will be videomemory handled different way. -
graphics bugs with ATI 4800 series (4850/4870/4890)
ohara replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
It looks that your GC have problems to load texture, try to set videomemory on normal or low. Check how is in your bios set speed of bus for your GC. -
Campaign Bug - AI not noticing me?
ohara replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
We must confirm this is a most critical bug and source of many problems in all review versions, its not affect just soldiers but all AI controled weapons sytems. We are now trying to isolate it, and add it to path. -
yes, fade is there
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so 25 fps in chernogorsk missions - on normal and very high
ohara replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
coul be fill rate, what value is fill rate optimizer, try to set it on 100% -
to help you, always write system, grafic card, driver version, and so on pls
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Do you use crossfire or sli? if yes try to turn it off.
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Complaints about DOF/Blur/Bloom/HDR/Cholesterol etc.etc.
ohara replied to freeman23's topic in ARMA 2 & OA - GENERAL
In options, there is a headbob option, you can set it off -
whats your system specification?
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its look like wrong autodetection of GK, try to find in arma folder, arma.cfg and manualy set setings, maybe it help.
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its simple he set also videomemory on veryhigh, but he dont have videocard for that, so as result all textures was loaded but in worst resolution, because he dont have enought vidememory.
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its only happen when you put it directly in editor into water, it has frozen simulation until will start to interact with something , very minor bug. Strange that nobody play game, everobody just try to make some stupid things like play with cows or insert vehicles into water in editor.
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How to turn Anti Aliasing on - Game looks horrible without
ohara replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
it was just noncence in UI, i guess that new method for shadows and Z-priming (fast vegetation drawing) are compatible just wit AA due supersample methods. -
How to turn Anti Aliasing on - Game looks horrible without
ohara replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
I think its like 4xFSAA (from four pixels is calculated one at result) -
How to turn Anti Aliasing on - Game looks horrible without
ohara replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes its there, its just not called antialiasing, you can under or oversamled picture by fillrate optimizer, when you will set it highher then 100% you can smoothly set supersampling (full picture antialiasing). -
Clive lindop is not in CM anymore, watch linkedin
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
ohara replied to EricM's topic in ARMA 2 & OA - GENERAL
I just know that they are in contact with morphicon. Nothing more, waiting for result same as you.