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ohara

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Everything posted by ohara

  1. No technically, it depends on publishers, im not sure if we can legaly do it due ralationships with them. its question for future
  2. Language depends on serial key, diferent regions have different publishers
  3. This patch is not focused on performance, AA is not full supported now - reason why its not in game video options. Patch focusing on AI and campaign, multiplayer bugs, vis chanche log. Full AA suport is expected in 1.03.
  4. Demo is important, we know it, but patch will go first.
  5. We are thinking about releasing patch tomorrow. Its quite complicated, because we need to have same version of patch and steam master. So its mean also close steam version tomorrow. In that case, we will probably postpone demo to beginning of next week, because we are not able to build and rellease all that together.
  6. We are thinking about releasing patch tomorrow. Its quite complicated, because we need to have same version of patch and steam master. So its mean also close steam version tomorrow. In that case, we will probably postpone demo to beginning of next week, because we are not able to build and rellease all that together.
  7. Still working on that, mainly testing. Working on demo help us to isolate some bugs, that are not so clear visible in much more bigger game. So it alow to us make path 1.02 better. Be patient pease, its near.
  8. ohara

    There is no demo!

    Still working on that, mainly testing. Working on demo help us to isolate some bugs, that are not so clear visible in much more bigger game. So it alow to us make path 1.02 better. Be patient pease, its near.
  9. Demo will be released next week, I expect monday or tuesday. We are now testing it, as we cut a lot of data and landscape it's quite difficult to not forget anything. Size will be around 2 GB. The demo'll come out, tomorrow, Bet your bottom dollar, that tomorrow, There'll be demo, Just thinkin' about, tomorrow, Clears away the cobwebs and the sorrow, till' there's none, When I'm stuck with a day, that's grey and lonely, I just stick out my chin, and grin, and say, Oh, the demo'll come out tomorrow, So you gotta' hang on till' tomorrow, Come what may. Tomorrow tomorrow, I love you tomorrow, Your'e only a day away, The demo'll come out, tomorrow, Bet your bottom dollar, that tomorrow, There'll be demo,
  10. http://www.everyeye.it/pc/articoli/arma-2_recensione_9633
  11. http://www.meristation.com/v3/des_analisis.php?pic=PC&idj=cw46cc10e6b4725&id=cw4a2d4f10db9ab http://www.3djuegos.com/juegos/analisis/4061/0/arma-2/ http://www.eurogamer.it/articles/arma-ii-recensione_576960
  12. 505 version is 1.01xx and we hope, that same day we will able to give you patch 1.02
  13. im not bashing it, he wrote nice thing about arma2 about graphic and so on, but total crap about how it works technologicaly. But you dont underastand czech so you dont know what we are talking about. Genral problem was, that he did all tests in first playable cutscene and made conclusion about hw dependency from that meassuring, but cutscenes are not so representative example of game, so his conclusion about hw settings are totaly wrong.
  14. Problem is that guy who tested it is terrible amateur, so that test results are horrible wrong. Make this kind of tests at university lessons of meassuring i will be kicked out from lesson without pardon :(
  15. I really like how it started to live with its own life.
  16. we expect that we will "open" it by some patch, its there, but need some tweeking
  17. Hmm, i thought, you will find it sooner......
  18. We expect big patch around 19.6-20.6. There will be also lot of fixes in data so it will be bigger. We are now working on ai driving/ moving problems, but there will be also lot of campaign and multiplayer fixes and some iprovements in ai generaly. Not sure if all of that fixes/improvements will fit this patch, I hope so. If not, it will be in next one for sure. Every deep change must be also tested and it need some time. Its labor pains of most complex war simulator ever made, i hope they will be short.
  19. This problem is just with script placed buildings in warfare, we are working on fix.
  20. Fillrate optimizer optimize just fillrate, if GC is slow due scene complexity or shader complexity, there will be no efect. In taht case CG dont have problem with drawing of pixels but with scene computing.
  21. ohara

    Strange Flickering

    yes, that kind of filtering:cool:
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