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namman2

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Everything posted by namman2

  1. namman2

    Mraps

    yeah it will be open for community
  2. namman2

    Few problems with O2

    ok look down on the taskpar you will see o2 icon just hover the mouse on it and 2 littile windows will pop and one of them is called uv editor right click on it and choose maximize edit sry i was too late XD
  3. namman2

    Mraps

    here's the new cougar 6x6 (the 4x4 will be ready soon enough) still need more accessories (they are to me :P ) and the other variant wich will have only 1 side with windows and the other with cargo cabs and the masstif the model was done by Cescollino and uvmaped and corrected by me (still needs more corrections ) and hopefully it will be textured by topas screens : http://www.idfsquad.com/downloads/milesteg/cougar1.jpg http://www.idfsquad.com/downloads/milesteg/cougar2.jpg http://www.idfsquad.com/downloads/milesteg/cougr3.jpg http://www.idfsquad.com/downloads/milesteg/cougaar4.jpg as for the caiman : http://www.idfsquad.com/downloads/milesteg/caimanfrag.jpg and the new damaging , you can see in the picture that it was hit by an IED so the MRAP is destroyed a bit the gunner is killed (ace c4 are too powerfull) but the other crew members survived (heh now you'll have less ppl want to be the gunner) http://www.idfsquad.com/downloads/milesteg/caimandest.jpg @DevilDog0352 no problem about the interiors man , thnx for the pictures
  4. namman2

    Railway

    Me too . but if you are asking for the any arma2 mlods then i'm afraid that you'll have to wait untill bis releases the mlods
  5. namman2

    high poly ?

    around 20k faces (20000 faces is almost 40000 ploys it depends of how it's modeled) but still the points (vertex) number is the most importan i notice it must has a ratio faces : points 1:<1 it has to be like 1 point for 3 or more faces
  6. no i guess becuase to Tile map a face you must make the uvmap bigger than the textures
  7. 1-st i made the textures in PS and saved them to paa using keygt's plugin (they are uncompressed) 2nd i opend them in texview2(wich comes with Arma 2 tools) and saved the textures as paa too (replace the old ones if it askes)
  8. F#^! it worked ! what i did is just made all the textures comperesssed (using texview 2 open and save)
  9. namman2

    Bullet Impacts

    well back in A1 the bullet impact was just a shader effect so where the bullets hits it apply black light on it not texture overlay :( if there's a way to replace it to make a texture overlay that would look sooooo.....o much better
  10. WTF! how can this be model related :( http://forums.bistudio.com/showthread.php?t=39571&page=3 < cant understand what he means :( and some say that making more than one res lod worked (it worked in ofp and worked for the NZDF mod in arma2 but not me ) :(
  11. simply select the model and press and in the textures box remove any text or "...." and click ok
  12. namman2

    Mraps

    thnx topas ! about the textures you can replace them but that would miss the sing files dont worry there's a new version wich will have destroyable wheels (thnx to T_D and S_A)
  13. namman2

    Mraps

    first wip on the rg-33 http://www.idfsquad.com/downloads/milesteg/rg-332.jpg http://www.idfsquad.com/downloads/milesteg/rg-331.jpg still need to add more details
  14. namman2

    Mraps

    thnx guys for willing to help me , i have my dell crap fixed :D . but i still have exams so there will be updates but not very fast
  15. namman2

    Mraps

    thnx for the information , but i'm afraid this project will halt since my laptop screen died (well it works but the backlight leds dont :( F**k dell )
  16. namman2

    Mraps

    @ Miles yes i tried that and it didn't work :( @ wld if you could tell how to that would be great i really need to fix this thin :(
  17. Here you go. this is the humvee m2 model.cfg extracted from the p3d using extractModelCFG
  18. namman2

    Mraps

    that would be awesome specially a picture from the inside (atleast on how the seats are distributed)
  19. namman2

    Mraps

    YAY! . very nice textures :D and i cant wait to put your hands on the rg-33 :D the difference is because of the rvmats :( they dont have a real _as map since i dont know how to creat those (even in 3ds max) but ill try to fix them
  20. namman2

    Mraps

    @ sneaker yeah i did :( still figuering it out (T_D directed me to that thread but still it doesn't work :( ) . @NZX np , although your ace MRAPS will knock these down XD
  21. namman2

    Mraps

    well i'll try to release the caiman with frag kit and the rg-33 but first i need to add destroyable wheels wich i'm stuck at right know :(
  22. namman2

    Mraps

    well i dont know since the caiman reached it's limit on points :( i dont know how but some addons have like 36k points but arma wont render any model higher than 19k for me :(
  23. namman2

    Mraps

    False Alarm :( :( :(
  24. well saldy none worked :( here's an old thread and was answererd by a developer but i can understand what he means so if anyone does pls tell me :( http://forums.bistudio.com/showthread.php?t=39571&page=3\ edit : i fixed it i added more res lods and it disappeared :D :D :D i had to add 2 more lods for it to go away edit 2 : no it didn't but it does seem to made it less transparent
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