namman2
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Everything posted by namman2
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yeah it will be open for community
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ok look down on the taskpar you will see o2 icon just hover the mouse on it and 2 littile windows will pop and one of them is called uv editor right click on it and choose maximize edit sry i was too late XD
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here's the new cougar 6x6 (the 4x4 will be ready soon enough) still need more accessories (they are to me :P ) and the other variant wich will have only 1 side with windows and the other with cargo cabs and the masstif the model was done by Cescollino and uvmaped and corrected by me (still needs more corrections ) and hopefully it will be textured by topas screens : http://www.idfsquad.com/downloads/milesteg/cougar1.jpg http://www.idfsquad.com/downloads/milesteg/cougar2.jpg http://www.idfsquad.com/downloads/milesteg/cougr3.jpg http://www.idfsquad.com/downloads/milesteg/cougaar4.jpg as for the caiman : http://www.idfsquad.com/downloads/milesteg/caimanfrag.jpg and the new damaging , you can see in the picture that it was hit by an IED so the MRAP is destroyed a bit the gunner is killed (ace c4 are too powerfull) but the other crew members survived (heh now you'll have less ppl want to be the gunner) http://www.idfsquad.com/downloads/milesteg/caimandest.jpg @DevilDog0352 no problem about the interiors man , thnx for the pictures
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Me too . but if you are asking for the any arma2 mlods then i'm afraid that you'll have to wait untill bis releases the mlods
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around 20k faces (20000 faces is almost 40000 ploys it depends of how it's modeled) but still the points (vertex) number is the most importan i notice it must has a ratio faces : points 1:<1 it has to be like 1 point for 3 or more faces
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Loop map just part of a larger texture
namman2 replied to [aps]gnat's topic in ARMA 2 & OA : MODELLING - (O2)
no i guess becuase to Tile map a face you must make the uvmap bigger than the textures -
Odd transparency bug related to dust
namman2 replied to TeRp's topic in ARMA 2 & OA : MODELLING - (O2)
1-st i made the textures in PS and saved them to paa using keygt's plugin (they are uncompressed) 2nd i opend them in texview2(wich comes with Arma 2 tools) and saved the textures as paa too (replace the old ones if it askes) -
Odd transparency bug related to dust
namman2 replied to TeRp's topic in ARMA 2 & OA : MODELLING - (O2)
F#^! it worked ! what i did is just made all the textures comperesssed (using texview 2 open and save) -
well back in A1 the bullet impact was just a shader effect so where the bullets hits it apply black light on it not texture overlay :( if there's a way to replace it to make a texture overlay that would look sooooo.....o much better
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Odd transparency bug related to dust
namman2 replied to TeRp's topic in ARMA 2 & OA : MODELLING - (O2)
WTF! how can this be model related :( http://forums.bistudio.com/showthread.php?t=39571&page=3 < cant understand what he means :( and some say that making more than one res lod worked (it worked in ofp and worked for the NZDF mod in arma2 but not me ) :( -
how to de-texture or un-rexture a model in O2
namman2 replied to bjorn bakker's topic in ARMA 2 & OA : MODELLING - (O2)
simply select the model and press and in the textures box remove any text or "...." and click ok -
thnx topas ! about the textures you can replace them but that would miss the sing files dont worry there's a new version wich will have destroyable wheels (thnx to T_D and S_A)
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External Viewer: Unable to create viewer
namman2 replied to armydude's topic in ARMA 2 & OA : MODELLING - (O2)
AFAIK point = vertices -
first wip on the rg-33 http://www.idfsquad.com/downloads/milesteg/rg-332.jpg http://www.idfsquad.com/downloads/milesteg/rg-331.jpg still need to add more details
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thnx guys for willing to help me , i have my dell crap fixed :D . but i still have exams so there will be updates but not very fast
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thnx for the information , but i'm afraid this project will halt since my laptop screen died (well it works but the backlight leds dont :( F**k dell )
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@ Miles yes i tried that and it didn't work :( @ wld if you could tell how to that would be great i really need to fix this thin :(
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Here you go. this is the humvee m2 model.cfg extracted from the p3d using extractModelCFG
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that would be awesome specially a picture from the inside (atleast on how the seats are distributed)
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YAY! . very nice textures :D and i cant wait to put your hands on the rg-33 :D the difference is because of the rvmats :( they dont have a real _as map since i dont know how to creat those (even in 3ds max) but ill try to fix them
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@ sneaker yeah i did :( still figuering it out (T_D directed me to that thread but still it doesn't work :( ) . @NZX np , although your ace MRAPS will knock these down XD
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well i'll try to release the caiman with frag kit and the rg-33 but first i need to add destroyable wheels wich i'm stuck at right know :(
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well i dont know since the caiman reached it's limit on points :( i dont know how but some addons have like 36k points but arma wont render any model higher than 19k for me :(
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False Alarm :( :( :(
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Semi Transparent Textures in Dust
namman2 replied to nzdfcrash's topic in ARMA 2 & OA : MODELLING - (O2)
well saldy none worked :( here's an old thread and was answererd by a developer but i can understand what he means so if anyone does pls tell me :( http://forums.bistudio.com/showthread.php?t=39571&page=3\ edit : i fixed it i added more res lods and it disappeared :D :D :D i had to add 2 more lods for it to go away edit 2 : no it didn't but it does seem to made it less transparent