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nominesine

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Everything posted by nominesine

  1. In between answer: You could make a campaign from three separate missions
  2. nominesine

    Action menu help

    Yes, set the trigger to REPEAT and make sure my_condition becomes false* everytime it fires. Then you may use it as many times as you wish. * This can easily be achieved in the triggers own activation field by adding a single line of code: On act: skiptime 8; my_condition = false
  3. Syntax error: triggerActivated triggername AND player distance unitname >=10
  4. nominesine

    Action menu help

    1) Write a very short sqf script called sleep.sqf. It should look like this: my_condition = true; 2) change the condition field in trigger mentioned above to my_condition
  5. Here's a very good (and easy to use) tutorial for beginners as well as more experienced users: http://www.ofpec.com/forum/index.php?topic=33468.0
  6. Never noticed that. You mean on the small desert map that only contain a small oil field, right?
  7. That makes sense. EDIT: Maybe you should have a look at this discussion (similar subject) http://forums.bistudio.com/showthread.php?t=104614
  8. Far more elegant than going on an under cover mission in a stolen enemy vehicle, while wearing your original uniform, don't you think? ;)
  9. It was merely a guess on my behalf. Can you add a string to the name section found under intel in the editor instead? That serves the same purpose as the HTML-document.
  10. The display name you see before you select the mission can be defined in the briefing html file, as far as I remember. Not the ARMA2-briefing, mind you, but the HTML document that resides in your missions root folder. Add your string there and see if it helps.
  11. Yes, if an AI unit starts in the infinite land (outside the mapped area), sometimes it cannot move when the mission starts. It's always been that way. It's not something that just started to happen when Arrowhead was released.
  12. Another method is to run the server side check in the condition field: if (isServer) then {my_command = true}
  13. nominesine

    mission editor simpe convoy

    This is simply not true and the problem must be another one. If a trigger detecting presence fires, it fires simultaneously on all computers in the network, including the server. The only reason to group it (F2) is if you want it to fire only when a certain unit or group enters the trigger zone.
  14. nominesine

    Afghan War Diary - wikileaks

    The Afghan war diaries are obviously a good source of information for non-military mission makers (such as myself) who wants a realistic set up, for a small mission or missionette. I'm a member of the press in RL and have been studying the leaked reports for the past days as part of my job. Hence I have a fairly good knowledge about what's in these (rather vague) reports. As far as ArmA2 goes, they will mostly be useful for: ... Setting up realistic mission parameters (Objectives, tasks, etc) ... Including realistic forces into my missions (unit strength, support available, forces distances from each other, etc) I find the diaries useful for making missionettes, rather than regular mission making. Why? Bebause most full blown missions (including my own) tend to focus on exciting gaming experiences, rather than realism. By including respawns and support modules into our missions we do indeed create an interesting gaming environment for our virtual soldiers. But in order to balance these games, we are forced to add units to both sides in an (often) unrealistic way. The Takistani air force and armored squads are a good example of this. I find that these war diaries lets me create interesting missionettes on much a smaller scale than before. That's what I'll use them for (outside of the journalistic field, that is). As several posts in this thread already shows, some people are offended by the thought of reenacting the events described in the war diaries. Rightfully so, I believe. I know people from Somalia who where (equally rightfully) offended by the motion picture Black Hawk Down a few years back. Even though these war diaries may seem innocent at a first glance, they do describe events that have happened to real people in the real word. But this is a dilemma we face evry time we make a new mission in the fictional ArmAverse, wether we think about it or not. My best advice to those who wants to use the diaries in a non-offensive way is: Use the reports as a reference guide only. Don't try to recreate the event exactly as written (in most cases it isn't even possible due to game engine limitations). And if your story turns out to be too close to reality... don't point out the source. A good mission is still a good mission. EDIT: Will download the mission from the first post as soon as I can find the time to do so.
  15. The !(alive unit_name) is foolproof. It should work flawlessly in MP. A seized by trigger is also MP safe. There may be a delay of up to a minute before the trigger has fired on all computers though. Most likely caused by CPU lag.
  16. Write this in the initline of each unit: this setpos [getPos this select 0, getPos this select 1, 15000] The unit will start 15.000 meter up in the air. Hope you did remembere to give him a parachute :)
  17. Two methods: 1) Create and setpos the parachutes above the area of operations at the correct time. You may then move or create units in them from the same script. 2) Setpos them at extreme altitude upon mission start. I imagine that it may take 5 minutes to featherfall 15 000-20 000 meters in a BIS parachute.
  18. Add AND isServer to the condition field my_condition AND isServer
  19. The above example will work perfectly in a trigger or waypoint. Don't forget to name the AI soldier g1 and the Power Generator gen
  20. Old school editing. You can't beat it ;) A word of warning though: If you try to open up a sqm-edited vehicle by double clicking it in the editor, it may revert back to it's original form when you hit OK. So make sure you have added everything you need to the helicopters init-line befor you turn it into a west helicopter in the mission.sqm. It's also wise to make a backup copy of the sqm-file before you start messing with it.
  21. Open up the mission.sqm file with a text editor of your choice. Change the side manually to "west". Voila!
  22. nominesine

    Do you still go back to OFP and Arma 1?

    I mostly play ArmA2: OA these days. Arma1 rests on the shelf and is currently not installed. I do play OFP once in a while. It feels outdated by comparison, but ten minutes into the game I can't tell the difference anymore.
  23. Try the command AddAction. Same source as above.
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