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massi

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Everything posted by massi

  1. massi

    Italian Spec Ops

    Hello, I modified the MP SF units texture too..because they were purple... cheers massi
  2. massi

    Italian Spec Ops

    ...changed SF "multiland " texture in order try reaching RL standards :) ...I think they're better than previous version :) cheers massi
  3. massi

    Italian Spec Ops

    ...same for Navy SF ...that also wear "multicam" uniform...here we go: hope you like them... work continues.. :) cheers massi
  4. massi

    Italian Spec Ops

    Hi all, as said above I'm trying to improve the addon to make it more realistic as possible... so first changing :) : - after web search it seems Italian SF are issued by "multicam" gear and "multiland " uniforms ... so thats the new gear :) : cheers massi
  5. massi

    Italian Spec Ops

    Hi all, Thanks to references gave me by Caprera I'll try to improve the realism of the Italian SOF units in the next release :) . As said above I think there will be no models change, but at least texture improvement in order to reach the most realistic result as possible...as soon as weaponry and gear used by in game USMC FR is pretty similar to the ones issued to Italian SOF . cheers stay tuned :) massi
  6. massi

    Italian Spec Ops

    Thanks Caprera, But I tought it was the same weapons just named in own way by different armies. Thanks for the offer, really appreciate... right now I'm 0 at modelling, so the best I can do is reskin vanilla units as more realistic as I can ... so pics can help :) Thanks again cheers.
  7. massi

    Italian Spec Ops

    Hi all, Many thanks to all of you for your compliments and support! :) I really hope you'll enjoy these units...as much as I enjoyed making them :) Thanks caprera: I'm sorry but I don't know so much about military stuff...could you be little more clear for a noob like me ...sorry :) cheers
  8. Thank you very much kristian an Special Air Service! cheers :) massi
  9. Hi everybody,in particular to Special Air Service :) , I've just bought a new notebook the Asus G51J-IX097V: Intel@Core i7-720QM 1.6GHz turbo boost up to 2.8GHz ; 4GB DDR3 1066MHz ; NVIDIA GeForce GTX260M 1GB DDR3 VRAM turbocache 2304MB ; Hd 640Gb (320GBx2) 7200 RPM ; Blue Ray ; SO Win7 premium 64-Bit. What do you think about this notebook , can I run Arma2 whith this , I mean at medium \high quality...I know a notebook is not for gaming but... no choice :) Thanks in advance cheers
  10. massi

    Italian Spec Ops

    Hello everybody, I'm releasing the update version of my Italian Special Operation Forces units. First important thing : no more RPT errors, and addon is signed ! this is the list of changelog: Changelog. -------------------------------------------------------------------------- -------------------------------------------------------------------------- v1.01 date 24/Dec/2009 -Solved RPT issue due to cfg identities: No more RPT Errors!...thanks to Rubbrkite and Dimitri_Harkov. -Little texture improvement (I'm slowly learning :) ). -Modified class name "vegecam", corrected to "multiland"..thanks to Spartan117 -Added 3 new classes : SF Light Recon, GIS and GOI ... thanks to Aelin suggestion. -Some units are wearing FR tactical glasses now (intentionally not on all units, it's not a bug). -Checked Wound texture: 100% working (vanilla FR wound textures). -Tested in vannilla game and ACE2 and no problems found, running well on both (no kind of overwriting in units config ). -Signed addon with my ofpec tag. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - v1.00 date 19/Dec/2009 -Initial release -------------------------------------------------------------------------- -------------------------------------------------------------------------- ATTENTION !!!!!!!! As the filename changed you have to manually delete the previous version !!!!!!!!!!!!!!!!!!!! this is the new download link (v1.01): http://rapidshare.com/files/325326042/Italian__SOF_v1.01.7z I'll update also the first page of the tread. Really hope you like the new release! Merry Christmas ...cheers massi
  11. massi

    Italian Spec Ops

    thanks Marko112, just few things to check...and as soon is ready I'll release It. changed GIS faces ,think these fit better :) : cheers
  12. massi

    Italian Spec Ops

    hi all, I finally fixed the problem in RPT and new version is ready to be released with: - Little Texture improvement :) - Fixed cfg identity RPT issue - Changed "vegecam" in "multiland" (kept same texture, just name issue) - Added 2 new classes: hope you like them :) I'll release them as soon as tests are finished. cheers
  13. massi

    Italian Spec Ops

    Hi all, I think I finally solved the small rpt issue :) thanks to Rubber and Dimitri_Harkov that spotted the problem and put me in the right direction. I'm going to release soon an updated version of my units. cheers
  14. hi all, I think I found a reasonable solution to my problem...I'll post it there in case anyone need it in the future :) : first of all thanks to rubberkite and dimitri_harkov that spotted the problem and put me in the right direction. this is the way i changed my faces config: class CfgFaces { class Default; // External class reference class ITA_face_Men : Default { class Default { name = "ITA Default face"; texture = "\ca\characters\hhl\hhl_46_CO.paa"; material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat"; head = "defaultHead"; identityTypes[] = {}; }; class Face01 : Default { name = ITA_B1; texture = "\ca\characters\hhl\hhl_16_CO.paa"; disabled = 0; identityTypes[] = {"Default", "Head_USMC", "Head_USMC_CO", "", "", "Head_CDF", "Head_CDF_CO", "", "Head_GUE", "Head_CIV", ""}; }; class Face01_camo1 : Face01 { head = "defaultHead_camo1"; name = "ITA_B1 camo 1"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo1_hhl.rvmat"; disabled = 1; identityTypes[] = {"Head_USMC_Camo", "Head_USMC_CO_Camo", "", "", "Head_CDF_Camo", "Head_CDF_CO_Camo", "", "Head_GUE_Camo"}; }; class Face01_camo2 : Face01_camo1 { head = "defaultHead_camo2"; name = "ITA_B1 camo 2"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo2_hhl.rvmat"; disabled = 1; }; class Face01_camo3 : Face01_camo1 { head = "defaultHead_camo3"; name = "ITA_B1 camo 3"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo3_hhl.rvmat"; disabled = 1; }; class Face01_camo4 : Face01_camo1 { head = "defaultHead_camo4"; name = "ITA_B1 camo 4"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo4_hhl.rvmat"; disabled = 1; }; class Face01_camo5 : Face01_camo1 { head = "defaultHead_camo5"; name = "ITA_B1 camo 5"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo5_hhl.rvmat"; disabled = 1; }; class Face01_camo6 : Face01_camo1 { head = "defaultHead_camo6"; name = "ITA_B1 camo 6"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat"; disabled = 1; }; class Face02 : Default { name = ITA_B2; texture = "\ca\characters\hhl\hhl_06_CO.paa"; disabled = 0; identityTypes[] = {"Default", "Head_USMC", "Head_USMC_CO", "", "", "Head_CDF", "Head_CDF_CO", "", "Head_GUE", "Head_CIV", ""}; }; class Face02_camo1 : Face02 { head = "defaultHead_camo1"; name = "ITA_B2 camo 1"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo1_hhl.rvmat"; disabled = 1; identityTypes[] = {"Head_USMC_Camo", "Head_USMC_CO_Camo", "", "", "Head_CDF_Camo", "Head_CDF_CO_Camo", "", "Head_GUE_Camo"}; }; class Face02_camo2 : Face02_camo1 { head = "defaultHead_camo2"; name = "ITA_B2 camo 2"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo2_hhl.rvmat"; disabled = 1; }; class Face02_camo3 : Face02_camo1 { head = "defaultHead_camo3"; name = "ITA_B2 camo 3"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo3_hhl.rvmat"; disabled = 1; }; class Face02_camo4 : Face02_camo1 { head = "defaultHead_camo4"; name = "ITA_B2 camo 4"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo4_hhl.rvmat"; disabled = 1; }; class Face02_camo5 : Face02_camo1 { head = "defaultHead_camo5"; name = "ITA_B2 camo 5"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo5_hhl.rvmat"; disabled = 1; }; class Face02_camo6 : Face02_camo1 { head = "defaultHead_camo6"; name = "ITA_B2 camo 6"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat"; disabled = 1; }; class Face03 : Default { name = ITA_B3; texture = "\ca\characters\hhl\hhl_23_CO.paa"; disabled = 0; identityTypes[] = {"Default", "Head_USMC", "Head_USMC_CO", "", "", "Head_CDF", "Head_CDF_CO", "", "Head_GUE", "Head_CIV", ""}; }; class Face03_camo1 : Face03 { head = "defaultHead_camo1"; name = "ITA_B3 camo 1"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo1_hhl.rvmat"; disabled = 1; identityTypes[] = {"Head_USMC_Camo", "Head_USMC_CO_Camo", "", "", "Head_CDF_Camo", "Head_CDF_CO_Camo", "", "Head_GUE_Camo"}; }; class Face03_camo2 : Face03_camo1 { head = "defaultHead_camo2"; name = "ITA_B3 camo 2"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo2_hhl.rvmat"; disabled = 1; }; class Face03_camo3 : Face03_camo1 { head = "defaultHead_camo3"; name = "ITA_B3 camo 3"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo3_hhl.rvmat"; disabled = 1; }; class Face03_camo4 : Face03_camo1 { head = "defaultHead_camo4"; name = "ITA_B3 camo 4"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo4_hhl.rvmat"; disabled = 1; }; class Face03_camo5 : Face03_camo1 { head = "defaultHead_camo5"; name = "ITA_B3 camo 5"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo5_hhl.rvmat"; disabled = 1; }; class Face03_camo6 : Face03_camo1 { head = "defaultHead_camo6"; name = "ITA_B3 camo 6"; material = "\CA\characters\Heads\Male\DefaultHead\Data\Camo6_hhl.rvmat"; disabled = 1; }; }; }; and this is the way i put it in my units: class ITA_SF_tl_m : ITA_SOF_tl_d { scope = public; displayName = "SF Team Leader"; genericNames = "ITA_names_Men"; faceType = "ITA_face_Men"; identityTypes[] = {"Head_USMC_CO"}; model = "\ITA_spec\ita_mul2"; faction = "ITA_sof"; vehicleClass = "ita_sof_mul"; class TalkTopics : TalkTopics { core_en = "Core_Full"; }; languages[] = {"EN"}; weapons[] = {"M4A1_HWS_GL_camo", M9SD, "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShellYellow", "SmokeShellPurple", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareRed_M203"}; respawnweapons[] = {"M4A1_HWS_GL_camo", M9SD, "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "SmokeShellYellow", "SmokeShellPurple", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "FlareRed_M203"}; class EventHandlers; // External class reference }; class ITA_SF_tl_mc : ITA_SF_tl_m { scope = public; displayName = "SF Team Leader camo"; genericNames = "ITA_names_Men"; faceType = "ITA_face_Men"; identityTypes[] = {"Head_USMC_Camo"}; model = "\ITA_spec\ita_mul2"; faction = "ITA_sof"; vehicleClass = "ita_sof_mul"; class TalkTopics : TalkTopics { core_en = "Core_Full"; }; languages[] = {"EN"}; class EventHandlers; // External class reference }; results: no RPT errors at all, right faces on units, right names, units speaking right way... and I think I didn't overwrite anithing like vanilla faces or identity because using vanilla USMC and FR I noticed no changing , correct faces and identities. what do you think about it? ideas? I'm waiting for feedback and better solutions :) cheers
  15. massi

    Italian Spec Ops

    Thanks Aelin, I'll try to solve the problems using all the help I can get :) well for GIS and GOI I don't know... because I made generic Italian SF, and all of them are using the same camouflage right now...so they will look the same each other... or did you mean just adding config classes and groups in the editor? thanks cheers
  16. massi

    Italian Spec Ops

    yes I am. And actually I have no idea how to fix all these problems... I think they are configs problems....for the wounding texture I have them working ... same as FR assault units... mhh don't know. thank you very much for your feedback...waiting suggestions :)
  17. massi

    Italian Spec Ops

    Hi Rubberkite, no I didn't know it, well I've just made a fast reskin for personal use untill somethings better will come out :) Hope everything is working. thanks a lot
  18. mhh...ok and what about having a notebook with gtx260m and intel i7 1.6gHz instead? I just want to know if i can run the game nicely...thanks again
  19. Hi guys, After 4 years I'm going to buy a new notebook and I saw that one: Intel Core i7 720QM 1.60GHz Cache l3 6MB , RAM DDR3 4GB , Hard Disk 500GB 5400rpm , NVIDIA GeForce GT 230M 1GB dedicated 2815MB HyperMemory Blu-ray , Display 15,6 pollici 1366x768 pixel. The only reason I'm changing my old notebook is to run ArmA 2 ... do you think I will with this configuration? Really I need an advice because I want to play it at medium High setting ...or I have to go on a gtx260m instead??? thanks
  20. massi

    PMC 51km Desert

    I Agree with Stewy... Should be nice to have a Low Populated Desert island to build up great battle... maybe just some small middle east style velleges...just an idea thanks again for the great island
  21. massi

    PMC 51km Desert

    It's really fantastic!!!!!!!! Good job ...absolutely good! I tryed it on a low spec pc without a big FPS drop...just running slower in the city 39M... I'll enjoy it a lot thanks guys!!!!!!
  22. massi

    FLIR v1.0

    great work really... Does it work also in arma 1 or do you plan to make an arma 1 version? Could be very nice to use it also in A1..thanks
  23. wonderfull mod... really! thanks guys
  24. massi

    The Unsung Release 1 (Alpha)

    same problem for me ... ATI bug and crash to descktop "cannot create...." really nice looking ... good job waiting for fixing
  25. Hi all just a question ... does A.C.E. Mod change the A.I. skills and precisions value written in the ArmA Profile in game? my value: skillFriendly=1.000000; skillEnemy=0.500000; precisionFriendly=0.500000; precisionEnemy=0.070000; Beause i really find the game harder using the mod...if so is there a way to set the skills also using your FANTASTIC Mod? thanks
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