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memento

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About memento

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  1. Sled88, hi CRD Arma 2 : seriously slow FPS, unplayable because of that, but I'd like to play this great mod. the files you put on your official forum, intended to speed up loading and saving are not anymore available can you put them back or point to a new PBO file?
  2. Hello guys, a question. is there ANY way to use the flare/sparkle/flying hot debris system from WarFX Particles, WITHOUT having the super-excessive smoke clouds that "puff" behind and in front on all vehicles? I tried disabling the **VEH file but it is requested... I love the sparkles! down with the dust! ---------- Post added at 01:48 AM ---------- Previous post was at 01:48 AM ---------- nice! I will try that
  3. memento

    Zeus AI Combat Skills

    Unfortunately, maybe inexplicably, it wasn't fixed for me as of today with version 0.02d1 as made available by AnimalMother ... ---------- Post added at 07:15 PM ---------- Previous post was at 07:04 PM ---------- As requested a few pages before, it would be nice to have a detailed list of functions of each PBO for this module. When I removed SYS_IA just to see if my friendlies would hold fire, something really weird happened. All the IA enemies could instantly spot me from any distance, and start shooting all together in my direction without ever hitting me. Even tanks at point blank with their coax!
  4. memento

    Zeus AI Combat Skills

    Hello, I finally chose to uninstall the whole Zeus module. After days upon days of tries, two problems remained. 1) friendly IA couldn't hold fire as ordered and would auto-switch to open fire, thus ruining any mission based on stealth ! 2) enemy IA had a huge recognition distance, with for example IA APC without night vision able to spot and shoot my guys 800 m away in pitch dark. I am sorry but without Zeus the missions now work like a charm... (though being much easier now). I will make a last try with the "findcover" PBO, but I believe SLX also has a findcover module. Thank you for you work but I'll not use this mod until fixed
  5. memento

    A2WarMod Release

    thank you Günter for the answers cheers
  6. memento

    A2WarMod Release

    I do have the Launcher. I have a question. When I tried to create a new modfolder @Misc in my root folder, the Launcher didn't detect it. I'd like to create a modfolder with all the clutter I want to test.. What should I do to have it detected? Thank you! :-)
  7. memento

    A2WarMod Release

    Hello here are my mods in place : A2WarMod A2WarModSM ACE ACEX ACEX_RU ACEX_SM ACEX_USNAVY CBA SLX (I removed most of the stuff from this one, when both ACE and this one were working, the enemies, when hit, would quickly switch from a stance to another, without transition). Yet, even when SLX is de-activated, they have this weird bug when they throw smokes. I'd rather have them not throwing smokes! Or make them throw it at their feet or something... Played character has not got that back bend, when throwing a smoke vertically. thank you
  8. memento

    A2WarMod Release

    Hello! I have a very annoying and silly bug with that mod. I have been trying to eliminate it by removing some PBOs and testing and all. But it always comes back. When under fire, the IAs will throw a smoke up in the air (nearly vertically) and when they do it they twist and bend stupidly : while they are prone their upper body suddenly goes vertical, bending their back into a "L" shape. It looks very bad. Why do they have to throw the smoke grenade so high and bend like that? Only a master yogi could do that lol. I have tried to remove any mod concerning grenades and the use of smokes (I removed ZEUS, yet they continue throwing smokes). If any of you got a solution apart from removing the mod... I'd be grateful. Thanks in advance.
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