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meyamoti

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Everything posted by meyamoti

  1. meyamoti

    Marine One and VIP Pack

    Sweeet a george bush for a target. The modified CH-53 looks great too,looks like you managed to change it without loosin the details.
  2. meyamoti

    British Publisher?

    Its not just the British that currently don't have a publisher,but moreso most of the world,so far we have heard of Germany and (I believe) Czech,but thats about it.
  3. meyamoti

    What do you *HOPE* will be in ArmA?

    Ah okay,I thought you meant the sight itself,I was rather stumped on it,but I agree with you on that. As for the walking and gunning,I'm guessing its possible to shoot alright if in the game hold your breath while doing so,but making the weaponry accurate while walking forward with your weapon so its as accurate as when standing still is a bad idea for a game.
  4. meyamoti

    Damage System

    But its better than nothing.
  5. meyamoti

    ArmA Progress Updates

    And yet so many are too blind to see it..oh well..if its graphics there worried about then they can go to crysis or other games of the same nature. Gameplay over Graphics.
  6. meyamoti

    Latest screenshots available

    When do we get a demo?! [EDIT] I actualy just got two stars on my name!! ...what does it do? When we do,stop wasting your time debating on it,its pointless adn we will not know officially until BIS states otherwise,until then the discussion is worthless.
  7. meyamoti

    FFUR 2006 2.0 Total conversion pack

    Decent maybe but his apache is more or less a compilation of other apache's with skins that other people made,not his own. Okay so there may be an MFD texture,it doesn't do anything for one. Didn't they mention there is a way to start without any of the scripts..meh maybe they should make a simplified version,anything is better than a remake thats been made over and over while nobody else makes something new. I mean hell you look at all of these vehicles that somebody has made somethin new of,but everyone stayed with the same horrible incorrect apache except one. I'm not saying that MPIV's apache is crap,but what does it do that any of the other BIS remakes can't? Hell BOH's atleast had an animated map.
  8. meyamoti

    Latest screenshots available

    Their planning to make it this way,the demo is not the final plan.
  9. meyamoti

    Latest screenshots available

    Why do that when the contrast can be adjusted by the user to make things darker.
  10. meyamoti

    ArmA Progress Updates

    Yay, the T72 finally has a Commander Machinegun now! Or am I being a bit slow and we know that already... Nope,every image of the T-72 up to this point had no machine gun,not even the one in the latest demo in the video's had it I think.. And yeah that BRDM interior is to die for,glad they kept interior..then again I can't tell if thats a passenger/cargo seat or not,either way,I hope they keep the interior for all of the ones inside of the vehicle. The change in tone of color for the water was a pretty good idea,I lived on Hawaii for awhile and thats pretty much how it looked. And I can't really think of any other wargame that would suit dynamic shadows so well.
  11. meyamoti

    Latest screenshots available

    T-72's got a commander gun. http://arma.bigames.info/files/pictures/-04-09-06_11-01-17_28.jpg
  12. meyamoti

    ArmA sounds effects.

    The sound engine adapts to that of what OFP:E has,problem is in terms of surroundings,if you don't have a good video card or system setup then you cannot use this feature. Obstacles will block how you perceive sound,for instance if you listening to battle in the open you can easily hear it,if you are being an obstacle of some sort it will sound muffled to an extent. However I have a home theatre of five speakers for this,so I naturally can hear OFP:E to its fullest,computer speakers with the standard two aren't going to get the surround effect,but they will get the deafening effect. However that area wasn't really a good demonstration of the sound engine improvements.
  13. meyamoti

    Latest screenshots available

    Mhhm...and I guess you missed a bit of detail. North Sahrani has a more European surrounding,meaning thick forests and vast plains,south has more of a tropical feel to it. Not to mention the north part is much bigger.
  14. meyamoti

    What do you *HOPE* will be in ArmA?

    Thats what the F key is for,it was in OFP,regardless of it all,I highly doubt somebody can hold their gun to their shoulder and fire while moving,atleast not as efficiently as they were not moving (dur ) It seems fine the way it is really.
  15. meyamoti

    FFUR 2006 2.0 Total conversion pack

    Why did you guys replace the Apache with the lamo BIS remake one? Other than that,as usual FFUR is great,but seriously,why do does everyone keep goin back and forth between these two? Theres nothing really special about "MPIV" apache,hell it looks more like the modified cheek part was taken from the BOH mod and the texture would be Helifreaks retexture,not to mention its still a BIS remake and highly incorrect,I mean these guys go through the trouble to make a correct helicopter and it gets shunned.
  16. meyamoti

    Latest screenshots available

    Currently the newest 3D sights in terms of rifles would be the M16A2,personally I thought they had better in the first place,but I guess people wanted it to be more like COD2 or something.
  17. meyamoti

    Latest screenshots available

    If that is what you have 'seen' then you are blind.
  18. meyamoti

    ArmA Progress Updates

    Indeed,what game that sports multiplayer ability doesn't have MP bugs and issues?
  19. meyamoti

    Latest screenshots available

    You apparently haven't been keeping up to date or played OFP:E,collision has been far improved past OFP,OFP:E even supports this,sure you can't stay on a fast moving vehicle,the fastest I was able to was was in a T-55 while a corpse stayed on the front of the tank,even then I think it was because the turret was in the way. But no it is not the same as OFP is,you may not be able to stand in a fast moving vehicle,but who can,okay if the vehicle stays on a straight course then yes,your body will balance and compensate,however as stated,if the object is turned,you fall over,if a brake is hit,you go flying. Personally I'd rather not fight on the back of a moving vehicle so somebody could quickly hit the break and cause me to slam my head into the back of the cab or go flying off the vehicle,thats just stupid. Now sitting in a vehicle and firing,even that is somewhat not understandable,for one you wouldn't have perfect balance,there would be bumps in the road and whatnot so your bullets wouldn't go where their supposed to,not to mention if its a crowded vehicle you might accidently shoot a team mate because of your stupidity to fire at them. Still,all things considered,this is a bad idea. Yes I know your thinking ships and whatnot,naval fleets,and how fast do they move? Not really fast,so it may be possible with them as they move slow.
  20. meyamoti

    ArmA Progress Updates

    Just how would the sight placement differ if you were left or right handed in real life? Seriously,every game has centered sights,if you were aiming,regardless of being right or left handed,your naturally going to hold it so that the sight is at the center of your vision.
  21. meyamoti

    Pirates

    Wow you didn't waste any time on that. Looks great
  22. meyamoti

    Latest screenshots available

    Nope,that sarcasm got past me,my apologies. I thought he was serious because I suppose my anger was puffed up a bit because of all the little nitpicks and whatnot,not necessarily that but other several things that aren't much issue,then when I saw that I took it seriously and lost it,so yeah,I'm sorry.
  23. meyamoti

    Breath Holding?

    To be honest I think what they had before looked more realistic. http://img154.imageshack.us/img154/9872/land051a030qe6.jpg I had more images demonstrating better lighting on it but I can't find em..anyway apparently people wanted '3D' ironsights so they got what they wanted,so this is their fault,not BIS's.
  24. meyamoti

    Latest screenshots available

    Lets take a closer look at that tracer. The two images are from the same place if not same scene,the red circle indicated soldier positions,the yellow is used to zero in on the soldiers gun and the magenta circle is located on what would be where the ammo is stored,obviously not an M16A2. Judging from the look of these tracer positions,there are no shots fired by the soldier in the sandbags,a possible shot or two from the soldier with a pistol,now lets look at the other image. Here we have two possible tracers,the red and cyan lines represent where the bullet would have gone,obviously this tracer is not from the gun we see. Another thing to note,the tracer in the larger green circle has a transparent rear but a more 'solid' front,I would bet this was a tracer shot from the enemy. Nice simplistic 'clock' indicator for soldier position as well.
  25. meyamoti

    Latest screenshots available

    I figure Franze and NodUnit will provide the next AH-64's and of course current OFP addons can be ported over,so in a way,its possible,provided CBT wouldn't get angry if somebody attempted to bring their addons over to Armed Assault. Well,the Bradley's anyway.
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