mark82101
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Everything posted by mark82101
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Hi all! Â Someone is able to made Navy Seals in this very cool configuration: SEAL TEAM SIX I think!
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UK BRITISH FORCES PACK
mark82101 replied to G_H_Play_AKA_BOSS's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, and congratulations for these amazing UK Addons! I'm a fan of the British Style since I've read Patrol Bravo 2 Zero! For talking about the truth, I would want to play online with these units with other mates... ----- I've a problem... When I try to launch the game with 1.09 beta, I see this error: Then, I press ok and the game try to start, but I see an error too: I've an ATI card, Sapphire X1650 PRO 256mb... Â Someone have my problem? -
My congratulations! Your soundpack is very cool and real! Number 1 for me
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Italian Soldiers & Weapons 1.0
mark82101 replied to Dr.Rebus's topic in ARMA - ADDONS & MODS: COMPLETE
My congratulations to all team for this awesome addons! Â A pack with two missions made by me will be out very soon: 1)Col Moschin: Rescue Op... A team of heavy trained SF have to save a prisoner of war behind enemy lines. Inserted by zodiac... north of Sahrani. 2)Italian infantry vs Insurgents... Epic battle between italians soldiers and insurgents near a big one city. Italians will have support of some usa units and armored vehicles. -
Put a group in a vehicle with init command line
mark82101 posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hello! In OFP I was able to put a group of soldiers immediately inside a vehicle in this way: "_x moveincargo namevehicle" foreach units group this But in ArmA, I have problems with "foreach units group this"... Isn't the right line! Someone can help me? -
Put a group in a vehicle with init command line
mark82101 replied to mark82101's topic in ARMA - MISSION EDITING & SCRIPTING
THAAAAAAAAAAAAAANKS!!! Â with: {"_x moveincargo ural1"} foreach units group this WOOORK!!! Â mmhh... false alarm! Work in Init line... but in game can't put soldiers inside the vehicle -
Put a group in a vehicle with init command line
mark82101 replied to mark82101's topic in ARMA - MISSION EDITING & SCRIPTING
THAAAAAAAAAAAAAANKS!!! with: {"_x moveincargo ural1"} foreach units group this WOOORK!!! -
can't believe to my eyes!
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Ahahhah thank you Mark! Thanks to AimPoint too! He has done a great job on normal maps of soldiers! Oh!!! My bad!!! Â Great Aimpoint!!! Â Can't wait to try the final version for made a cool coop! Â
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men... these Addons Maker rocks!!! Thanks for your work!!! Italians ArmA gamers for first, and a lot of fan, are proud of this imminent release! Thanks Rebus Thanks Arremba Thanks Robert Thanks Swiss mod
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How to Check destroyed map objects?
mark82101 replied to mark82101's topic in ARMA - MISSION EDITING & SCRIPTING
It WOOORKS! Thanks a lot mate I'm madeing a mission with 2nd MEF USMC and RHS Marines and VDV, and a lot of addons where the usmc have to disable an enemy radio station and two Scud (like Patrol Bravo Two Zero ^^) -
How I Check destroyed map object, for example in a trigger? example: -)for checking bmp dead I write this lines in condition in a trigger: not(alive bmp) Every object in map have IDs, we can see these by pressing the button "Show IDs" in advanced options in editor. Some months ago, with the help of my friend Xenom (father of the atomic bomb in OFP), I was able to check destroyed objects in map, writing some lines in a trigger... But I've lost the paper with these lines Can someone help me?! Â
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How to Check destroyed map objects?
mark82101 replied to mark82101's topic in ARMA - MISSION EDITING & SCRIPTING
Hey LINKER Â (position H_invisible *(nearestObject 219162)) getDamage > 0.9 I put "*" where ArmA says me to put ")" Why? -
How to Check destroyed map objects?
mark82101 replied to mark82101's topic in ARMA - MISSION EDITING & SCRIPTING
If you can't be bothered finding the position of the object, place something near it (many people use gameLogics for this): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _enemyBuilding = position _objectFinder nearestObject 572348 thanks fasad Then, if I want to check in a trigger the death of, for example, a radio station with ID 219162, what I've to write in the trigger lines? -
My congratulations to the mod... very cool sounds! Sorry but, why in this pack I can see M21 and M60 sounds? CSM change only the BIS sounds! I can't see any M21 or M60 weapons in game
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Russian Federation Units V.2.00
mark82101 replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
I've edited cfgAmmo.hpp in SIX_Tracers.pbo adding some lines with RHS weapons name lines, looked in RHS_Mag.pbo config. I don't know if I can release them, but I think not. For soundpack sorry, but I can't help you -
Russian Federation Units V.2.00
mark82101 replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah! I've finally edit some config in SIX_tracers and RHS_weapons! Now I have six tracers in rhs weapons!!! -
Russian Federation Units V.2.00
mark82101 replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Congratulations for awesome addons... RHS is the better russian and soviet addons since the time of OFP! There's a way to implement SIX_tracers in RHS weapons?! I don't like BIS tracers in RHS_weapons -
Thanks for your work! Real recoil and ROF is much appreciate!
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6thSense.eu Mod Reloaded, Public Beta Release
mark82101 replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi Dwarden! Â I've rec 3 videos with new sounds for M14 in ArmA... I like so much the CSM sound pack, but in normal ArmA there's no M14 in weapons! Â ..And, my dream was to implement my sounds in 6thSense mod pack So... Can I open a thread in "ArmA - ADDONS & MODS: DISCUSSION" over I share my cool m14 sounds with the ArmA community? Â -
6thSense.eu Mod Reloaded, Public Beta Release
mark82101 replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Ok we have resolved the problem! ^^ Bye!!! -
6thSense.eu Mod Reloaded, Public Beta Release
mark82101 replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Ehm... Why rude?! My was only an easy question... I don't want to change and distribuite any addons, this work is only for me! Rude is your method and answer! I don't see any answer in 6th forum! And.. thanks for consideration! I've sended you my congratulations for mod, and your work, and you answer me like I'm a insignificant person! Man.. I play OFP since 2001, I'm not a noob! Â So, thanks too... Bye @Q1184 Thanks for your help! -
6thSense.eu Mod Reloaded, Public Beta Release
mark82101 replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi!  I've tried all weapons in 6thSense, and other mods, but My favorite rifle, in real life too, is the M14!!  7.62 power!!! I like it so much! But I don't like the sound of this splendid rifle in 6thSense mod, sorry!  I'm able to change weapons sounds in ArmA, I've just changed the M14 EBR sound of Robert Hammer pack for ArmA (the last version out some days ago)... But I can't find the right .pbo file of the 6thSense M14 sound! Someone can help me?  I have a very cool real sound for M14, and for suppressed version too!  p.s- Sorry for my bad english! I've found this lines in cfgWeapons.hpp in SIX_weapons.pbo :  class SIX_762_baseLow: SIX_556_baseLow { // Default base for 762 rifles, make customizes further down the tree. magazines[] = {"SIX_20Rnd_762x51_NATO","SIX_ 20Rnd_762x51_Nato_Nt"}; //recoil = "AK74Recoil"; recoilProne = "AK74Recoil"; modes[] = {"Single", "FullAuto"}; class Single: Single { dispersion = 0.000800; // M4 dispersion = 0.001500; M24 dispersion 0.000400; sound[] = {"\ca\Weapons\Data\Sound\M21_single_shot_v3", 32.0, 0.9}; reloadTime = 0.0857; // 700rpm }; class Burst: Burst { dispersion = 0.000800; // M4 dispersion = 0.001500; M24 dispersion 0.000400; sound[] = {"\ca\Weapons\Data\Sound\M21_single_shot_v3", 32.0, 0.9}; reloadTime = 0.0857; // 700rpm }; class FullAuto: FullAuto { dispersion = 0.000800; // M4 dispersion = 0.001500; M24 dispersion 0.000400; sound[] = {"\ca\Weapons\Data\Sound\M21_single_shot_v3", 32.0, 0.9}; reloadTime = 0.0857; // 700rpm }; I think that these are the right lines for edit the M14 sound, but in ca.pbo I can't see any "weapons" folder  WHYYY? I've tried to change the address of sound... I've created my pbo and put: sound[] = {"\mark_m14\sound\m14_normal", 32.0, 0.9}; File runs fine, but ingame I can't hear any sounds!!!  -
6thSense.eu Mod Reloaded, Public Beta Release
mark82101 replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi and congratulations for this awesome mod  -
The new Italian camo "vegetata" is one of the best camos in the world! Hey guys, look my first post in topic....there are the new screens as promised!!!! I agree with my friend rebus  We play airsoft with new italian camo "vegetata" and we are proud to be italians!!!  for the new italian soldiers for ArmA   I'm owned!!! Looks very very good!!! Can't wait for try it!!! Â