mrj-fin
Member-
Content Count
334 -
Joined
-
Last visited
-
Medals
Everything posted by mrj-fin
-
I love to see CC done in ArmA. There is still some play in OFP that even nogville migth be more popular. And JIP u jsut cant overestimate how important it rly would be in this class of mission. RPG mission where the game will restarted every 20 min isnt fun so rly thx guy.
-
I think it would be waste of time and money to put it on I had 5 days up my own WGL server (quite good 100 mbit, ec6600) and almost no1 played there ok I didnt inform to anybody else it present but anyway.
-
Just only one. I´ve bought also VBS1 and OFP+RH+Resistance from BIS.
-
Great to see that BIS will have again a PR manager they really missed that and who will suit to that job more better than good ol´Placebo.
-
Music player - HULK_OggPlayer
mrj-fin replied to HulkingUnicorn's topic in ARMA - ADDONS & MODS: COMPLETE
This is one of the most ROCKing addons yet to ArmA fun to listen a music while in game. -
PROPER_IntroAnims - Instant island intro
mrj-fin replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Nice to see so many new fixes to arma from u Q. Lets do this game it what we want it to be. -
Nice to hear that means as the continuity is guarented and many mods team will stay loyal for this game.
-
Nice to see a mission whit many great scripts.
-
Thx ur effort all member of CoC. There is much of need to this system so god job .
-
Great story in this mission, in future i would also like to see X-Files mod whit real real characters and some authentic stuff.
-
Nice to see some SP missions from u also rellikki.
-
The videos we have seen so far tell that graphics engine is likewise the chnages might happend in configs so it wouldnt be so big that your work to arma goes to waste. I hope to see that BIS will make at least then some arma-arma2 addons convertor.
-
I hope to they will make game support all the newest technology on PC systems like 4-x CPU cores and get the code work in it so good that it can in any possibilities.
-
I like to know reason to why they´ll drop this features out of ArmA 2? It is rly so demanding to hardware to make it working in large scale islands or what? I hope they will release at least that demo where u can satchell all houses and those are destoyable part by part getting down and the code is done so why they cant even support that in ArmA2?
-
Fantastic effort from u mate.
-
U should make coop whit ACE-team why there have to again be some 5-10 realism mod... only one good enought.
-
Isnt this easy to script to game or hopefully BIS will add it in following patch.
-
Looks great so far I hope to that u will manage in ur aims.
-
Rly nice changes solus. I hope to see u make this also to ArmA .
-
If u havent noticed there is 10 of gameplay videos filmed in GC however ArmA 2 is still on work in progress stage and those videos doenst rly means yet anything.
-
I think it is easy to make civilian filled towns even in OFP whit some advanced scripting noreless in ArmA like GTA-style when u move in some area there are specific scrpit that just trigger by some variants and when u go town there will spawn civilians and when u move out of it they will removed from game. So there will be present civilians life in 1000 m radius of player current position. Everything out of engine limitation is possible to do by scripts.
-
I wish that they fix all those issues in http://bugs.armed-assault.net/view_all_bug_page.php
-
I will be very sad if there would not yet be a fully environment physics: 1. Dynamically destructable buildings when u shot sabot to wall it just make a hole to it not need some 4-5 to collapse down whole buildings 2. Landmass and soil is deformable some games like t72 battle balkan/red faction/soldier secret wars have included this features but I want to see it made even better in ArmA 2 u have example a shovel and u could dig a foxhole to ground. When u hit a heavy bomb blast to ground there absolutely should come a crater. 3. Dynamically simulated parts of vehicles. U can change tires of cars/ wings of aircraft/ tanks turret and track damage to this area will disable of it function. AI seems be ok so far. I have too my dubious to the playability, control of vehicles, customable settings of gameplay and much more.
-
There hasnt been any of released modidied AI files to arma yet so I am rly grateful to ur works. And BTW where can I find this VBS2 tools? I mean isnt BIS released anything that kind of tools to ArmA. Or is the tools u are using dedicate to VBS2 and forbitten to use with arma?
-
ARMA 2 Aircraft wishes
mrj-fin replied to {9thInf}Winchester Delta1's topic in ARMA 2 & OA - GENERAL
Many of things can just mod to ArmA by script. There would be soon some ECP, FLIR, and flares in addons planes. DB has done some nice damage effects to airplane models. Better avionics physics in current engine is impossible.