mick78
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Everything posted by mick78
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ST1 was silly enough to make me not want to get the 2nd, though my brother did and told me it wasnt worth watching. If you cant Nuke the planet (because you have a knife through your hand???), why not use the airforce? in st1 there is only 1 scene that i can recall where they use low flying bombers of some description... Considering the bugs used wave attacks in massed formations, air strikes would have been great. About the only other thing i remember from ST1 is how there was a boob scene, an implied sex scene, and then that chick gets ripped to shreds. cool
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Hello. Just wondering, would anyone else be interested in using/making TV news helicopters? If anyone would be interested, I have a few pic's of two different ones from Sydney - Channel 7 and 9. Ones of the 7 one with the door closed, and then open with a camera man leaning out with his feet on the skid.. I'm not sure what kind of helicopters they are. If anyone is keen on making one, and want the pic's i took, let me know. MICK. I also have pictures of a little greek man running along with the olympic torch. That would be a good addon as well Â
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how do i post a pic? do i need to put it on a website or something first?? I can post a pic of the channel 7 helo... (if i knew how).
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The news choppers we have here don't have those little cameras stuck on the outside. The only ones I've seen with that are the Police helicopters. The ones I took photos of today show the camera man sitting in the doorway with what looks like a shoulder mounted camera.. I'd personally be more interested in that than a chopper with a small one mounted on the bottom etc. but I guess ill take what i can get! mick.
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Terrorists can't really lose - Al Qeida (Spelling?) may be eliminated - or what ever other organisation takes its place - but there will always be someone, somewhere doing things that label them as 'terrorists'. The world is full of them.
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hey if you want to load up at the start of the mission, try using a 'talk' waypoint with a countdown for 20 seconds for each chopper. I have NFI what talk really does - but it makes them sit there without starting their choppers for 20 seconds. This is ample time to order your squad in, and get in yourself prior to the chopper taking off. you can obvioulsy change the time to suit squad size etc. never tried this in MP, but i assume it would work because both helo's just sit there and do nothign for a bit... hope that helps. MICK
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what about a 'yellow bomber truck' from the legawars mod? that would fit. sorry. i only just downloaded it. cant help thinking about charging around with lego men/tanks. BUT i really like the looks of this mod. I dont know why you are so worried about the size/cost of the military.. ultimately, most people will make dozens of missions for their own use, where in each one dozens of tanks etc. will be destroyed... anyone making a 'realistic' campaign based on your mod can make their own guesses as to how many tanks etc the army should have, and restrict their usage to suit the campaign. i think you should go ahead and make whatever units you want. if people dont think they are a realistic option for the army of nogova, they dont have to use them in their missions. there. now, back to lego wars. mick.
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Hey! I dont know if im doing something wrong, but is anyone else having problems crossing the bridges? If i drive my car over it, it smashes into it, causing damage, then goes really slow over it, occassionally making the smashing noise. If you get out of the car, the man falls thru the bridge up to about his shins or so, but can then walk thru the stone normally. if you go near the round bits in the middle that appear to be for guards etc, he falls through to the water beneath. this, or similar problems happen on all the bridges. have i done something wrong..? mick. oh yeah, and if you are planning on changing the layout to make mp better, please do it on a seperate version! i really like it, and doesnt lag on my pc. plus, i dont play mp.
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ok... I'm sure I knew how to do this before.. but... Ive got a helicopter, flies in, uses BAS's script to rope units, continues on its way. however. when i need it to slow down for my next stop point, the easiest way to make it stop right where i want is to put him on careless. However, this makes him turn his headlights on. (if i dont use careless, he flies 350 meters past the waypoint) I've tried; Helo action ["lightoff"] i'm sure ive had it working before.. the script BAS uses in roping them in must have the commad, as it turns the headlights on, ropes them in, then turns them back off again... but im guessing the scripts are all packed into the pbo or whatever. NFI. any ideas? mick
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So, if you are right, I got it wrong - either way, they are banned by a multi-national agreement, suggesting they are terrible weapons to use for war, but not on civilians? but i dont see how thats relevant. id rather get hit by a .40 hollowpoint than a RPG... If you give a war rules, does that make it like a game? The "rules" were made by the winners to prosecute the losers after WW2. I know that will upset some of you. But, were any of the allies prosecuted for war crimes? no, im not comparing them to the atrocities of the Nazi SS etc.. but you can not assume just because they were on the 'allies' side that they did not commit crimes - shooting people that surrendered, whatever. Maybe some were charged, I'm not suggesting i know it all..... But, theoretically, the corporation is obeying the government. detachment from the idealogy of defending/serving a certain country could lead to one being more professional in their duties and not as emotional... especially if a good portion of the staff at these private staff are ex special forces or from lenghty military careers. I think everyone can safely assume that there are unscrupulous characters in every industry, including the Govt armies etc that are "open to suggestion".... money makes the world go round these days... id say that the PMC's are there to fulfil a role, not to kill.. just like the regular forces.. there being any particular area, like the other person in this threat that is involved with search and rescue, like security guards to private contractors/engineers whatever.. PMC's seem to me to be an effective way to cover certain areas, while regular troops cover the main areas.. im not suggesting a total conversion to PMC's at all - just using them in appropriate, and monitered areas... The person that is responsible for hiring the PMC's is no doubt accountable for their actions.. and the PMC's would quickly find themselves without further work if they "mess up" their contracts... mick.. (my quotes might not turn out right.. never done them before) Â
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Hey. For those that simply state this is a stupid topic, why keep reading it?? To the best of my knowledge, Hollow point bullets are banned by the Geneva (spelling?) convention due to the nature of the wound they cause. I work as a Police Officer. I use a Glock 22, .40 hollow point bullets.... why? The police service I am with is not a member or signatory (spelling again....?) to the geneva convention. They provide the best stopping power for us. Geneva convention is over rated. Ask the North Koreans about their efforts during the korean war, not long after the geneva convention was made... and then even some of the Americans in Iraq that have made the news around the world these days... Another argument is that if PMC's were used as the main force instead of the governments forces, the PMC's would go seeking war to get paid. How is this *any* different to the companies that manufacture ammunition, tanks, guns and planes?? there is a hell of a lot of politcal pressure from companies like that to get governments to "liberate" other countries.... Also, you refer to PMC's as soldiers for profit? What percentage of people would stay in the armed forces if they werent making a profit??? if it was voluntary, i think you'd find your armed forces a hell of a lot smaller. Someone also referred to the efficiency of the government over the private sector. I work for the state government as opposed to the federal government, in an organisation of around about 15,000. There is no way in hell that ANY portion of my work is ran efficiently. In every job i had prior to this in the private sector, bosses were generally hired because they were good, whereas my industry has bosses employed because they are "yes men" and ride on their superiors coat tales.. where their superiors are generally as incompetent as they are. Systems are worked out because they are efficient, not because of a knee jerk political reaction... I think this post is long enough for now flame away if it makes you feel better. MICK! *edit* I think, on a whole, it would be a bad idea to completely privatise the military.. However, privatisation in some areas benefits everybody.
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Hey, I really like the BAS Rangers and Delta. My only issue with them is how some of the guys come standard with balaclava's on. With the amount of quality face addons out there now (Liquid_snake's at least) i like to be able to change everyones face to suit the mission they are going on. With a default belaclava, all that seems to happen is the face you choose by "setface" goes underneath it and you can see their eyes etc. The pack I have includes some great balaclavas, like the green mesh, the black balaclava and others. I'd much rather see BAS units released with standard faces that can be customised easily by "setface". But that's probably just me. Thanks for the top notch addon anyway, Mick
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i think "control of" and "having" are differences that you may be missing in terms of oil.. to have control of it means you dictate where it goes and and what price. nothing has ever been said about putting it all in a tanker and sailing it into America. Something like half of America's oil use is from military resources... (lucky this game dont need oil) anyway. thats well off topic. setting waypoints for your own missions is fine, because you know that by following them you set off trigers that you put.. if someone else plays them and doesnt know where the triggers are, or even better, if they do know and decide they dont want the result of that trigger (eg- more baddies) they can just drive around them. make big triggers. and your briefing is what should tell the player where to go etc. not waypoints - and like the others said, you need to export the missions to single player for the waypoints to show up. thats my 2 cents worth.
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Stupid simple question.. (yes i used search)
mick78 replied to Brute_Impact's topic in OFP : MISSION EDITING & SCRIPTING
Hey There is probably a good way to do this thru scripting, but i suck at that. Use 'move' or 'talk' instead of 'sentry'. Ive always had trouble getting the units to move off sentry after the trigger is set. So, call your sentry man1, and place a talk or move waypoint where you want him to be a 'sentry'. call the car you want him to get into car1. call your other man man2. create a 'west detected by east' trigger around the area you want the sentry to guard, and sync that to his move waypoint. then create a 'get in' near car1. in the init, type man1 moveindriver car1 add a move waypoint to near where man2 is standing, and then a 'load' waypoint to where you want him to get in. for man2, near the load waypoint of man1, place a 'get in' way point' with; man2 moveincargo car1 then you will have both men in the car. waypoints back to the battle are done with man1, then a transport unload and a getout waypoint, or 'unassignvehicle' command in the move. I only know how to do this for 1 man at a time. i am not sure how to use the commands for groups - i know it looks something like 'for eachunits this' or something..... hope that helps a bit! mick -
hey, ive done a search and couldnt find anything that helped me much at all!! but what im doing is ive got a fixed m2, empty, maned by a marine using the "man1 moveingunner gun1" or whatever. when its night time, he turns the light on, and the graphic for that is terrible and well, i dont want him to. ive tried a range of things, but they have all been guesses. i think this should be really easy, but i cant think of a way to do it! thanks, mick
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hey bobcatt, how did you work out they were 7 foot tall? im not doubting you (as if i'd know), but just wondering what you compared them to. Its pretty funny though. Isnt Barbie meant to be 7 foot tall or so as well?
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hey blain, any luck finding somewhere to upload? does it include the Black hawk down guys like one of the others on this thread?
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hello! i know most of you will probably think this is a stupid idea, but if someone could make up some clowns.. with the old tragic ronald mcdonald face paint etc.. may sound strange, but if youve had a few beers and think it'd be quite funny to be an ak47 weilding clown, then how else would you live out this alter ego? the addon wouldnt need weapons.. we could all add our own easy enough.. but a couple of clowns on all sides, and you could have clown wars!!!!!!!!! as if this is not a great idea! Â Â heh. wheres my beer gone? mick *edit* AND MAYBE A LITTLE FIRE ENGINE FOR ONE TO RIDE ON!!!! *edit* AND CIRCUS MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!!
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i like those clown faces now. except for the people that are more scared of a clown than a squad of tough guys with machine guns, i think a few people want to see clowns. i can pay! i have at least $5.40 loose change in my money box... and the clown off it would be like dr tounge in the zombie mod
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Watchtower lookout question
mick78 replied to Major Fubar's topic in OFP : MISSION EDITING & SCRIPTING
heya this is a little bit off the topic, but still related to the guard towers. my guy keeps standing underneath the tower. unless its one thats on the map originally. how do you make him stand in the box on an added tower? i cant even work out how to make a radio object sit on a table object though - it also just sits underneath it. mick -
a fence?? Â a group of object fences?? i have no idea what that means. does that mean you have a fence around certain zombie groups who are trying to attack you but cant get there, but when you set the trigger off the fence goes somewhere else, freeing the zombies?
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HEHEHEHE i was driving home from work this morning thinking about ofp clowns and then remembered IT. F*ck that movie scared me for a long time. clowns in drains the ending to the movie let it down a whole bunch... i wish someone with some addon making experience.. *cough* klink *cough* would have a bash at this
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i wont be able to make clowns seeming so many people have read this though, there is obviously some interest!! but no, i dont expect BAS to come up with them... i thought there were plenty of people out there able to make addons though? it'd be funny to see clowns roping out of a BAS blackhawk though. well. some people apparently wouldnt think so. clowns attacking a small village at night, guarded by one man with NV goggles millions of possibilities
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im thinking, for west side, Ronald McDonald is a dead set must. And i loved that picture of the clowns posted anyone able to actually make addons for clowns? i wouldnt even know where to start.
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hey just wondering with the scripting... people suggested making offensive missions against the zombies. now, i am trying to do that. so far, the best i have been able to do is link the gblalltargets = [blah] + units blah1 etc.. to a trigger, so that when your men get near the town the zombies go into action.. but, all ive been able to do is make ALL zombies start running towards the groups. meaning, it turns into a defensive mission again as there is no need to clear the town, they come out to you. anyone know of a way you can link a few groups to certain trigers, so you have to clear the town?? i also thought about triggering them to spawn when you get closer, but f*cked if i understand the scripting for that!!! hope that makes sense?! mick