Jump to content

modkid

Member
  • Content Count

    14
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About modkid

  • Rank
    Private First Class
  1. modkid

    FN-SCAR

    No they aren't actually but unlike OFP, ArmA involves LODs and all that. I've still studying about it since right now I got the model imported to O2 and do a side-by-side study with some addon weapons and Arma sample pack. The problem is most of the custom made weapons are binarized hence there's not much I can do. To know how to actually do what. Anyway I've fixed some currently known problems like the buttstock a LOD and I can say that now its much more smaller than last time.
  2. modkid

    FN-SCAR

    aren't there anything like creating your first weapon tutorial for ArmA? I've already get it into O2 and and all the LOD thingy.
  3. modkid

    FN-SCAR

    hey, man thx for the advice. anyway, yea like you said, it needs more optimization. I got it below bout 3.5k is that good enough? Anyway, I'll keep updating it and post some pics ok.
  4. modkid

    FN-SCAR

    lol yeah, the GL is a mix of things. Anyway, guys help me thx, I'm abit confused on how to actually put things inside ArmA. Do you like put it into O2 then do everything there and then transfer it to the make it .pbo? This is my first time on modding ArmA. Forgive me if I'm a dissapointment to you, but help me please
  5. modkid

    FN-SCAR

    ok, the poly count for that is 7011 minus off the scope and the grenade launcher. I hope thats not to much. Though I could make it about 5000/4000+ if you want it too. I'm currently reworking the textures abit cause there's some unrealisticly looking textures haha.
  6. modkid

    FN-SCAR

    Ok, I really hope this would go through. Here's some pics of it. Its SCAR-L but I'll be making the SCAR-H too. Its not yet implemented ingame.
  7. modkid

    Stryker Remake

    Damn, anyway thanx for the idea and all. I'll just post the pics here and see how it goes since its already half-way through. I'll try to work on the Hemmet though...
  8. I'm currently redoing the Stryker to make it atleast 99% accurate to the real thing. Anyway, the idea is that it will include more detail such as detailed exterior with the rivets and stuff. I don't really know how is it like in real life cause I'm staying not in the US but from the little reference pictures I can make out, hence I try to make as accurate as possible with the most minimal poly count. I'll be posting the pics here soon. Its current not half-done but hope you can make out what its like actually.
  9. ya, I know that but it have its limitation, I mean soemtimes I need to make a action out of it(ofcourse using the switchmove command...) but it just won't play the move when I preview my mission... Probably of somebugs...I dunno if anyone experienced this..
  10. Ok, I don't really know if you guys are interested in these but could you just give me a link where I can download some military soldier at ease...I mean like those doing the training and sort, without carrying guns all that, wearing only khaki and grey T-shirts... Or, if you can, could you make me one...?Since this is a place for addon requests... Right, I know this is a bit of a, stupid but I really appreciate if someone could just bring me those kind, I need it for my mission...THX
  11. modkid

    scripting help...

    ok, I mean those like "effectstandtalk" and all, but I want those like "FXfoldarms",(notice the word FX) how do you use those..?
  12. I need help in using those FX... action script, can anyone help me pls...?
  13. modkid

    Animations software

    I really want to know what kind of software do you use to make new animations and where can I get it. And another thing, if anybody know where i can get high quality camouflage texture, pls post me a massage.
  14. I need someone who is using 3ds Max to help me make a tutorial for me cause I just started to make an addon using 3ds Max....pls.
×