muju
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Everything posted by muju
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I need help with this script. After unit respawn i'm trying to load specific weapon loadout for players but it doesn't seem to work properly. Only muju.sqf works sometimes. Script is executed in onPlayerRespawn.sqf. All help is appreciated. Thank you in advance. OnPlayerRespawn.sqf waitUntil {!(isNull player)}; if (getPlayerUID player isEqualTo "111111111111111") then { player execvm "spedetloadout\muju.sqf"; }; if (getPlayerUID player isEqualTo "222222222222222") then { player execvm "spedetloadout\ipe.sqf"; }; if (getPlayerUID player isEqualTo "333333333333333") then { player execvm "spedetloadout\peh.sqf"; }; if (getPlayerUID player isEqualTo "444444444444444") then { player execvm "spedetloadout\jiihoo.sqf"; }; muju.sqf //comment "Exported from Arsenal by muju"; //comment "[!] UNIT MUST BE LOCAL [!]"; if (!local Player ) exitWith {}; //comment "Remove existing items"; removeAllWeapons Player ; removeAllItems Player ; removeAllAssignedItems Player ; removeUniform Player ; removeVest Player ; removeBackpack Player ; removeHeadgear Player ; removeGoggles Player ; //comment "Add weapons"; Player addWeapon "CUP_lmg_m249_SQuantoon"; Player addPrimaryWeaponItem "CUP_optic_CompM4"; Player addPrimaryWeaponItem "CUP_200Rnd_TE4_Red_Tracer_556x45_M249"; Player addWeapon "CUP_launch_MAAWS"; Player addSecondaryWeaponItem "CUP_optic_MAAWS_Scope"; Player addSecondaryWeaponItem "CUP_MAAWS_HEAT_M"; //comment "Add containers"; Player forceAddUniform "U_B_CombatUniform_mcam"; Player addVest "V_PlateCarrier1_rgr"; Player addBackpack "B_Bergen_mcamo_F"; //comment "Add binoculars"; Player addWeapon "Rangefinder"; //comment "Add items to containers"; Player addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {Player addItemToUniform "CUP_HandGrenade_M67";}; for "_i" from 1 to 5 do {Player addItemToVest "HandGrenade";}; Player addItemToVest "SmokeShellGreen"; for "_i" from 1 to 2 do {Player addItemToVest "CUP_200Rnd_TE4_Red_Tracer_556x45_M249";}; Player addItemToVest "MiniGrenade"; for "_i" from 1 to 4 do {Player addItemToBackpack "FirstAidKit";}; //Player addItemToBackpack "NLAW_F"; for "_i" from 1 to 2 do {Player addItemToBackpack "HandGrenade";}; for "_i" from 1 to 2 do {Player addItemToBackpack "MiniGrenade";}; Player addItemToBackpack "3Rnd_HE_Grenade_shell"; for "_i" from 1 to 2 do {Player addItemToBackpack "20Rnd_762x51_Mag";}; for "_i" from 1 to 3 do {Player addItemToBackpack "CUP_MAAWS_HEAT_M";}; for "_i" from 1 to 2 do {Player addItemToBackpack "CUP_200Rnd_TE4_Red_Tracer_556x45_M249";}; Player addHeadgear "H_HelmetB_grass"; //comment "Add items"; Player linkItem "ItemMap"; Player linkItem "ItemCompass"; Player linkItem "ItemWatch"; Player linkItem "ItemRadio"; Player linkItem "ItemGPS"; Player linkItem "NVGoggles_OPFOR"; //comment "Set identity"; //[Player ,"WhiteHead_11","male11eng"] call BIS_fnc_setIdentity;
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Can someone help me with this script?
muju replied to muju's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think, i solved the problem. Thanks anyway! -
Can someone help me with this enemy group tracks player group script? It worked perfectly in Arma 2 on dedicated server. if (isserver) then { _grp = _this select 0; _trg = _this select 1; _delay = (if (count _this > 2) then {_this select 2} else {10}); while { ({alive _x} count units _grp > 0) && ({alive _x} count units _trg > 0) } do { _grp move getpos leader _trg; sleep _delay; }; }; Now Arma 3 generates this error... https://ibb.co/x8F73qf Script is executed in init.sqf with line below... if (alive hunter1) then {nul=[huntgrp1,keke,10] execVM "scripts\trackdown.sqf";};
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Group Link 4 Special FX Edition
muju replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanx snkman for fixing it and for a quick reply. -
Group Link 4 Special FX Edition
muju replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN We keep getting this http://img197.imageshack.us/img197/9170/picbpy.jpg error almost every time we start a mission (any mission) when using Group link 4. Our team uses dedicated server. GL4 + CBA is loaded on dedicated computer and also on every client computers with default GL4 settings. No GL4 modules have been inserted in editor into any missions. -
Nice mod! Hopefully we'll see more of this. Keep up the good work guys! OOps and happy new year!
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I get this error when staring ArmA... I'm using these mods... Addon Compilation for more realism and immersion error Any ideas ??
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Add On Compilation for more Realism and Immersion
muju replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
Thank you for the answer. Sometimes this server side/client side stuff can be quite confusing. -
Add On Compilation for more Realism and Immersion
muju replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, there! Nice work here with this compilation stuff The.D. One thing i'd like clarify... just to be sure. Does this mean that when addon tagged like above should only be loaded on dedicated server and not on client side computer at all ? -
I can confirm this... did same to me. I used this uninstaller... Uninstall_ARMAPatch_109beta.exe
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Nice work Göeth... as always. Now ArmA is much more fun to play.
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Yup, it's a pity that such a nice feature now have to be removed  from all mpmissions... damn! After new patch 1.08 was installed our team members began to suffer from CTD every time when mission contained "spectating script", missions without works nicely. Keg are you still alive ??
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Keg any chance for fixed version any time soon ??
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This just might be related to graphics card's MipMap settings... be sure that mipmap detail level is set to high quality control panel >> appearance and themes >> display >> settings >> advanced >> 3D >> custom >> MipMap detail level
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Have you tried omega drivers ? Ati Omega drivers
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I get this error... no entry 'config.bin/cfgweapons.MAAM_UZImag'.
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Important Decision - Request your opinion
muju replied to Thunderbird's topic in ADDONS & MODS: DISCUSSION
i don't know but as far as im concerned this lead nowhere... everyone's got opinion i think... so what's the point ?? TB has said he'll will not do vietnam or ww2 conversion so that's all about... so forget it... let's concernate what we've got and be happy... -
Important Decision - Request your opinion
muju replied to Thunderbird's topic in ADDONS & MODS: DISCUSSION
I also voted for ffur2005... though As far as other conversions are concerned, i'd vote like this... in this particular order... 1. vietnam era conversion (this would be awesome and i think there's enough quality addons made already) 2. ww2 era conversion (My opinion it doesn't matter if it isn't complete. All other things can be done i think except those choppers) 3. ffur2005 conversion ffur team keep up the good work -
Just installed... and ffur starts without errors... seems to be nice piece of work, though haven't tried out yet. What i did... i just fixed target, start in lines (folder paths) in shortcut icon and added -nomap parameter in target box. Now ffur starts without problems.
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@comradesniper Have you tried using -nomap parameter when starting the game ?
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Well just downloaded and installed... overall nice work guys! Unfortunately some bugs appeared in a begin with... when starting OFP with FFUR mod i get this error No entry "config.bin/cfgweapons.ZuCannon" This error appears just before main GUI should start. What i did is... i just checked the error box and then intro and music start. This error appears every time i start OFP with FFUR. All other OFP mods i've installed in my computer works fine. Any ideas ? I also checked addon folders for duplicate and deleted them if existed ...but it didn't help. Then the other error which appeared when playing CWC campaign... check this link
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@Nilz I had that same problem earlier... what i did, i simply just decreased the Postprocessing GLARE effect strength and size to almost minimum. To find out suitable effect levels... sometimes it's a bit of tweaking work . Now all dxdll effects works perfectly.
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I also get this ural.simulation error message every time i launch EECP... Additionally i get this two error messages every time when closing mission editor... back to "Main Menu". * No entry 'config.bin/ cfgVehicles.skodablue' (Everon island) * No entry 'config.bin/ cfgVehicles/ural.mapsize' (Desert island) All needed addons correctly installed and obsolete addons removed... i think.
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Have you checked that your craphics card's Direct3D mipmap detail level is set high quality ??
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It's either taken from movie Saving Private Ryan or form mini TV-series Band of Brothers, IMO. IMDB