mystic
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Everything posted by mystic
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hi there may i know how come my setface command doesnt work on my model i made? but it works on official soldiers? Pls help thanks!
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I encounter this problem when I tried to save the game and load it up but it seems that the description.ext wont get loaded in. any way I can get the identity from description.ext when i load my game? thanks!
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hi there May I know wat are component names that are use in the streetlamp model to lit up in the game?? I made a streetlamp but it doesnt lit up. anyone?
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Hi there is there any way to customise and add a new set of voices without meddle with the official one?
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May I know what is the software BIS used for making the animation and modeling? I have motion capture in school and was trying to figure out if its possible to port it to the games.
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Hi there i got a basic of child animation and I need to know how do I script in a new animation jus for Kid. Lets say I got this kid animation, how do I set in the way they are using this script? I know its something about CfgMovesMC. but how do I script it so when we press up it will read the walk animation for kid but not civilian and soldier?
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erm its looks like a midget. its currently under testing.
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hi there.. im still wondering where should i post this qns cos im not sure wat has gone wrong. When the mission starts my lampost only comes on after a couple of seconds. what happen?
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yup i got it working thanks!
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anyone having problem in putting path in the forest? my soldiers always get lost in the forest and unable them to follow me. addtionally. if i set waypoint for other grp to go they wont go in...
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help my boat sank! How do I make it float higher? By adjusting land contact is no use, too high will make the boat float on the land.
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solved my problem!
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thanks ive tried that but it doesnt work... my guess is the base of the boat is not thick enough...
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hi there I have some problem running my games. Its a bit lag and my objects that are insert in the games sometimes flicker (appear then disappear then appear again when u move closer) Wat are the stpes to prevent this other than setting the visibilty from the options??? thanks!
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here's my code but it still doesnt work. class CfgPatches { class Army { units[]= {"Army", "Enemy", "cm", "cf", "SGface1","SGface2","SGface3","SGface4","SGfa ce5","SGface6","SGface7","SGface8"}; weapons[]= {"M16S1"}; requiredVersion=1.45; requiredAddons[] = {"BIS_Resistance", "BIS_WeaponPack"}; }; }; class CfgModels { class default {}; class Head: default { sections[] = { "osobnost", "brejle" }; }; class Man: default { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh", "svetlo" }; sectionsInherit=Head; }; class cm : Man{}; class Army : Man {}; class Enemy : Army{}; class Weapon: default {}; class M16: Weapon {}; class M16S1 : M16 {}; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierWB : Soldier {}; class Army : SoldierWB { vehicleClass =$STR_VC_INFANTRY; displayName=$STR_DN_SAF_SOLDIER; model="\Men\army"; picture="\ranks\LCP.paa"; //rank weapons[]={"M16S1", "Put","Throw"}; hiddenSelections[]={"medic", "svetlo"}; wounds[] ={ \men\img\face1.paa, \men\img\faceD.paa, //helmet \Men\w_helma_front,\Men\w_helma_front_d, \Men\w_helma_side2,\Men\w_helma_side2_d, \Men\w_helma_vnitrek,\Men\w_helma_vnitrek_d, //body \Men\w_hrud_p,\Men\w_hrud_p_d, \Men\w_zadaruce_z,\Men\w_zadaruce_z_d, //arm side \Men\w_ruka_bok_l,\Men\w_ruka_bok_l_d, \Men\w_ruka_bok_p,\Men\w_ruka_bok_p_d, //shoulder \Men\w_ramena,\Men\w_ramena_d, //leg \Men\w_nohy_bok_l.pac,\Men\w_nohy_bok_l_d.pac, \Men\w_nohy_bok_p.pac,\Men\w_nohy_bok_p_d.pac, \Men\w_nohy_p,\Men\w_nohy_p_d, \Men\w_nohy_z,\Men\w_nohy_z_d}; magazines[]= { M16Mag, M16Mag, M16Mag, M16Mag, M16Mag, M16Mag, HandGrenade, HandGrenade }; }; class CfgFaces { class SGface1 { name="Reuben"; texture="\men\img\face1.paa"; east=1; west=1; }; class SGface2 { name="Jayson"; texture="\men\img\face2.paa"; east=1; west=1; }; class SGface3 { name="Sam"; texture="\men\img\face3.paa"; east=1; west=1; }; class SGface4 { name="Marc"; texture="\men\img\face4.paa"; east=1; west=1; }; class SGface5 { name="Lester"; texture="\men\img\face5.paa"; east=0; west=1; }; class SGface6 { name="Robert"; texture="\men\img\face6.paa"; east=0; west=1; }; class SGface7 { name="Gary"; texture="\men\img\face7.paa"; east=0; west=1; }; class SGface8 { name="Hong"; texture="\men\img\face8.paa"; east=0; west=1; }; };
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is there anyway to solve it without doing these settings? i dun mind doing the modeling again. i jus wanna have the feel of the jungle look.
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hi did anyone having problem importing from RTM to maya??? My blocks get broken up but the bones is still intact! btw shadows u need to put them in the correct directory in maya. if u not sure i will get some information from my animation team.
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does the view geometry affect the flickering? my PC is running P4 with radeon 9600 graphic card. and also the trees that i built doesnt seems to be dense enough. eg. some time it jus appear like about 50m away then when i go nearer it disappear until i move even nearer it appear again. it a bit lag somemore not smooth. unlike the official the forest is perfect... i have 4 LOD for all different type of trees. jus that the value r all different. the values are 1,2,6,11 (a tree) 2,6,12,40(forest) im using PBOTools.
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How do i set my females walk like a normal woman or civilian in the game??? They all walk like a soldier.. yuck!
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thanks man u are all great!
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where does the woman class came from? I cant find it....
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Hi there is there a way to set random faces everytime u insert a soldier using the same p3d model? John
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i cant find the part where the female animation are.... where do they place?
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may i know where can I get the female model which can be opened using oxygen? i needa make a customise female model out based on the model. thanks!