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mfcti

BI Developer
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About mfcti

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    BI Developer

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  1. mfcti

    Warfare questions

    All the strings, pictures, etc. for Warfare are in the warfare.pbo that is part of the 1.14 patch.
  2. mfcti

    ArmA Warfare 1.1

    Thanks for all the feedback everyone. This is really useful and I can see I will be busy. From a scripting POV it should be possible. For example I have seen scripts that detect the killer when a victim is run over by a truck. True, but then war is not very sportsmanlike and an A10 is an expensive missile.
  3. mfcti

    Mfcti new version!

    The new addon for 1.1 is not dependent on the old 1.0 addon nor does it replace it. You will need mfcti1.1.pbo for 1.1 missions and mfcti1.0.pbo for 1.0 missions. There is an AI respawn bug that I will be releasing a fix for. To the best of my knowledge this problem will not occur on a dedicated server but if you find otherwise please let me know.
  4. mfcti

    Mf conquer the island

    The beta is finally over. I have released v1.0 and posted the addon information in the ADDONS & MODS: COMPLETE section.
  5. MFCTI v1.0 is finally complete. This addon modifies most of the armed vehicles in the game. The weapons and loadouts have been changed to be more realistic. Transport helicopters and ammo trucks now have equipment available for troops. Four new vehicles have been added: M60A3, M1, T-72A, and T-80B. This addon can be used alone or with the MFCTI 1.0 missions. The entire package changes OFP: Resistance into a real-time strategy with enhanced interfaces and AI. You can download the latest version, manuals, and source at: http://mfcti.sourceforge.net
  6. mfcti

    Mf conquer the island

    No firm date is set but if things go as I hope it could be within the week.
  7. mfcti

    Mf conquer the island

    Oh, all right. I'll list some of the new features to be expected in the next release...;) -Added command options to the Team Camera. -Added online help system to the Options Menu. -Added ability to select respawn location on Options Menu to Mobile HQ or nearest field hospital. -If the player is serving the game AIs will respawn at player's respawn choice. -Added troop weapons & ammo to ammo trucks, UH-60MGs, CH-47Ds, & Mi17s for the addons version. -Improved Mobile HQ electronics for the addons version. -Added radar capability to stationary guns to increase effectiveness against aircraft. -Added event-driven bounty system. Only the player/team that makes a vehicle kill gets the bounty. -Added ability to set a waypoint with an alt-click on the map. -Added ability to set a waypoint & move current team to it with a shift-click on the map. -Added command menu options to the radio. -Made the M60 and T72 available at a heavy factory without an upgrade. -Modified addon with more realistic vehicle loadouts and these new vehicles: M60A3, M1, T-72A, and T-80B. -Added civilian traffic between towns. -Added Mi17 Transport which replaces the 14 rocket Mi17. -The Mi17 now has the full loadout. -Added an undo option to the build menu for base buildings but not defense structures. -Reduced many heavy vehicle costs slightly. -Increased AI update delays to reduce server load. -Increased unoccupied town values from 20% to 25%. -Increased bounty from 10% to 15%. -Changed increased income option from +50% to +100%. -Added teams Golf and Hotel. -Added option menu. -Added building queue. -Added optional random music. -Added ability for players to transfer funds to each other. Oops, some of that wasn't for the 'User Mission'... Ah well, check out the site for the latest.
  8. mfcti

    Mf conquer the island

    Quite a bit has happened actually. The current new features and bug fixes would easily fill a page. Unfortunately most of the latest changes have been to the addon and not the mission so I guess we're in the wrong area to talk about that...;) The good news is that there is now a place to find out the latest details, download, and discuss the mod. Try visiting: http://mfcti.sourceforge.net
  9. mfcti

    Mf conquer the island

    Hmm, I was gone a few days but will make my point now. This mod doesn't use other people's addons. It IS an addon (MFCTI.pbo). It adds the following to the game that can't be done with a mission: 14 new building classes (but no new graphics yet). 2 vehicles (Mobile HQs, they look like BMP-2/M2A2s but are their own class with different stats). Ability for AIs to attack base buildings like hostile vehicles. New icons for the map. Furthermore, there are plans to add new types of fortifications with custom models. When this happens is this just going to be moved back to Addons or will it still be considered a mission? There is a watered down public server version which is just a mission file. Perhaps that should be in User Missions but the normal version of this mod should really be in Addons.
  10. mfcti

    Mf conquer the island

    Actually I've had a special version that uses about a dozen different addons including vehicles and guns for a long time...;) CTI has been designed to easily allow custom addons. When the non-beta is finished I intend to release a version of this as well and encourage user modifications. If anyone has requests for their favorite weapon/vehicle addons let me know. Keep in mind that the east and west should remain balanced in power.
  11. mfcti

    Mf conquer the island

    Actually I've had a special version that uses about a dozen different addons including vehicles and guns for a long time...;) CTI has been designed to easily allow custom addons. When the non-beta is finished I intend to release a version of this as well and encourage user modifications. If anyone has requests for their favorite weapon/vehicle addons let me know. Keep in mind that the east and west should remain balanced in power.
  12. mfcti

    Mf conquer the island

    Looks like I wasted another night when I should have been sleeping. Here are some of the new features that have been added to what I hope will be the non-beta version: -Player queue allowing players to build multiple items in factories and barracks. -Players can now transfer funds amongst each other. -Option menu where players can view or delete queue entries, set waypoints, etc. Soon to be added: -Option to turn random music on/off. -Units spotted by team leaders are revealed on map to all on same side. -I have duplicated the MHQ lock bug and am looking into it.
  13. mfcti

    Mf conquer the island

    Looks like I wasted another night when I should have been sleeping. Here are some of the new features that have been added to what I hope will be the non-beta version: -Player queue allowing players to build multiple items in factories and barracks. -Players can now transfer funds amongst each other. -Option menu where players can view or delete queue entries, set waypoints, etc. Soon to be added: -Option to turn random music on/off. -Units spotted by team leaders are revealed on map to all on same side. -I have duplicated the MHQ lock bug and am looking into it.
  14. mfcti

    Mf conquer the island

    The new version has just been released (v0.99). There are a lot less bugs and many new small features. At this point I am now working on the non-beta version and plan on releasing it on Nogova. After that I'll release a map pack. If anyone wants to put the latest on their site email me and I'll send you a copy.
  15. mfcti

    Mf conquer the island

    The new version has just been released (v0.99). There are a lot less bugs and many new small features. At this point I am now working on the non-beta version and plan on releasing it on Nogova. After that I'll release a map pack. If anyone wants to put the latest on their site email me and I'll send you a copy.
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