marc0523
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Posts posted by marc0523
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My two cents.
Stop the "Cheating" - You take an island and instantly there are a load of weapon hard points, how were these magically built? When the enemy carrier turns up at your island he doesn't need to take the island like you do but just takes it after a while as long as you don't turn up.
Build up defence on the islands over time - When you first take an island it should have no defences, it should then start building defences just as slowly as you could for your carrier, if you have owned an island for ages it would have all the defences and a full compliment of vehicles to defend against attacks. Defence island could have a second AI (for storyline purposes) which would double the number of vehicles the island can control.
Marine droids - Have your carrier build droids and store up to, say, 100 droids on board, they are pretty easy to kill so I don't think this number is too high, though it could be changed, you can then use them to attack the enemy island (using a similar method to sending the Spy UAV) or have them defend your carrier by deploying on the deck and shooting the enemy. When a droid is destroyed your carrier would build another one every 30 seconds or so (time can be changed, just as the amount of droifs) until you are back at your full compliment. Direct control would be nice but I don't think it is necessary.
Ammunition - The carrier should make ammunition for all your weapons with a max amount for each type, a long battle to take an island could mean you run out of some types of ammunition and have to revert to older weapons, for example running out of missiles for your aircraft you would have to use rockets instead. this is more about making the game feel real.
Smaller ships - Some small boats which would guard your carrier, maybe with just 1 gun on the front, they would keep a formation around your carrier to better protect it, they would not need to be directly controllable but maybe the gun could be selectable in the same manner as the guns on the carrier are (with the mouse scroll wheel). These could be made only on the island with a ship yard (Vulcan I think and 1 other).
Change production method to min/max instead - Change the production so that you only produce equipment until there is a certain amount in the store, if you use it (for example refuel your carrier) your island will start building more until you are back at your chosen level. For example you have a min/max of 100 for carrier fuel, you island are not producing anything because you have 100 fuel in your store, you then refuel your carrier (using say 18 fuel) and your islands will start to produce fuel until your stores are back at 100 fuel.
Faster helicopter barque - Have a helicopter which flies to your carrier and back but only holds a smaller amount of cargo, it can land on the helipad at the back of the carrier, this would compliment rather replace the sub barque. This could be an upgrade, maybe through the upgrade method other people have mentioned?
More upgrades to the carrier - How about adding shields to your carrier's weapons, giving the carrier more weapon choices, missiles instead of flak guns?
Allow Target spotting if FPS Mode - Allow you to control a droid and target enemy vehicles for your Walrus and carrier indirect fire weapons (Grenade Howitzer etc). You could change to laser point then "fire", at this point your vehicles and carrier would all shoot 1 shot, you could then "fire" again at the next spot to blow up enemy defences or large groups of vehicles. If the droid dies you will need to use another one from your carrier (as mentioned above)
Bad Weather - Have the weather in the game become so bad that you cannot undock your vehicles and your carrier is reeling about in big waves, this could be a random event to add some colour to the game which would need to be waited out before you could attack the island.
Quieter "Predator" noise - when you fly across some trees you hear the clicking of Predator (or maybe a wood pecker), this seems way to loud for you to be able to hear from an aircraft flying over.
For me the most important thing though it to stop the cheating in the game, I hate it how the AI doesn't need to work through the same issues as me to take an island.
I would love some of these ideas (and other peoples) to be added to the game, I really hope you make some addons for this game in the future. :D
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Also getting this, the attached file is at the end of the strategy game just after I had defeated the enemy carrier, the explosion animation was about to start and the game crashed.
Crashes lots in Campaign mode as well.
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Set deadzone to 0 and turned smoothing off. I can kill things again. :o
Apologies for rant.
Thank you Bohemia for adding custom to the screen ratio btw
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What the hell are they doing to infantry combat?
My soldier moves his gun around like it's on ice, then it hits the edge of his supposed area of aiming without moving his legs and suddenly the gun is moving through treacle! :mad:
I understand that this is meant to be a more realistic way of moving the gun and I get why it's been attempted but the implementation is shit. Try it at home with a pretend gun, move it to the left, you will find that moving more to the left is not 10 times as hard, it is actually only slightly harder.
Also if you aim to your left or right you can move you legs so that they point forward again while still aiming at your target.
Don't even get me started on that stupid auto aiming crap, where is the option to turn it off? This is not Carrier Command and I don't want the cross hair to jump about the screen second guessing my targets all the time.
Please please please Bohemia bring back the infantry controls from the Alpha, that was the first game since the original Operation Flashpoint where I really enjoyed infantry combat.
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Oh, OK, still a bug I guess. :)
Another one, when playing 21:9 (2560x1080) ratio the force field effect doesn't work on Vulcan, the first person guns don't work either but I haven't taken a pic of that yet.
https://dl.dropboxusercontent.com/u/5141423/2013-06-20_00003.jpg (301 kB)
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I told a manta to attack a target then immediately took over (I was only using the command as a rudimentary satnav to help me hit the right thing)
The Blue arrow stuck on top of the target and slowly hid as the manta moved closer.
Never had it before and hard to replicate but a bug non the less.
The below image you can just see the blue arrow.
https://dl.dropboxusercontent.com/u/5141423/2013-06-18_00005.jpg (387 kB)
This image you can see I have moved to the right as well as forward and the arrow is gone.
https://dl.dropboxusercontent.com/u/5141423/2013-06-18_00006.jpg (501 kB)
Weird one!
I also get the really dark/light bug and a few others I haven't mentioned.
---------- Post added at 14:28 ---------- Previous post was at 14:25 ----------
How do I bloody get the pics to embed into the post instead of being links?
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Thanks for trying.
Making the file read only didn't fix the problem but did mean I don't have to change the config file every time.
I'll contact Support directly I think, they should be able to work something out.
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Resolution in the config is set to native resolution of the screen, refresh at 60hz.
Problem was around before I had two screens.
Resolution in game once I am back on full screen mode is native (1680*1050) only at 75hz
Once I quit, the ArmA config has changed refresh to 75hz.
If I change refresh on config the next time I need to ALT-ENTER to get the game back the refresh goes to 75 again.
CTR-ALT-DEL ALT-TAB etc etc don't sort out the original problem which is the game "hides". It is still running but the game is no longer visible and you are back at the desktop. You can hear the sounds and shoot etc but you can see you desktop, if you ALT-TAB you come back to the desk top, if you click on the game or choose "Switch To" in Task Manager then the game sounds come back, the keyboard and mouse control the game, but you still only see your desktop.
ALT-ENTER is the only way I know of fixing the problem without quitting.
Czech Republic is downloading now, once it is done I will play and take a photo of the screen when it becomes all blurred and broken from the wrong refresh rate.
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The blockyness is not from the resolution of the game, this can be changed as well :)
The refresh rate for most (maybe all?) LCDs is 60hz
A computer spec would have been a good idea wouldn't it :)
I5 Second Generation CPU (can't remember speed but it reaches 4.6ghz at 100% usage)
Maximus Iv Extreme Motherboard
XFX GTX26
Creative X-Fi Titanium
8GB RAM
Two screens, both 1680x1050@60hz
Main Screen is HP L2045w
Secondary screen is IIyama, not sure of the model.
Windows 7
OS & game on C Drive, data of D Drive (RAIDed)
User information (including app data folders etc) on D Drive through Reg hack.
DXDiag Information
------------------
System Information
------------------
Time of this report: 1/1/2013, 17:35:00
Machine name: SCAN-NINJA
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 09/18/12 16:55:56 Ver: 35.10
Processor: Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 8192MB RAM
Available OS Memory: 8090MB RAM
Page File: 3414MB used, 12761MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_23911682&REV_A1
Display Memory: 4070 MB
Dedicated Memory: 871 MB
Shared Memory: 3199 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: HP L2045w Wide LCD Monitor
Monitor Model: HP L2045w
Monitor Id: HWP2695
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1070 (English)
Driver Version: 9.18.13.1070
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/3/2012 15:47:14, 18045968 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46A2-11CF-1C71-9C031CC2C435}
Vendor ID: 0x10DE
Device ID: 0x05E2
SubSys ID: 0x23911682
Revision ID: 0x00A1
Driver Strong Name: oem65.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section002:9.18.13.1070:pci\ven_10de&dev_05e2
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_23911682&REV_A1
Display Memory: 4070 MB
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Shared Memory: 3199 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PL2202W
Monitor Id: IVM5603
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: HD15
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Driver File Version: 9.18.0013.1070 (English)
Driver Version: 9.18.13.1070
DDI Version: 10
Driver Model: WDDM 1.1
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WHQL Logo'd: n/a
WHQL Date Stamp: n/a
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{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_03
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/7/2010 13:16:24, 697816 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
Description: SPDIF Out (Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_03
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/7/2010 13:16:24, 697816 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
---------------------
Sound Capture Devices
---------------------
Description: Digital-In (Creative SB X-Fi)
Default Sound Capture: Yes
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 13:16:24, 697816 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
Description: "What U Hear" (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 13:16:24, 697816 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC525
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC525
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC525
FF Driver: n/a
Device Name: Dell USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2010
FF Driver: n/a
Device Name: Dell USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2010
FF Driver: n/a
Device Name: Dell USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2010
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
| |
| +-+ Generic USB Hub
| | | Vendor/Product ID: 0x2109, 0x3431
| | | Location: Port_#0004.Hub_#0003
| | | Matching Device ID: usb\class_09
| | | Service: usbhub
| | |
| +-+ Generic USB Hub
| | | Vendor/Product ID: 0x413C, 0x1003
| | | Location: Port_#0006.Hub_#0003
| | | Matching Device ID: usb\class_09
| | | Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x413C, 0x2010
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Logitech HID-compliant Cordless Mouse
| Vendor/Product ID: 0x046D, 0xC525
| Matching Device ID: hid\vid_046d&pid_c525&mi_00
| Upper Filters: LMouFilt
| Lower Filters: LHidFilt
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 95.9 GB
Total Space: 228.9 GB
File System: NTFS
Model: OCZ-VERTEX3
Drive: D:
Free Space: 547.4 GB
Total Space: 1907.7 GB
File System: NTFS
Model: RA-1_Data
Drive: E:
Model: PIONEER DVD-RW DVR-216D SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
--------------
System Devices
--------------
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 7 - 1C1C
Device ID: PCI\VEN_8086&DEV_1C1C&SUBSYS_844D1043&REV_B5\3&11583659&0&E6
Driver: n/a
Name: Intel® HD Graphics 3000
Device ID: PCI\VEN_8086&DEV_0112&SUBSYS_844D1043&REV_09\3&11583659&0&10
Driver: n/a
Name: NVIDIA GeForce GTX 260
Device ID: PCI\VEN_10DE&DEV_05E2&SUBSYS_23911682&REV_A1\4&80E7924&0&0008
Driver: n/a
Name: Intel® Desktop/Workstation/Server Express Chipset SATA RAID Controller
Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_844D1043&REV_05\3&11583659&0&FA
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18
Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_844D1043&REV_B5\3&11583659&0&E4
Driver: n/a
Name: Xeon E3-1200/2nd Generation Intel® Core Processor Family PCI Express Root Port - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_844D1043&REV_09\3&11583659&0&08
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&158E88BA&0&4800E0
Driver: n/a
Name: Intel® Z68 Express Chipset Family LPC Interface Controller - 1C44
Device ID: PCI\VEN_8086&DEV_1C44&SUBSYS_844D1043&REV_05\3&11583659&0&F8
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16
Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_844D1043&REV_B5\3&11583659&0&E3
Driver: n/a
Name: 2nd Generation Intel® Core Processor Family DRAM Controller - 0100
Device ID: PCI\VEN_8086&DEV_0100&SUBSYS_844D1043&REV_09\3&11583659&0&00
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&158E88BA&0&3800E0
Driver: n/a
Name: Intel® Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_844D1043&REV_04\3&11583659&0&B0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
Device ID: PCI\VEN_8086&DEV_1C14&SUBSYS_844D1043&REV_B5\3&11583659&0&E2
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&158E88BA&0&2800E0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_844D1043&REV_05\3&11583659&0&D0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_844D1043&REV_B5\3&11583659&0&E1
Driver: n/a
Name: Marvell 91xx SATA 6G Controller
Device ID: PCI\VEN_1B4B&DEV_9182&SUBSYS_84931043&REV_11\4&108ABD8A&0&00E4
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&158E88BA&0&0000E0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_844D1043&REV_05\3&11583659&0&E8
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_844D1043&REV_B5\3&11583659&0&E0
Driver: n/a
Name: JMicron JMB36X Controller
Device ID: PCI\VEN_197B&DEV_2362&SUBSYS_84601043&REV_10\4&20221DEA&0&00E3
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\4&1B89D1F&0&00E0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_844D1043&REV_05\3&11583659&0&FB
Driver: n/a
Name: Intel® 82583V Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_150C&SUBSYS_84571043&REV_00\4&3480BE95&0&00E6
Driver: n/a
Name: Creative SB X-Fi
Device ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_03\6&61DD763&0&000000E0
Driver: n/a
Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_84131043&REV_04\4&DDEC341&0&00E1
Driver: n/a
Name: Intel® 82579V Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_1503&SUBSYS_849C1043&REV_05\3&11583659&0&C8
Driver: n/a
Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_84131043&REV_04\4&1D7623A1&0&00E2
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0005.0000
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.01.0004.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
BPM Metadata,0x001fffff,1,1,MetaBPMu.ax,2.00.0002.0000
Creative Recording Wav_Asio Filter,0x00400000,0,1,AudioRec.ax,1.00.0002.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.03.0009.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Creative Normalize,0x00200000,1,1,AudNrm.ax,1.00.0001.0000
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
PCM to EXT,0x00200000,0,0,Pcm2Ext.ax,6.00.0002.0000
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0012.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
Creative AC3 Source Filter,0x00400000,0,1,AC3Srcu.ax,3.02.0001.0000
Creative PCM Raw Writer,0x00200000,1,0,RawWritu.ax,1.00.0000.0000
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0008.0000
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Audio Progress Filter,0x001fffff,1,1,AudProg.ax,1.00.0002.0000
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0008.0000
Creative Audio Gain Filter,0x00200000,1,1,AudGain.ax,1.00.0000.0000
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
Creative Flac Source Filter,0x00400000,0,1,FlacSrcu.ax,1.00.0002.0000
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
Creative MLP Source Filter,0x00400000,0,1,MlpSrcu.ax,3.01.0000.0000
Creative File Reader Filter,0x00400000,0,1,FilReadu.ax,1.00.0005.0000
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
SVM Metadata,0x001fffff,1,1,MetaSVMu.ax,2.00.0002.0000
Creative EQ,0x00200000,1,1,AudioEQ.ax,1.00.0001.0000
CT HPVirtualizer filter,0x00100000,1,1,Virtual.ax,1.00.0000.0000
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0013.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
Peak Filter,0x001fffff,1,1,AudPeak.ax,1.00.0002.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
Creative Ogg Source Filter,0x00400000,0,1,OggSrcu.ax,1.00.0001.0000
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
Creative NVF Filter,0x00400000,0,1,NvfSrcu.ax,3.01.0001.0000
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0007.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,5.00.0001.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.01.0001.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0003.0000
Creative LiveRecording Filter SxS,0x00400000,0,1,LiveRecu.ax,5.00.0001.0000
Creative Internet Source Filter,0x00400000,0,1,InetSrcu.ax,1.00.0000.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
Audio Capture Sources:
Digital-In (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7601.17514
"What U Hear" (Creative SB X-Fi,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
SB X-Fi Synth A [0001],0x00200000,1,0,quartz.dll,6.06.7601.17713
SB X-Fi Synth B [0001],0x00200000,1,0,quartz.dll,6.06.7601.17713
WDM Streaming Capture Devices:
Digital-In,0x00000000,0,0,,
Microphone FP,0x00000000,0,0,,
Line-In,0x00000000,0,0,,
,0x00000000,0,0,,
SB X-Fi Audio [0001],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB Live!2K Audio [0001],0x00000000,0,0,,
WDM Streaming Rendering Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
SB X-Fi SpdifOut [0001],0x00000000,0,0,,
SB X-Fi Synth A [0001],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB X-Fi Synth B [0001],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB X-Fi Audio [0001],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: SPDIF Out (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.17713
SPDIF Out (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.17713
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Any help is appreciated :D
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My LCD monitor is native @ 60
Windows runs at 60.
The graphics look blocky, the LCD display can't cope with a refresh rate over 60hz
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My game randomly minimises to the desktop but with the game still running.
The only way to sort this out is to ALT-ENTER out of the game to make it run in windowed mode, then do the same to bring it back to full screen mode.
The problem is that when it is full screen mode the refresh rate has changed from 60hz to 75hz, this wrecks the graphics.
Is there any way to remove the option of having a refresh rate over 60hz?
Changing the config files doesn't work as it changes them back to the higher rate.
Any help is greatly appreciated :pray:
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There is a warfare version of this out using a modified Warfare BE but it is very out of date and doesn't work brilliantly. :)
Can anyone make a new version using all the Invasion 44 equipment but in a warfare game mode?
If not are there any instructions online to help me modify Warfare BE to use Invasion 44 equipment?
I have not modified a ArmA map before but I would be willing to give it a try.
Thanks for any replies. :D
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Maybe for the next DLC, maybe just as a mission that someone more brainy than me could make.
You would start as either side, with one village (your own village) under your control, then, with a storyline, you take over more and more areas to finally control the whole island.
The story would be built into cut scenes and scripted missions, similar to the OFP addon where you worked for the resistance, though I cant remember its name right now you would not do only scripted missions, just some to move the storyline along.
Rather than just using money to buy equipment, you would get weapons and men from each area you controlled. As you took over more villages and cities you would have a bigger "pool" of soldiers to fight with, not just for you but for the AI teams as well. If someone died in your team then they would be replaced from your pool of soldiers, not an infinite number like it is normally in warfare.
Basic weapons would come from taking over villages (AKs etc) but for more advanced weapons you would have to buy them from arms dealers, this would make expensive weapons highly prised at the beginning of the game and would make an obvious advancement tree through the game.
Everything above is relatively simple to add to the game and just needs someone with more skills than me to complete.
One area that might be harder is how to cope with the main player dying. :(
How about your team to all be playable though team switching so when you die you can take over one of them instead, you cant reinforce your team unless you are back at your base where you could get more soldiers and weapons from your pool of available resources, I don't know if this is possible with the game engine though. :confused:
Any thoughts?
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This is as much at all the WWII mods as much as youres
When using all the WWII weapons and soldiers that exist i've often found that i have the wrong type of MP40 and so i cant pick up ammo on the ground because that soldier is from a different mod, i was wondering whether there is any plan to make a J.A.M type deal for WWII weapons, it would be easy to add to J.A.M. or maybe make a WWII specific version.
Cant wait to get my hands on the rocket rack BTW, its looking good.
Marc
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Thanks someof these sights are great, hopefully you'll see some addons by me soon...
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my 49 cents
The only un-mentioned bug i found is that there is a white, untextured bar in the left (possible the right as well) door frame, the part which becomes hidden as you close the door.
Also the switch MFD doesnt appear to do anything, has this feature not been implimentad yet.
One more, the missiles, are they supposed to be both AA and AG as i took out a BAS chinook with one and an apache, pretty leathel, much better than the ones on the comanche
As for magezines, i would like to see some "adult" reading for those in the cargo spaces, it would make the trip more interesting.
an idea i have had which would be cool, i dont know if it would be realistic though would be to have things other than people in the cargo, for example you could make it so that the missiles could be reloaded from extras stored in the cargo, similer to the MI-2.
Yu could also have weapons and equipment stored in them, that would be pretty cool, if you crashed landed you could go to the back and bring out a rocket launcher
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First off, great addon, cant wait to get a new GFX card so i can try this out a bit more
I found a few bugs when playing with the open topped one with the 249SAW
The wheels dont pop, by pop i mean as good as OFP does at popping tyres
The steering wheel doesnt turn when you turn the wheels
The tyre marks are slightly larger than where the actual wheels are
Also the AI had real problems keeping to the roads with these, may have been that i added them through <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveincargo maybe
Overall a great addon, i love the cargo vehicle
A great addon for the next release would be an ammo vehicle with some extra rounds and maybe a medic version as well
Marc
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Ok, so heres my idea
Could you make a grenade type weapon, one that doesnt need a launcher, then make it 3 grenades big so that you can only hold one, and then change it animation to be that of the original LAW. if this could be done it would make single shot rockets possible and would make it possible to have scuba gear and a rocket at the same time.
I dont know enough about addons to know if this idea has been looked into but if it could be done it should be easy to script seeing as no models or animations need to be done.
Marc
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My two cents
Firstly great fun and a brilliant addon, one of the most enjoyable addons I've seen in ages
Bugs I’ve noticed are only that I could hitch two packs to one truck.
Also not so much a a bug as a request would be if it was possible to modify the script so that when you went on none-flat road the pak would bend with the road, at the moment it stays flat.
Another nice feature would be a script which makes the commander of the pak able to twist it after its been unloaded, even if he can’t move it he should be able to twist it slightly
Great addon BTW
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D
I feel more and more embarrassed about being english as time goes on (the iraqi thing didn't help that much and the sun / news of the world are other reasons) that i feel i should do something to get my country back into a state of mind where we are not all destroying ourselves, sadly that will not happen for some time.
I voted D because im lazy and i cant be bothered to in-force my opinions on people who don't want them, i believe what i believe and u believe what u believe, lets talk about it but not make war over it.
P.S.
I also work for a massive company where i am nothing but a drone, as i write this i can see the sun go down from the windows no where near me as the strip lighting and the air-conditioning in this open plan office give me a migraine.
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I just finnished playing with this and... WOW
The plane looks amazing and the eject seat works great, i cant manage to slow down or use the VTOL to very well but i am still enjoying playing with it, the alomitor (height thingy) sometimes goes to -11 when youre abut 3 metres above sea level but thats probably the way u built the VTOL.
Out of interest how do u slow down and start usign the VTOL?
I can if im already stopped but if im moving i cant slow it down properly
When this does come out as non-beta its gonna need more of a manual than the Chinook from BAS needed
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On my old machine (before i broke it) i could get about 480MB of addons before i got the error "Can not memory map re\addons\0.pbo"
I had an athlon 1.2, 512MB ram and a 128MB Ti4400
There is a program which manages youre addons, Tales of War may have made it, or DKM. Â this tells u if you are over the limit and lets you disable addons Â
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A couple of things about the campaign
First of all, very good fun, I am enjoying it a lot.
Now, I’ve only come across two bugs so far, firstly, the first mission by the airport, I was in the water waiting for the boat to pick us up when the mission ended, however through the end outro I drowned, now, when I start the next mission I start dead!
Next thing, every mission starts off saying missing add-on bas_weapons, I press ok, the screen whites out and after that it all seems to be fine, I have got the weapons installed correctly and I haven’t noticed anything missing in game.
Also, just out of interest, where did the AK74-HD come from, has that always been in OFP and I've just never seen it before?
[SP]Dynamic Universal War System (DUWS alpha0.1)
in ARMA 3 - USER MISSIONS
Posted
Brilliant mod, my favourite game by far (wanted this for so long)
Can't wait for other armies to be added (hint hint :D )
Another transport bug for you.
https://dl.dropboxusercontent.com/u/5141423/2013-11-20_00010.jpg (655 kB)
In the above pic my chopper got shot at before it landed, it used flares and decided to hang around in the air.
Later in the game I ordered a boat taxi, got in and got the message in the picture when I tried to give it a destination.
Below is the save file, it will take a while to upload as it's 10MB
https://dl.dropboxusercontent.com/u/5141423/ArmA.zip
Hope this helps.