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metto

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About metto

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  1. metto

    Did some one say

    I haven't noticed any your made standing-shooting animations, so I would like to give you mine (my first and only static anim, some problems with the left hand, but otherwise pretty fine. Lacks transition anims.) Anyone is free to modify / improve this, and I wish that this will help. Picture ingame The RTM-file
  2. I just downloaded the newest version of OFPAnim, and created a standing-and-shooting-animation. But I need to know how to get it ingame (config and propably something else needed). Also, if possible, I'd like it to replace the standard animation. The forums I looked were german and I don't speak german very well.
  3. metto

    Scopes

    Also one thing, which made sniping in OFP unrealitically easy, is that when you have a zoom of for example 4x, the scope should wave 4x more, and moving the sight should be 4x faster. I personally never use high zoom(in real life), because the sights movements would be irritatingly fast.
  4. metto

    Interface discussion

    Why would we need jumping? The result would be that players would begin jumping like in CS, which is unrealistic. Climbing would be better idea.
  5. metto

    Animations

    I have a great idea about this: When you move your mouse in the central area of the screen, the soldier rotates his weapon, but when you move the mouse close to an edge, there comes a turning animation, and you can't fire. The closer to the edge the mouse is, the faster you turn.
  6. metto

    Ai thread

    There's a good command in original OFP: Take Cover. When ordered, soldiers go behind trees and bushes and really use the environment as cover. But they don't move : In OFP2 they could stay (about) in formation when you move, but move from cover to cover. Also when suppressed enemy could Take Cover. Is there anyway in original OFP to use that command in script (1-8 Take Cover)?
  7. metto

    Interface discussion

    wrong topic, sorry...
  8. metto

    Ai thread

    AI doesn't shoot turned out tank crews, this should be fixed.
  9. Armored combat must be improved, especially penetration: Tanks should have weak rear armors and maybe some other weak spots (for example: You can't take an M60 out from the front almost ever with BMP's 75mm gun, but when you shoot the rear, M60 is destroyed), and AI should also know them. Driving is also a problem, but I think that combat would need better penetration more than improved engines.
  10. metto

    Mission ideas

    This would be very important in OFP2. We must have frontlines. Every town should be manned (doesn't lag if the engine creates soldiers in the village only after you are close, and deletes, when you are far). I hate in original game, you have the mission to seize a town. You don't go there, instead you look around the island: All other towns are empty and you can even visit Guba's house without anyone disturbing you.
  11. metto

    Game physics

    This is easy to do, and shouldn't take much CPU capacity: When you(or somebody else) are hit in original OFP, you just hear you scream and see blood, but in reality, there should a short schock effect, when you are unable to aim or fire. It's not cool, when an enemy doesn't even note that he's been hit, before his dead.
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