macguba
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Everything posted by macguba
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I'm trying to play ArmA for the first time (yes I know I'm a bit behind) and am having trouble patching up to the current version. 1.05 worked fine, but when I try and do 1.08 it starts to work and then stops with a Windows error message in a wee pop up box:- BISPatch has stopped working blah blah The problem occurs some time after the "Checking file Addons\Anims.pbo" message appears. The game appears to work at 1.05 although I haven't attempted to go beyond the main menu screen. Have tried patch files from two different mirrors so I don't think it's a corrupt download. Any ideas?
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OFPEC is down temporarily. We're not sure why, but we're looking into it and will post news here. Apologies for the inconvenience.
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CreateIndexBuffer failed (8876017c) Problem
macguba replied to Gremlin0790's topic in ARMA - TROUBLESHOOTING
I am also suffering from this CTD and createindexbuffer failed error. This is the best thread I can find on this issue and Suma has made a helpful suggestion in the first reply. However, I have not the faintest clue how to implement it. I know it varies from motherboard to motherboard, and no doubt graphics card to graphics card, but would somebody be kind enough to point me in the right direction? I daresay I might be able to change my AGP Aperture if knew how to edit my BIOS. Many thanks. -
AI shooting at empty vehicles?
macguba replied to Kilo Zulu's topic in OFP : MISSION EDITING & SCRIPTING
Yes please do post yours scripts at ofpec. -
I don't know about MP, but in SP its even easier than that. Create markers and Group them to the group leader. The group will appear randomly either where it is placed or at one of the marker positions.
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Post on OFPEC, sometimes somebody is able to dig things out from somewhere.
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Campaigns editing questions
macguba replied to cobra5000's topic in OFP : MISSION EDITING & SCRIPTING
1. Please explain more. You'll probably need to learn camera scripting 2. setRadioMsg For example, in a trigger: Condition: x and not y On Activation: 1 setRadioMsg "your text" -
I need a trigger to detect a player aircraft?
macguba replied to Kilo Zulu's topic in OFP : MISSION EDITING & SCRIPTING
I think so, yes, although I can't remember if its "AIR". You'll find it buried in the comref somewhere. -
Rotating Camera Script...
macguba replied to BLSmith2112's topic in OFP : MISSION EDITING & SCRIPTING
Victor, the problem is that you do not yet know enough about scripting generally to understand snYpir's excellent tutorial. Â Â OFPEC used to have an wonderful system of tutes, but due to multiple simultaneous hardware failures we lost the lot. Â Much of it has been recovered, and more is recoverable yet, but we're not where we were. Â Some of the tutes exist elsewhere in the community. See if you can find Johan Gustafsson's scripting tute snYpir's friendly intro to code snippets Once you've done that, see if you can find messiah's camera.sqs tute which will save you a LOT of work. My Beginner's Guide to Mission Editing has a good list of suggested tutes with reading order. Recommend also my Tutorial Mission, both are on the Editors Depot resources board at OFPEC. Â Take it to pieces and you'll find working examples of simple scripts which will help you understand. Â Also, read through the whole of the comref very quickly, don't stop to understand everything, just get a feel for what's there and how it all works. Â What you are trying to do is not difficult, but as you have observed you have to get everything in the right order. Â Â snYpir's camera tute is not perfect, but it is pretty good: it's how I learned to camera script. -
Check if mine is deactivated
macguba replied to Commando84's topic in OFP : MISSION EDITING & SCRIPTING
Mines are horrible objects in OFP. They do not obey most normal commands. I strongly recommend you have nothing to do with them. What you describe should be easy, in fact it is hard. This recent thread at OFPEC will shed some light on the matter. http://www.ofpec.com/index.p....28572.0 -
Similar thread at OFPEC, which might be helpful.
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campaigns like OFP:RESISTANCE campaign
macguba replied to cobra5000's topic in OFP : MISSION EDITING & SCRIPTING
1. Weaponpool commands, such as addWeaponPool. Â Similarly magazine. Â 2. Â All handled in the campaign description.ext. Â There used to be tutes, try OFPEC (both editors depot and the forum resource board.) Â Â BUT! Â Before you start, think carefully about the campaign paths. Â When you have choices and branching, the number of missions very quickly becomes very large. Â Start by deciding how many missions you want your campaign to have (=the number you want to make) and work back from there. Â Â Start by making one decent mission that will stand alone, so that if you don't get to the rest of the campaign you'll still have something worthwhile. If you want to copy aspects of the Resistance campaign, then the best thing to do is un-pbo it and see what BIS did. -
I can't comment on whether ofpec is best or worst. But all the missions there have been reviewed and tested, so you know they work. Since the great crash (simultaneous multiple hardware failures) we've been recovering the better ones first, so we now have the curious situation where most of the 100 or so missions available are above average. You do not need to be logged in to see them, although you do need to be logged in if you want to comment on them or ask questions.
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addWeaponPool / addMagazinePool
macguba replied to Snake Man's topic in OFP : MISSION EDITING & SCRIPTING
There was a discussion about this on OFPEC, oh, a couple of years back. Spend some time with the search function. These commands do not work well between Intro and Mission and Outro. IIRC some work and some don't, and some work but buggy. I'm not an expert on campaigns but I suspect you don't need these commands right at the start - you can just add the weapons and mags in the normal way in description.ext. The discussion mentioned above did, I think, include something about the maximum number. I believe its big enough not to worry about. Don't quote me on an of this, it was all a long time ago, albeit in this galaxy. -
"ticking off" obj to done in briefing book
macguba replied to privatenoob's topic in OFP : MISSION EDITING & SCRIPTING
Yes, absolutely yes. You must make it clear what the player is supposed to do, but you can use Intro, Briefing, sideChat, hints, titletext, radio messages, cutscenes, voiceovers, dialogues ... anything you like. There is an example mission which shows you all the basic stuff here. -
Help with Intro Cutscene and Waypoints?
macguba replied to Wabbit's topic in OFP : MISSION EDITING & SCRIPTING
Alternatively, make the chopper setCaptive true so that the Shilka doesn't shoot at it. Use an invisible target addon as the Shilka target, and use a setPos loop to keep it in the right place relative to the chopper. -
Help with Intro Cutscene and Waypoints?
macguba replied to Wabbit's topic in OFP : MISSION EDITING & SCRIPTING
Nearly, but not quite. In your init.sqs var1=false In the Condition field of the waypoint var1 At the start of the mission the boolean variable var1 is false. When the group arrives there it is still false so the group waits. When the time is right, in your script you have var1=true -
How Can I make a Unit Never Lay Down but shoot?
macguba replied to BLSmith2112's topic in OFP : MISSION EDITING & SCRIPTING
To make the loons stay in the right place you may also find the disableAI command useful. Click the link to the OFPEC online comref and note General Barron's helpful comments. -
Scripting Database in the works?
macguba replied to BLSmith2112's topic in OFP : MISSION EDITING & SCRIPTING
Matt Rochelle is quite right. Â We have recovered many scripts, and many more have been technically recovered but have not yet gone through the cleaning up process to make them postable - they will appear soon. There is a new submission mechanism for new scripts. Â Â Some Editing resources are currently stored on a special forum board. It is all a little confusing at present I know, with scripts split between the forum and the temporary Editors Depot, but we'll get it all sorted out eventually. Â In the meantime at least there are a decent number of scripts (about 80) you can download. The OFPEC forums were totally recovered so any scripting information that was in there before is still there. Â (Unfortunately the attachments were lost.) Â The search function on the new forum is better so its easier to find things. The forums are active and see more traffic than this board. If you have an scripting question, OFPEC is as good a place to post it as any. For simple scripting problems OFPEC's online comref includes many helpful comments and extra examples. This was also recovered from the old site. -
I suppose you could do it with triggers. Create two triggers over each flagpole area, set to repeatedly. Activation box: Â east present Condition: Â this and not WestHere1 On Activation: Â flag1 setflagtexture "\flag\norway.jpg"; EastHere1=true On Deactivation: Â EastHere1=false Activation box: Â west present Condition: Â this and not EastHere1 On Activation: Â Â flag1 setflagtexture "\flag\sweden.jpg"; WestHere1=true On Deactivation: Â WestHere1=false Similarly for the other area with 2s instead of 1s. In your init.sqs EastHere1=false WestHere1=false EastHere2=false WestHere2=false Syntax not guaranteed and I may even have messed up the logic a bit - its been a long day - but hopfully you get the idea. Â Â You'll need to figure out what you want to happen when both sides are present, and neither side present and make triggers accordingly.
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Use the files in this tutorial mission as templates for your own mission. Â Â There are a lot of other tutorials at ofpec that you will find useful, especially Beginner's Guide to mission editing. I'm not an MP expert but IIRC one of the standard respawn options (set in description.ext) respawns you into an AI loon in your group.
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These might help:- Online comref at OFPEC with useful link. Scripting topic eventHandlers, also on online comref. although I suspect you may know about them and the problem is more advanced than that...
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Trigger:- Area: whole map Activation box: Â civilian present Countdown: Â 3 Â Â Â 3 Â Â 3 Type: Â Â End#3 Condition: Â "alive _x" count thislist < 24 On Activation: Â hint "you murdering bastard" Or whatever you want. Â Syntax etc not guaranteed. More about thislist at OFPEC here, in the bit about scripting.
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low light, post this request at OFPEC on the Editing/Scripting Discussion board. There's a good chance that somebody will have it somewhere. We have recovered and published about 150 resources (plus nearly 100 missions) and we probably have at least the same number again in the pipeline.
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BMP not aggressive enough
macguba replied to Tankbuster's topic in OFP : MISSION EDITING & SCRIPTING
Try adding a reveal command when the BMPs get close enough, so that you are sure they know the chopper is there.