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Posts posted by leondus
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thanks
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I've searched and can't find any answers, so here goes..
I'm totally lost :butbut: does OFP mods work with Arma Cold War Assault?
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oops!! sorry mate my bad, totally forgot the golden rule "also do a search" before posting.
Everyone can hit me in the arm once *big smile*
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Has anyone found BTR-60 & BMP-BMD packs on a 3rd party site like filefront?
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oops!! missed your message.
if you still like to see it, shot me a PM and I'll send you the map.
Here is the updated topography map from the online campaign
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Download worked BronzeEagle.
Bet it will not get lost again :)
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Great!! I lost my copy after a HD crash years ago.
backup copy at
http://www.leondus.com/ofp/OFP_ImprovisedExplosiveDevices.zip
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Thanks
@leondus: I will take a look at the DAC code and see if there is a way to include the groups.
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What if someone is using DAC Zones for random contacts?
I'm using CE2 v1.22 and dying to try something new :)
Yes, the enemy squads require the same script to be run. This is so your own squads can report contact with them (and so the scripts can track them with markers). AI and scripted objectives will come later. -
Thanks Zulu, I'll give it a try this weekend :)
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nice work, tried it out and really like it.
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me too.
I've tried to advance weapons and armor from mission #1 to mission #2 etc with no luck.
leondus2000@yahoo.c*m
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I'm working on a 1024x1024 map with no problems so, but do see problems with the place names and trees/bushes showing up huge.
Here is a pic of the map using Topography command
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try using "command -dxlevel 8"
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Oh.. Thanks for the info
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I just tried old (first version?) of the Libyan Soldiers with dma_facetex1.pbo and they ended up like this,
Within the config file I added this
{Init ="_this call (ECP_resources select 40); [_this select 0,0] exec ""\bd_grenadepack\AddNewUnit.sqs""; [_this select 0] exec ""\IRO_libya\scr\arab_faces.sqs""";
fired = " if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}}";
};
};
inside the scr folder, is arab_faces.sqs which reads
[_this select 0] exec "\dma_facetex1\libface.sqs";:(
Anyone help?
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Has anyone ever did a mod that adds a radio and or tv station building to OFP?
Right now, I'm using the f3wx_radiotower set ontop of a building :bored:
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Thanks for the confirmation :)
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I was told that it's okay to delete the bisign and bikey files if I'm not going to play online. Is this true?
Thanks
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here are the sites i have bookmarked
http://ofp.armacenter.pl/index.php?page=addony1
http://ofp.gamepark.cz/index.php?newlang=eng
http://operationflashpoint.filefront.com/
http://www.opflashpoint.org/addons.php
http://www.ofpnam.com/download.php
That's all the site I drop by
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I have both OFP and ARMA, but OFP is still my favorite :bounce3:
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hmm.. maybe one of the forum vets can help.
I've never really had any problems myself with the user campaigns besides missing a needed addon.
Whats are some of the errors/bugs you are getting???
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Spray and pray :)
Thanks guys, now I know
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After 4 years of using JAM, Ive never tried the HD men.
What does the HD mean and what does it do?????
I can't find the doc file that came with JAM3 :rolleyes:
Huaa island by doa-decay
in ADDONS & MODS: COMPLETE
Posted
What type of AFV is Guarding the power plant.?
Map looks great BTW.