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ladie from hell

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Everything posted by ladie from hell

  1. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  2. ladie from hell

    OFP Addon request thread

    @Relliki Thanks for the FAST reply. But when I see the Main page of said model , I get this : I do not get a second mirror link .. But thanks to your posted link above .. I now have it .. Thank you for the Link. LFH
  3. ladie from hell

    OFP Addon request thread

    Hello all I need help ... shhh don't tell the Hamsters.. I am trying to get : ORCS - Zil-131 Pack v1.0 from ofpr.info site and it keeps telling me that I need a user name and password ?? Is this pack no longer available to the public ?? LFH
  4. ladie from hell

    Animation Sliding Doors help please

    yes ...
  5. this is my config of my Air lock model, // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class 40k_Spacehulk3 { units[] = {airlock_2}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All{}; class Static: All{}; class Building: Static{}; class Strategic: Building{}; class Fortress1: Strategic{}; class airlock_2: Fortress1 { vehicleClass = "WH40K - Space Hulk"; scope = 2; cost = 1000; mapSize=6; armor = 5000; nameSound = "Bunker"; icon="\40k_Spacehulk3\miscstructer.jpg"; model = "\40k_Spacehulk3\airlock_2.p3d"; displayName = "airlock 2"; destrType = "DestructBuilding"; }; ///////////////////////////////////////////// animated=1; class Animations { // AirlockDoor animation Class - Slide ( slide-style) door // class door1 { type="rotation"; animPeriod=6; selection="door1"; axis="door1axis"; angle0=0.000000; angle1=-0.1000; }; class door2 { type="rotation"; animPeriod=6; selection="door2"; axis="door2axis"; angle0=0.000000; angle1=0.10000; }; class door3 { type="rotation"; animPeriod=3; selection="door3"; axis="door3axis"; angle0=0.000000; angle1=-0.05000; }; class door4 { type="rotation"; animPeriod=3; selection="door4"; axis="door4axis"; angle0=0.000000; angle1=0.05000; }; // UserActions class class UserActions { class Opendoor1 { displayName="opendoor1"; position="pos_doorswitch1"; radius=2.5; condition="this animationPhase ""door1"" < 0.5; this animationPhase ""door2"" < 0.5"; statement="this animate [""door1"", 1]; this animate [""door2"", 1]"; }; class Opendoor3 { displayName="opendoor3"; position="pos_doorswitch2"; radius=2.5; condition="this animationPhase ""door3"" < 0.5; this animationPhase ""door4"" < 0.5"; statement="this animate [""door3"", 1]; this animate [""door4"", 1]"; }; class Closedoor1 { displayName="Closedoor1"; position="pos_doorswitch1"; radius=2.5; condition="this animationPhase ""door1"" >= 0.5; this animationPhase ""door2"" >= 0.5"; statement="this animate [""door1"", 0]; this animate [""door2"", 0]"; }; class Closedoor3 { displayName="Closedoor3"; position="pos_doorswitch2"; radius=2.5; condition="this animationPhase ""door3"" >= 0.5; this animationPhase ""door4"" >= 0.5"; statement="this animate [""door3"", 0]; this animate [""door4"", 0]"; }; }; }; and this is what I get : and when I go into .. the switches do not work (the action does not come up once I get into range of switches . I used PCHQIgor model to see how the set up in O2 is done for sliding doors that have more then 1 set of left/right sliding doors . where did I go wrong ?? I doubled check my names of doors in model and in confg. Location of switches height to players in game to height of switches, the axis of said doors ... and I have PCHQIgor.pbo in my main OFP addons and it works, so I am stumped .. LFH
  6. ladie from hell

    Animation Sliding Doors help please

    UP DATE: Nope .. now I am getting this error and If I try to play again , I get CTD .. LFH
  7. ladie from hell

    Animation Sliding Doors help please

    thank you will try ...
  8. ladie from hell

    Island editing help needed

    Send me the jpeg of your Island , I will see what I can do , make sure your pic is 512x512 or 256x256 etc ..... LFH
  9. ladie from hell

    doors animations

    Hay ppl, I see this is a 2007 posting but I am in the same pickel , I am making a door that slides ( one left one right) And I am looking for a Model that Is already done , Can Anyone point to me a good Model that has this , I tried to Download the ones posted in here but the links no longer work. Thanks Ops , I was suppose to post this in OFP side , My bad ppl LFH
  10. ladie from hell

    Bridges vs Arches

    OK so to Rap this Up .. I made 4 types of Arches , 2 full Arches & 2 1/2 Arches. Each of the Full Arches are set like so. Arch1 : 0.00 = Lodnoshadow :1 Fire Geo = total 8 components Geo = Class : Road Map : Building ( also did it as Map: road not sure if it makes a diff ) Dammage : No total 8 components Memory = lb,le,pb,pe Pathway = in1, pos1, in2, pos2 ( I also did it as just a in1,in2 ) Roadway = I put it into a 3 section ( ends and a Middle , ends were dropped down a bit to allow the Ai to climb up if the base was a bit above ground ) View geo = total 8 components Arch2 : 0.00 = Lodnoshadow :1 Fire Geo = total 8 components Geo = Class : Road Map : Building ( also did it as Map: road not sure if it makes a diff ) Dammage : No total 8 components View geo = total 8 components NO AI would pass through the Arch *************************** 1/2arch A 0.00 = Lodnoshadow :1 Fire Geo = total 8 components Geo = Class : Road Map : Building ( also did it as Map: road not sure if it makes a diff ) Dammage : No total 8 components Memory = lb,le,pb,pe Pathway = in1, pos1, in2, pos2 ( I also did it as just a in1,in2 ) Roadway = I put it into a 3 section ( ends and a Middle , ends were dropped down a bit to allow the Ai to climb up if the base was a bit above ground ) View geo = total 8 components 1/2arch B 0.00 = Lodnoshadow :1 Fire Geo = total 8 components Geo = Class : Road Map : Building ( also did it as Map: road not sure if it makes a diff ) Dammage : No total 8 components View geo = total 8 components All AI passed through the Opening of the Arch when I placed the two peaces together So to Cap on this, to have AI go through a Map object like a Arch, It needs to be in 2 peaces ( unless the pros of O2 can come up with a working object ) And this also tells me to make a working GATE in my Vraks Map Objects, I will Have to Make it in 2 sections ( I can Live with that ) Also All My Arches were Solid ( soo sweet) End Transmission LFH ---------- Post added at 09:05 AM ---------- Previous post was at 08:57 AM ---------- @ Sanctuary and ProfTournesol I did not see the Post , But yes I have 4 maps that do have such (Land Bridge) going both N-s and W-E , with Map Objects (walls ) running the out side length .. This works very well .. ( Impcity2 map, Armageddon map, Kronus map and another map in the works) As for the New Bridge sections I made , Due to the Fact that I have Them wide enough for 2 M1A1's to cross side by side , I have not had too much AI problems cross ( even in Widge formation )
  11. ladie from hell

    Bridges vs Arches

    OK I have read that post .. And No, I have not done anything that would make such thing on my maps. OK I have also looked at the Chaos Tower.pbo (the 1/2 arch) The model does not have any road Lod nor does it have any Pathway Lod for it. Nor does it have any Memory lod. I will test this to see if this make any diff with mine. As for the Flag setting in Wrptool, Have No Idea how to do this, some thing new for me to screw up ... sweet Also in same post it was stated, "maybe A person would need a Pathway for a Bridge", no OFP or any other bridge did I find have one, as so as My bridge model has no Pathway, all AI cross it fine.
  12. ladie from hell

    Bridges vs Arches

    Sorry I forgot to state. I have Path lods, I have Memory Lods ( same as my Bridges - names and such). I have Road ways, I even went as far as to making a 1/2 Arch (left/right) .. Now we have the Chaos Arch/tower set .. which would be the same thing as what I am trying to make, so I looked into this .. ( the Chaos Tower Arch works ) for I use it in 3 diff maps.. SO I am comparing It to the one I made. My Arch is not as detailed as the Chaos Arch, But still.. LFH
  13. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  14. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  15. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  16. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  17. ladie from hell

    P3dUnwrap v1.1.5

    I am sure that I am missing a step or 1200 some where in my modeling from Max to O2 or in Max or in O2 for that matter. just gets a bit antsy around the PC when all looks right in Max, and send it to O2, see that it seems to be working in O2 .. and finding out that O2 is playing a Joke on ME... Dooop LFH
  18. ladie from hell

    P3dUnwrap v1.1.5

    Just found this post. So I take it , this program may help/fix my problem of mapping of textures from Max to O2? If so.. the battle has already been won ... Sweet ! ! ! !
  19. ladie from hell

    OFP Addon request thread

    Thanks I will give it a go round. what I was hoping for is the "health / carburant display" & maybe the compass read out will what i can come up with ... fingers and toes crossed thanks
  20. ladie from hell

    OFP Addon request thread

    Question for any one who might have answer : I am wondering if there is a MOD already made, or has been tried and failed to have a veh type HUD for a Man unit. looking for a way to have a Man unit to be looking thought his/her helmet and to show (all the time for said unit) a kind of HUD as if he/she was looking through the tank commanders view (showing the North/South?East/West .... distance to targets etc) .... and said player would be able to move/shoot while viewing such ... I hope I gave enough info as to what I am looking for ???
  21. ladie from hell

    Drongo's Air Support

    @Drongo69 in DAS , the set up of the "Dummysolder" west,east,res/gur , can they be used for other mods such as space mod,ww1 mod, etc .... or does a person setting up use other units from said mod to replace them ?? thanks LFh
  22. ladie from hell

    Tutorial : Easy way to create buildings?

    hi all, ok I have been able to get my sketch-up to 3d max to O2. as you can see in the link http://www.imagebam.com/gallery/c6e71e18dfda60e3992219feb18d321c/ I have textures on all out side faces in max and O2, but some thing is telling me I did some thing wrong, like missing 1 to 100 steps some were, I have been watching videos and tut's on textures in 3d Max and I am getting no where fast some thing about UV mapping and unwrapping something or another.... I am close to my last straw on this and it is going to be a fracking shame if I can not get all my models in game. Now O2 shows that I have the object/s skinned, but when its time to do the LODs and such and into game, the object is still not textured ...so I am at a lost .... :confused::confused::confused:
  23. ladie from hell

    Tutorial : Easy way to create buildings?

    ok , as it is that I just found this, and last used "04-15-2007" I am having a bit of problem with sketch-up to 3d Max to O2, In the fact that my textures from sketch-up to max seem to be ok, but then from Max to O2 is where the SH*T hits the PC. My mapping of said faces for each side of a wall of a house/building is placing the textures at 1x1 tiny little sections instead of the full side ... I am not sure if my Max is exporting to O2 wrong ?? or while i texture my buildings in Max that its doing it wrong ... I am new to Max so maybe i am just a dumb @ss at it .. please help if any one can , Thanks LFH UP Date : Just want to add, I have all walls faces set in right direction(inside and outside)in sketch-up, I even exported the buildings to Max with out textures and textured in Max. and when i export to O2 .. it still gives me the multi-set of textures on one face, i am told that this will lag in game a lot, and that's not what i am looking for ...
  24. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
  25. ladie from hell

    OFPWH40Kv3 MOD

    Removed By 40K team
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