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Everything posted by ladie from hell
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Removed By 40K team
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Removed By 40K team
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Hi all I have made my self a LARGE Gate way .. with 2 large doors and pillars on each side , I spent some 4 hrs getting the right set up for it in o2 and the confg. both doors are to open at the same time ( they do ) and they both close at the same time . BUT , my problem is the radius of the Doors once they are in action .. they only open up to a small radius, how does one make the doors open up to a full 90 degrees of their closed state ?? *********************************** *********************************** here is my script for gate . I am hoping its because each door is 26meters from center to gate hinges. if so , I am screwed .. :( LFH
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Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
ARRRRRG .. see .. I am getting confg-I-Tess Thanks soo much Pro. Un fracking believable ... -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
OK now you would " THINK???? " that to make a single door open, you would/could take part of a double door confg and change it to a single door ... even the tut 09 of the o2 even gives a good set up of the confg. but noooo this is not so say's I , now maybe I am thinking too hard on this, or over confident with my abilities with confgs but this is just NUTS.. :mad: and I am getting an error once I have the file in pbo format and trying to boot game ( error pops up and game does not launch ) :( -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
Well don't I feel like a DUMB ARSE .... looking me in the face all this time .... I thought that line had some thing to do with it .. thanks ProfTournesol -
Removed By 40K team
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Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
@ProfTournesol thanks Soooo Much for the Help .. I still don't know why it did not work for me, I might have had my Tongue not sticking out just right .. who knows .. so ANYWAY .. is there a way to make a door open/close - faster/slower ???? I may have to redo the sound file to a shorter length ,the doors are opened .. and for 3 to 5 sec's .. the sound file is still playing ... LFH -
Removed By 40K team
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Hi every one, Been some time since the mod has posted anything in here, for the most part a lot of work has been in the Warp. This said , I wanted to show you some stuff that I have in the works, and some stuff that I have in game. The Mod is still on going, and I know I have said this in the pass... We are trying to get some new stuff out to the public gamers of the mod, but will not release it its not at 75% or better. LFH
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Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
UPDATE: Ok , so now I am still having the Can not find "name of sound file" once I go to open the epic doors, and too make things a bit worse .. when I try to close the doors, the command action shows but nothing is happening ....the doors do not close. Now I looked at the main map addon in which I got this set or animation confg from; "F3WX_O1.pbo" I tried to redo my whole confg to match how Agent Smith did.(backing up my old confg ) Bells and whistles and warnings and the how house shook ( no I do not live near any Earth quake Zones ) but my confg would not work in game so then I tried and went back to my old config .. and removed all info of the SOUND FILE stuff. OHHH BOY was that a dumb move or what .. OFP is playing games with me now .. now that new-old confg states errors .. and OFP will not start with said confg.. Please , I need Help on this , I can up load the file is any one can help me fix this .. LFH -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
AAARRRRGGGGG darn it all to heck ... in game it tells me .. "WH40KEPIC_PORTONE file can not be found" ... So I have check the spelling of code, and of .oog file .. and I have even removed the .oog file from the "doors" folder and placed in the main model folder .. and re-did all the info lines to : sound[]={"\WH40KEPIC\portone.ogg",db+30,0.90}; .... maybe not needed .. but did it any way .. and still .. error of said file not found .. ( and yes the .ogg file is in the folder ..GRRRRR ) LFH -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
Hi once again .. Another helping question for this same confg. I have looked at 3 other map object addons with animation doors, they have sound files for sounds of doors opening and closing ... I have tried to reproduce the same effect. from adding a sound folder and reproducing the same line code in the confg. ( of course I renamed the command line to find such file ) but in game no sound is made.. here is a section of the confg, (not knowing if you would need the full confg list or not) I have a folder that holds the sound file in the main map objects folder, so I am not sure as to why ??? but hay its me I am talking about ... :j: LFH -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
Thanks Macser .. I will give this a good use. the main thing I guess I was asking was .. what Line in the config makes the doors swing open more .. but I have a very nice swinging gate. thanks to bout of you I was able to have the AI go through the opening as well once the gates were open .. this is not my Vraks stuff but a project for another set of map objects .. and this gate map object does not have a walk way above it , so this is what makes me think the main reason why the AI does not go through my Vraks Gate way .. LFH -
Help with Door Radius
ladie from hell replied to ladie from hell's topic in OFP : O2 TROUBLESHOOTING
@ProfTournesol THANK YOU .. it works now .. LFH -
OK so I got My 40k Bridges to work now with all vehicles and Man Units to cross, players and AI bots .. BUT now I have another very Strange Thing ... If player and or AI are on the Bridge ( anywhere ... ) and they try to shoot their weapons .. They Die ! it like I have some kind of Force Shield around the Bridge .. I can not shoot out , nor can I shoot/hit anything On the Bridge. all incoming and out going weapons fire is stopped once it hits the Bridge boundaries. I can up load the Bridge so any one can see for them selves as to why this is happening .. just PM me or reply to this posting. LFH
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Hi All O2 ppl I have this question. I have the Arnhem Bridge mod, and it has the over head structure and vehicles cross it nicely OK so here is what I am getting at : I made a Arch, pretty tall and wide for at lest 2 M1A1's to drive side by side through the opening... It is nice and solid and takes damage, BUT AI will not go though Class: Building Map: Building NOW if I change it to Class: Road AI will now go though the opening, but the Object is now Not solid units and vehicles and etc will pass right through it. Is O2 playing a Joke on me or what ?? Any Ideas ?? LFH
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http://www.youtube.com/user/FagussWebsite#p/u/3/y65mKlEyL6g & http://www.youtube.com/user/FagussWebsite#p/u/2/tER1v32xdM4
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I just came across this post , and the 3D MAX 9 I have will Export 3ds to O2. I had just had a Great Lost of file, so I had to reinstall My Max once again .. and it is still Exporting my models in 3ds format for O2.. I did not have to install any plug-ins for it. LFH
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Removed By 40K team
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How to make ai pass througe bridge>>
ladie from hell replied to CupidMoon's topic in OFP : O2 MODELLING
I know this is an OLD post, BUT .. What would a Default Confg just for a bridge look like ??? this is what I have for one : I tried to get info from the " O " folder/pbo of the default Nogova bridge ... but that Confg is like for some 2000 other things and its making the room spin ... Now I do have them in game and solid ( wooohoooo ) and they show up in Wrptool to boot , Damn I am on a roll, :D Now for the most part track vehicles cross well , but having trouble with wheeled vehicles and if I place more then 2 bridge sections end to end , even the Track vehicles will not cross ... humm If any one wants to see the O2 files I can up load so they can see the MESS .. sigh .. LFH -
Removed By 40K team
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Removed By 40K team
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max weight for flying vehicles in O2 lite
ladie from hell replied to ladie from hell's topic in OFP : O2 MODELLING
thanks Macser, will try this later today :D LFH -
hi all. still learning the ways of the O2 force.. one question that I have come up with is ... "What is the Max Weight given to a air plane in O2 to aloud it to still fly?" Same goes with helos ??? Or is there a Max weight limit ?? LFH