lifeguard532
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Everything posted by lifeguard532
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i understand its hard work, but ive been waiting a long time, almost a year to see something from Jackal.
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outstanding pack. This is now the default weapon for my blufor. I love the details when i look down the iron sights. I was picking some iranians off at 300 meters when i glanced over and saw my foward assist. Very slick. Although, I got the 203 grenade addon which gives you more grenades per slot. Turns my 203 into a semi automatic grenade launcher.
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Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
*smacks my forehead* Come on, youre killin me here. -
Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
any news at all??? -
Peace is good. Peace is very good. Given the fact that I am a worthless moocher, I would argue that progress is better Any updates?
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parachute stabilized equipment container idea
lifeguard532 replied to lifeguard532's topic in ARMA - ADDONS & MODS: DISCUSSION
well i more or less got it to work. It doesnt EXACTLY reproduce what i want, but from the perspective of the person performing the jump, it works. I just gotta clean out a few bugs. I tried it at night and its pretty tight. Nothing like hittin the ground getting a head count on your guys and grabbin a few AT-4's from a weapons container. If there is a way we could get someone to make a small drouge chute for the freefall weapons container, that would be scha-weeet! -
parachute stabilized equipment container idea
lifeguard532 posted a topic in ARMA - ADDONS & MODS: DISCUSSION
Ok so i got a team doing a HALO into enemy territory, but one man can only jump in with so much gear. So, they came out with stabilised equipment containers. -
Advanced Medicine (Medics)
lifeguard532 replied to acog99's topic in ARMA - ADDONS & MODS: DISCUSSION
It all sounds great to me, i would definitely play it for the added realism. though looking from the perspective of a hardcore gamer whos hell bent on winning, he isnt gonna call a medivac. cause that jus takes time, effort and man power (as it does in real life) which means less men on the line. You loose a shooter if he dies, you loose a shooter if u attempt (emphasis on attempt) a casevac. you *might* loose the shooter if u leave him in place. from a cold hearted point of view, you wont call in the 9-line medivac cause it jus deprives you of manpower. But I say hell yea -
You guys heard the Man, we need someone to do some config work so I can play with the MK-43
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parachute stabilized equipment container idea
lifeguard532 replied to lifeguard532's topic in ARMA - ADDONS & MODS: DISCUSSION
oops, posted too early. Ok, so the container can carry additional needed gear. Heres a pic. http://www.skipperpress.com/halo_night_insertion.htm So i was thinking using a regular barrel free falling through this sky, which i can do. I got a round parachute from the MAP misc pack. Now, how can i have this round chute deploy from the barrel? I first tried a simple moveindriver command, but i guess ya gotta be alive to move into a parachute. This is where the problem comes up. But once the barrel hits the ground, a custom stocked ammo crate spawns underneath it, so when u walk up to the canister, you can start pulling out gear. Any help guys?? -
Looking very nice on the MG's I work as an executive officer at IBOLC on Ft Benning, and alot of our SAWs look pretty damn close to the MK-48s still got the solid stocks and the RIS kits, most of the time we mount CCO's or the 145's on them. As far as the scopes for the machine guns are conerned, I wouldnt put anything like an ACOG on a 7.62 machine gun. Ive seen pictures where its been done, but the ACOG is designed for the trajerctory of the 5.56. I guess you could make it work on at machine gun, but it would be iffy at best. We just default on the M145's for our MG's Love the MK-43 by the way, cant wait to see it
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Is there anyone who can make a good navy seal version of the M-60? Or as its better known as the MK-43, or the M-60 E4?? (the same gun, really). http://upload.wikimedia.org/wikipedia/commons/2/23/M60iraq2003.jpg this is the weapon, only the 1 i want isnt pintle mounted The SJB weapons pack had it in OFP, and Jackal is working on converting his pack to ARMA, but hes working on the submachine gun version of his pack, and i jus cant wait for a MK-43 Any taker??
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New Sight for GL and 5Rnd grenade pounch
lifeguard532 replied to HeinBloed's topic in ARMA - ADDONS & MODS: COMPLETE
so is this a mod or an addon?? I put it into my addon folder......now what? -
Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
*glances at my watch, noticing its friday night* *wonders where addon/script is* -
CRIONYK's weapon pack and units
lifeguard532 replied to CRIONYK's topic in ARMA - ADDONS & MODS: DISCUSSION
any updates?? something?? anything?? -
Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
yes, primarily for a team thats in the thick of vegetation, like a jungle, where there is no place to land and they need a way out, the SPIE rig is used. Ive seen Rangers use it from time to time, over at RSLC -
Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
so dual fastropes, or a SPIE rig? -
CRIONYK's weapon pack and units
lifeguard532 replied to CRIONYK's topic in ARMA - ADDONS & MODS: DISCUSSION
any more pics or updates?? -
Fastroping Addons Thread
lifeguard532 replied to sakura_chan's topic in ARMA - ADDONS & MODS: DISCUSSION
WOOPSIE! Sorry Sakura! ^_^ Any updates/new pics? That helo is lookin mighty sexy right now? -
cant spawn a grenade for the life of me!!
lifeguard532 posted a topic in ARMA - MISSION EDITING & SCRIPTING
ok, so either i am really forgetting something, or there is something seriously wrong with my comp. I wanna spawn a grenade in a certain spot to simulate a booby trap. heres what i got. trap1 = "handgrenade" camCreate getPos trappos The trappos is the name of a placed game logic I call for it in a trigger, but nothing happens. I checked and double checked everything. Am I missing something? -
ok, so either i am really forgetting something, or there is something seriously wrong with my comp. I wanna spawn a grenade in a certain spot to simulate a booby trap. heres what i got. trap1 = "handgrenade" camCreate getPos trappos The trappos is the name of a placed game logic I call for it in a trigger, but nothing happens. I checked and double checked everything. Am I missing something?
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Fastroping - Finished by RAVEN - Clan RAV
lifeguard532 replied to Benoist's topic in ARMA - ADDONS & MODS: DISCUSSION
First of all, great script, I love it. I cannot wait to use it. Though is there a way the guys can go down the rope a tad faster? If that helo were making a hot insertion, the guys would be flyin down the rope. The number one thing I hear about fastroping is that you gotta get moving once you hit the ground, cause you will get clobbered by the guy behind you. just a humble request, but hell, id be way happy with whats already been completed -
Fastroping Addons Thread
lifeguard532 replied to sakura_chan's topic in ARMA - ADDONS & MODS: DISCUSSION
Hey Yossarian, got anymore pics or a progress report on that MH-60?? Im assuming that it wont be released untill the fastropi ng scripts are perfected. any input? -
Fastroping Addons Thread
lifeguard532 replied to sakura_chan's topic in ARMA - ADDONS & MODS: DISCUSSION
Well we need some special forces type helos like the Pave Low and the MH-60. The little birds are great, but its about time that we got some more. (i know, i shouldnt be complaining, and should be making addons) Thats just my two cents. What id really like though is a pavelow with 2 miniguns on the side, and a 50 cal on the tail ramp. that would be schweet! -
hehe, i love it. "yea i got a pic of some MP5's" . . . . . "you can have my gun when you pry it from my cold dead fingers!" *displays pimped out MP5 in dead, blood spattered hands*