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low light

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Everything posted by low light

  1. low light

    1.08>   fastropes

    Personally it's not something that I am in a rush to see implemented, though it would be a nice touch. There are many other things that I'd rather see implemented and fixed first. I have no expectaion from BIS to implement this feature. This is something I feel the community might work on. My reference to VBS2 Load master video showing a rope like object was just a way to show people that there is a possibility, and I agree that VBS2 isn't a showcase of the limits of the engines capabilities. I'm more than confident in this community to enhance the engine beyond anyone's expectations including BISs' and BIA's. OFP was proof that there are very few barriers that exist; and your team Deadmeat was living proof of the genius that exists in many forms in these forums that can meet these challenges. "Where there's a will there's a way".
  2. low light

    1.08>   fastropes

    I understand. But it's a sign, if anything, that it is possible, a representation of what it may look like and what creative modders could possibly work towards. It's shows that a flowing 'rope-like' object can be created and that the engine is not limited to static 'rope-poles'. This is based on the fact that a similar engine (though enhanced) has the capability of producing the rope effect. I concur with you regarding the rope systems development, and I'm sure it's something that BIS has at the bottom of their list, if indeed it is on their list. I do have faith though that there is a quiet little man in his quiet little room somewhere on this earth tinkering with the idea of developing something closely resembling what is showcased in, the BIA developed, VBS2. We can only hope.
  3. low light

    1.08>   fastropes

    There is a VBS2 video (check the media section of VBS2) which shows the LVRS (Loadmaster Virtual Reality Simulation) Movies and there is an interesting representation of ropes being used. If anything it shows how ropes would look like and what the possibilities are. Lets not get into a discussion about VBS2. I only brought it up because of the similarities in the engines and therefore the possible implications.
  4. low light

    ArmA Addon request thread

    I have just been playing some CAS missions (in OFP:R 1.96) with the DKM OV-10 BRONCO's and I must say they are a lot of fun. I then suddenly thougt how fitting it would be for the South Sahrani troops (RACS) to have a few of them on their side. They would be an appropriate CAS system and would fit the size of the South Sahrani military well. I hope that some one will have a go at making them for Armed assault. I know there was talk along time ago of the Marines developing the "USMC OV-10A modified to include a turreted FLIR sensor and turreted M-197 20-mm gun slaved to the FLIR aimpoint"<span style='font-size:7pt;line-height:100%'>(Source: FAS.org)</span>. It would be fantastic to be able to use these on the RACS side to not only support troops on the ground, but as an observation, forward air control, helicopter escort, armed reconnaissance, gunfire spotting, utility aerial system. Even the OV-1 Mohawk would be a great aircraft to have for the RACS side. Anything with a turbo prop would be quite fitting. Both these aircraft are now out of service with US forces, but there are many other countries who still use them. I feel that they would make a suitable edition to game play, by being vulnerable, fun, slow moving (i.e. long loitering time), but able to carry some serious fire power (the Bronco can anyway). This should provide a more balanced playing field when it come to some forms of game play. Too many fast jets can get quite 'clinical' and game play would be quick and 'painless'. We need Addons that help a battle become more 'nitty-gritty'.
  5. low light

    1.07 - Content, not when

    what exactly is this about? i read the part about the cutscenes, too. do you know more about this? does that mean buyers of the Atari release will get an updated campaign? if so, one should think the same updates are going to be included in the upcoming patch. but then again, we all know what happened to "Blood Sweat and Tears"... i'm so sick of all this exclusive crap. we're all paying the same money for this game, and we should all get the same content. hell, european versions actually cost more than US versions, yet we get less. Don't worry too much, I'm sure over time and future patches everyone with ARMA will get these new cut scenes. As you can see in the new Patches the 505 'exclusive' single player mission "BLOOD, SWEAT, AND TEARS" is being released to everyone now. With time the game will hopefully be harmonised through continued patches, whereby the whole world will be able to enjoy the game in universal fashion out of the box. <span style='font-size:17pt;line-height:100%'><span style='color:red'>WARNING! OFF-TOPIC AHEAD!!!</span></span>
  6. low light

    RKSL Studios

    Fantastic news and great W.I.P shots. Is the LYNX in real life more agile than the LITTLE BIRD? I know that it's a pretty agile piece of kit but I never would have imagined that it was as agile as the LITTLE BIRD.
  7. low light

    Will you still play ArmA?

    <span style='color:red'>Codemasters: Operation Flashpoint 2</span> will no doubt be different from <span style='color:blue'>Bohemia Interactive Studios: GAME2</span> but to be honest we can't really judge or discuss something that hasn't even been shown as a realised product with enough gusto for it be a meaningful discussion. I think we'll have to judge the products for what they are when they come out. I personally always support the underdog, but at the end of the day business is business and the better product will succeed ( GO BIS!!! ). Good luck to both of them, at the end of the day we are the ones who will benefit. What we can be assured of is that with a little bit of competition BIS will up the ante and there might be a few more surprises for us included in the future and in their next game; to keep the fan base and this somewhat niche market share. What we can be assured of is that the next game from both of these companies will be dealing with next generation graphics and engines; Codemaster - with their Neon engine and BIS - with their Next generation engine (possibly being developed as we speak). I think we'll have to play the paitence game again, but in the mean time lets make the most of this fantastic (so I've heard) game; <span style='color:orange'>ARMA</span>, and enjoy it, I've still to finish my rig and put it through it's paces!!!!
  8. low light

    Falklands Mod 1.0 Released

    I get these two bugs too. The only addons I am using are the ones provided in the Falklands downloads... I had this problem when I tried to put the RAPIER(?) Command tent down in the the Editor.
  9. low light

    Falklands Mod 1.0 Released

    I've been waiting for this for so long and it hasn't disappointed I've found a few bug's but I understand that this isn't exactly finished yet. I tried out the fantastic C130's. There seems to be a problems with the Cargo locking system: Script \AFR_Cargo\loader_BH.sqs not found The light of the C130 is also positioned a little too high on the roof of the aircraft. Am also getting the missing crew bug (the Red arrow hawk seems to suffer from this problem too), but that's already been reported. Great work FALKLANDS TEAM and all those involved in it. *Edit: I'm running the Mod and OFP:RES vs1.96
  10. low light

    ARMA on TV

    Well after the wait, it was a bit of a disappointment. Nothing really mentioned on the show about the game. The only bit there was was a second or two of on screen action involving what looked like the inside top right hand corner of the HMMWV and a shot of the windscreen and wiper...looked good though!!! No one really missed out on anything watching the Gadget Show on Channel 5, in relation to ARMA that is. Edit: I did miss the first two minutes of the show, but very much doubt that there was anything of use!
  11. I was recently just skimming the 1.05 Patch list when I noticed the term 'Mirror Material': I searched the Biki and The forums and there wasn't anything really conclusive written about it; there is something mentioned in the BIKI about 'zrcadlit', which I think is Czech for Reflect/Mirror. At a guess - It looks obviously like a mirror effect that can be applied to a model, but I wonder if it's actually functional. I have ARMA, but can't play it due to my system needing further upgrades, so it's not really possible for me to test this out. Can anyone tell me if there is something about the addon's mentioned in the quote above having mirrors that are functional i.e. reflect. It seems almost obvious, but I would like some clarification. Would appreciate any info. There seems to be plenty of 'functional' scope in having such a feature, the obvious thing being: the ability to see behind you. IF functional mirrors are present, why was it not included in the harrier cockpit? Maybe something to be added in the future. Cheers
  12. low light

    Armed Assault videos

    Absolutely blooming brilliant Looking forward to future developments with regard to this. Best of luck
  13. low light

    Where are the girls?

    When I saw the title for this topic I wondered if it was some kind of survey to see how many girls there were in the BIS community; there are two as far as I am aware, any more? If there are...How you doin' Having more of the fairer sex (though at the moment in time, they all seem to be pretty unfair) in game would be worth while. I have a feeling that an expansion pack would fix the issue. We need more civilian females, but as for modelling them as soldiers, wouldn't it cause issues with regard to the number of females that might appear in one session as AI troops, you could have a whole platoon (if you're going that big) made up of female troops, not that this would be a problem, but I think it wouldn't necessarily reflect 'real life'. On a sillier note, I don't know one man who would want his a**e kicked by a bunch of 'pixelated' females - think of the damage to the ego
  14. low light

    RKSL Studios

    I've just seem the 1.05 Patch STOVL videos presented by Maruk. What implications are there for the RKSL Harriers with such a system, basic as it is, being hard coded into ARMA? Can you work with it and reduce the amount of extra scripting needed, or will it bring up issues with regard to conflicts? Though I am impressed by the feature [sTOVL] and BIS's commitment to meet community wishes, the system isn't half as impressive as your work in OFP, and possibly in ARMA (haven't seen the harrier in action in ARMA yet so can't comment). I am glad there is an option for a 'simpler' control system for STOVL represented in game for anyone who might find your system a bit of a handful and BIS have done themselves proud in being able to bring it to the table. I'm glad you're going to make the EH101 Merlin HM1 (Navalised) variant. It would look great in the grey Tiger Pattern or 'Arctic camo" - the Zebra style, Balkans special camo scheme; any possibilities? Can I sway you with a packet of Ginger Nuts? Not just an ordinary pack though...it's a 50% extra free pack! All the best with the continued development of the MOD gents.
  15. low light

    RKSL Studios

    The Merlin is truly magical ( pun intended... ). How many versions of the Merlin are you going for Rock? I guess this might be dependant on who you can get to pass the texturing on to; as I remember you mentioning that it wan't your most popular pastime! Like sniperuk02, I too am waiting on the Wessex , as it's been an all time favourite of mine. Looking forward to more tidbits...onwards and upwards. Best of luck RKSL
  16. low light

    Missing vehicles

    Thanks Guy's. That's just what the doctor ordered.
  17. low light

    Missing vehicles

    Does anyone know where I can get a list of official up-to-date vehicles included in ARMA 505 Release? I've checked the community wiki and there is something, but it's in German (I don't speak German). The official site has them, but it's not a complete list, I'm sure it's missing some. I have bought the game, but like many people, am waiting to upgrade my rig, which won't be complete for another couple of months - due to work issues!!! I'd get it from there if I could. I'll be honest and say that, though I have searched these forums, I haven't done it thoroughly, I'm not sure as to what to search by; searching with 'Vehicles lists' yields tons of pages and there are only so many hours in the day Any help would be appreciated, many thanks in advance. Low Light
  18. low light

    RKSL Studios

    Great video Rockape. Just out of curiosity, how hard was it to port the model from OFP on a scale of 1 to 10 using existing tools? 10 being: Super-dooper difficult 1 being: a piece of piss! And, what are the limitations at the moment? What can you not do? I was wondering if you could answer a few more questions about your W.I.P. projects if you can: [*]How well does the Sea Skimming Missile system work in ArmA? Is it at all effected by choppy seas when the weather takes a turn for the worse? [*]I know ArmA hasn't been all that many people have wanted it to be and I was wondering what is likely to limit you teams developments, based on the current release of ArmA. If you get round to making the naval units in ArmA, what limitations are you likely to have in realising you ideas (i.e. Unit sizes of ships, etc)? Cheers Guy's Always delighted to see RKSL work in action. All the best UNN and Rockape (and any others involved in the MOD)
  19. low light

    3Ghz Dualcore running at 1.5Ghz?

    <span style='color:grey'><s>Like many on these forums, I am waiting to purchase a new PC to enable me to play and take advantage of 'next generation' games. And like many, I am looking to get a Dual core or, as I am starting to see, Quad core systems. I have budgeted a lot of money and have enough put away to get a fairly powerful PC. I am now in two minds as to whether to get a Multi core system, as I fear that I could save the money and get high specification Single core PC for better ARMA playability. I understand that Muticore systems are useful for mutli-tasking and running a number of applications simultaneously, but would there be any benefit in getting a multicore or waiting till BIS makes appropriate enhancements to take advantage of Multicore systems running 64bit OS's?...I suppose the real question is can I wait long enough for such changes to happen... Is there anyone running a Quad core system that can comment on performance?</s></span> <span style='color:blue'>Just searched (and found) a related thread that answered my question. Sorry.</span> <span style='color:purple'>@Sickboy (post below): I managed to answer my own question...If only I'd searched before hand. Cheers for the information anyway </span>
  20. low light

    ArmA Addon request thread

    [*]Engineering vehicles;especially bridging units. [*]Scripted key buildings such as power plants, power lines, water towers, communication towers, etc; that, when destroyed, cause towns and cities to be effected, i.e. Blow up the power plant or lines going to a city and they have no lights. [*]Supply ships/transport aircraft (scripted). Lets explain via an example: Your designing a CTI Multiplayer mission and you want your OPFOR units to invade the island via the sea. You capture a port and this becomes the primary supply point. After every battle that you fight you will come back here to resupply, or move supplies from here to the next base. A scripted ship addon is placed on a waypoint cycle where by every so often it will arrive at the port and re supply it. The resupply ship will become a target as a result; if the enemy can destroy it they can prevent vital supplies from reaching the port and therefore the allied troops. The ship being scripted will mean that more players can engage in the action. If the ship is ever attacked it will send out an emergency call that will mean the OPFOR team will need to send out support to protect it. This could be done with aircraft as well. [*]Life rafts and emergency rescue equipment, to prolong the life of airmen/women after they eject from an aircraft; or sailor at sea after bailing from a boat/ship. Great for multiplayer missions and CSAR. Would include, beacons and flares as well as rafts and life vests. [*] A working winch system that could be used to rescue airmen or injured soldiers from the battle field. Operation FrenchPoint have a working system in OFP maybe this could be brought over to ARMA. [*]<span style='color:blue'>TBC...</span> I was wondering if it was possible to create a script that could be placed in an invisible marker, or as a game logic, that when placed on the map could make areas surrounding water harder to traverse across i.e. making them muddy or boggy? It would be cool if this could dynamically change with the weather or time of day (due to tides). As an example of how this would/could work: Say you have an amphibious team that is raiding a beach, but it has been raining and the sand is wet; once the team has disembarked, they would have to cross the beach to get to their target, but the speed with which they cross the area is limited to walking, because the wet sand is limiting their movement. This would also be great by a river bank where the troops would be impeded by mud. This could be an interesting asset for mission makers, as these scripts could be placed in areas that could be susceptible to becoming boggy, and therefore increasing the time it takes to get across the area or making an area impassible; the script could even result in some vehicles becoming bogged down resulting in the crew and passengers having to abandon the vehicle to find hard cover. Bogged down vehicles could (maybe in CTI games) be recovered by recovery vehicles that could be immune, to some extent, from the effects of the script. I felt that OFP had environmental limitations for mission makers and I feel the same regarding ARMA. If scripted Game logics or Markers could be placed in maps to achieve this then I'm sure that there are other effects that could be achieved. As a mission maker (albeit a crap one) I would appreciate something that could change the environment a mission takes place in. There are too many times when I wish that a tank or some other vehicle would get stuck in the mud to change the mission dramatically; or that a commander would have to re-think a misison because the ground would be effected by the weather meaning he might have to take a route that would be longer, but easier to cross, or one that is further away but faster; to prevent him from charging the enemy or flanking it easily. ARMA gives the player the ability to almost go anywhere, which shouldn't be the case. If the way the land we fought on effected the way we fought there would be scope for addon makers to make 'useful' addons. I hope that someone experienced will be inspired (if you can understand what I am on about) to start this ball rolling. <span style='color:red'>TBC...</span>
  21. low light

    Su-34 in ArmA, are BIS nuts??

    There is a distinct possibility that this thread will be closed any time soon as there is, I'm sure, another thread of this nature floating about. But before it does I'll scrape in a comment: Whilst I agree with you to some extent about your misgivings, I must say that it doesn't really hurt anyone as a result of being in game. Let's look beyond the campaign and into Multiplayer. An SU-34 would be highly appreciated by anyone wanting to have a non-US or an OPFOR aircraft. It, I'm sure,could be used in an all round capacity, as fighter, bomber, etc. On another note, the type of addon is irrelevant to some extent when it comes to Mission making as the author of a mission will have the freedom to place the addon in anyway he/she wants. By adding this particular addon I personally feel that BI are allowing the community to have types of vehicles that could be used as a template for creating other addons - when the editing tools are finally released, people could use the SU-34 addon as a template for making other two seater jet aircraft. I have been speculating in private for some time now that BI are planning on releasing addons as part of an ongoing release that would dynamically change the way the game is played. I think it would be great if BI could, with every release of extra addons or patches, add new missions that would dynamically change the Campaign, whereby every new release will bring about a new twist to the campaign, and BI could release a new addon with it. This could culminate in an expansion pack (sold separately) whereby the campaign could easily develop into new type of warfare that is a continuation of the original ARMA campaign, but with a twist, e.g. Russia comes to the aid of the North, or China for that matter or the UN get involved (introducing new addons and campaign possibilities, especially now with the media element of the campaign); with this being a realistic fictional (oxymoron or what) game, anything is possible. Low Light
  22. low light

    Confirmed release dates and countries.

    @SmellyJelly: You can also download the game via online distribution if you prefer; saving the costs involved in importing. I'm sure something was mentioned about the 505 version also being available online; possibly through Sprocket - though this is a guess on my part.
  23. low light

    3D Markers

    This is going to prove very useful. I have always envisaged something like this being extremely useful for training missions and clan/squad based training. E.g. If you want to improve your Flying skills this actually gives you something generic to aim for before practice can hone your skills to specific landing or hovering points. You could use the markers to work out where and when you would need to flare a Helicopter in order to stop at a specific location. If doing convoy or vehicle section based training, then such markers could initially be very useful for guiding squad leaders, etc, on where to go or what area to cover, etc. I saw such a thing being used in a VBS2 video where the load master or flight physics video (something of that nature anyway) showed big orange floating circles that the helicopter pilot used as waypoints. This would prove very useful for training with any aircraft in ArmA. Thanks for this.
  24. low light

    RKSL Studios

    Fantastic video Rock Both UNN and yourself are going to take this game to the next level. Keep up the great work and all the best with your projects. You said something in a previous post about putting some screen shots up of the C-130's...not sure if the pic's on your site are the updated ones or not. Either way it's all looking fantastic. Looking forward to the Wessex, I've always loved the way they look, there is a charm about them, though some would say they are as ugly as sin! Let's hope that BI take notice of your revolutionary work with the VTOL/STOL (I'm presuming that the script has this funtion too) and implement it in their work, though there was something mentioned somewhere about the February 505 release containing a VTOL script but I can't verify it so not sure if it's true or not... Here's to a more effective flight model and cargo handling system being implemented by BIS in future patch release in 2007, no doubt that would make your work a lot 'easier' Happy New year by the way.
  25. low light

    Goodbye Placebo

    All the best with your new endeavours Placebo. I'm sure BIS will find it hard to replace your commitment and ability to deal wth even the whineiest of whinners!!! Have a great Christmas and a Prosperous 2007.
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