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kinismo

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Everything posted by kinismo

  1. Yes, is it possible to set custom face on AI? If so how? Im just trying to make recognizable target.
  2. kinismo

    Custom face for AI?

    I know how to use setface but i wanted to know if it is possible to include custom face file in mission and use it for AI?
  3. kinismo

    Sharper recoils

    Does not the rate of fire addon conflict in mp?
  4. kinismo

    Piper Warrior Tour Guide (v1.0)

    No the sounds worked fine, gotta try that again. I had also eax and hardware sounds on and card i have is x-fi xtrememusic.
  5. kinismo

    Piper Warrior Tour Guide (v1.0)

    What im supposed to do after i dropped krhm..the thingy? I dont get any message but fly to sea but nothin happens when i do that.
  6. Nevermind i got it myself i just used: (_unit isKindOf "SoldierEPilot")
  7. Topic says it, with what command i can check if unit is pilot? I am trying to prevent any other classes but pilots using choppers. Thanks.
  8. Yes i would like to know where arma.cfg should be for dedicated server to take its configuration? Is it in my documents or arma main folder?
  9. How can i get d-30 cannons to fire in air ? They are not supposed to hit anything but it would look nice if they fired like real artillery.
  10. kinismo

    ArmA Photography I - No images over 100kb.

    Death from above @6thsense http://i238.photobucket.com/albums/ff88/kinismo/deathfromabove2.jpg <span style='color:red'>Hotlinked images over 100 kb removed</span>
  11. Is there somewhere list where i can see exact meaning of different waypoints? ex. what is difference between sentry and guard?
  12. I think only one of these two games will survive more than 1 year. So if arma II will support current mod tools that were just released and ofp2 won't have such tools, ofp2 won't be option at least for me.
  13. Hi, what would be best DX9 card for Arma? Im not too keen buyin buggy 8800 so i think i wait for next gen dx10 cards. My current card is 7600gt so is there any sense updating it?
  14. Yes i would like to know how can i get this script to execute only on server? Now it seems to execute on every client so artillery strikes multiplies as many times as there is players. I call this script from cannon's init field: [this] exec "art.sqs"
  15. kinismo

    DDR vs. DDR2?

    I wonder if it gives any perfomance boost in Arma if i updated ddr2 memory to this system? Now i must keep settings medium-low(1280x1024) to keep game smooth(fps ~30). E6300 7600gt Asrock 4coredual-vsta 2gb DDR
  16. One more question. What if difference between: ?! (isServer): exit and ?!(local server) : goto exit ?
  17. Ok, thanks. Btw what does that ?! mean?
  18. kinismo

    XAM 1.3 Released

    I wonder why claymores dont seem to work against AI?
  19. kinismo

    XAM 1.3 Released

    Have you heard about 6th sense?
  20. kinismo

    On Map Click Artillery Help

    I have also question concerning this script: I made MP mission with this and it seems that artillery strikes x many times as there are players even only 1 player activates it. So how can i prevent that so it only activates once?
  21. Im making S&R mission so could someone tell me how to make unit join group that gets near them?
  22. How can i make trigger activate when other trigger is activated?
  23. Thanks. And another question: How to make trigger activate when some objective has been done?
  24. kinismo

    How to make cannons fire?

    I wrote it in sqs and activating it in cannons init field.
  25. kinismo

    How to make cannons fire?

    Thanks a lot but i wonder why it says "generic error in expression" when executing waituntil command?
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