kinismo
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Everything posted by kinismo
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Yes, is it possible to set custom face on AI? If so how? Im just trying to make recognizable target.
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I know how to use setface but i wanted to know if it is possible to include custom face file in mission and use it for AI?
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Does not the rate of fire addon conflict in mp?
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No the sounds worked fine, gotta try that again. I had also eax and hardware sounds on and card i have is x-fi xtrememusic.
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What im supposed to do after i dropped krhm..the thingy? I dont get any message but fly to sea but nothin happens when i do that.
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How to check if unit is pilot?
kinismo replied to kinismo's topic in ARMA - MISSION EDITING & SCRIPTING
Nevermind i got it myself i just used: (_unit isKindOf "SoldierEPilot") -
Topic says it, with what command i can check if unit is pilot? I am trying to prevent any other classes but pilots using choppers. Thanks.
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Yes i would like to know where arma.cfg should be for dedicated server to take its configuration? Is it in my documents or arma main folder?
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How can i get d-30 cannons to fire in air ? They are not supposed to hit anything but it would look nice if they fired like real artillery.
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Death from above @6thsense http://i238.photobucket.com/albums/ff88/kinismo/deathfromabove2.jpg <span style='color:red'>Hotlinked images over 100 kb removed</span>
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Is there somewhere list where i can see exact meaning of different waypoints? ex. what is difference between sentry and guard?
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Why I think ArmA will still be better than OFP2
kinismo replied to opg4740's topic in ARMA - GENERAL
I think only one of these two games will survive more than 1 year. So if arma II will support current mod tools that were just released and ofp2 won't have such tools, ofp2 won't be option at least for me. -
Hi, what would be best DX9 card for Arma? Im not too keen buyin buggy 8800 so i think i wait for next gen dx10 cards. My current card is 7600gt so is there any sense updating it?
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Yes i would like to know how can i get this script to execute only on server? Now it seems to execute on every client so artillery strikes multiplies as many times as there is players. I call this script from cannon's init field: [this] exec "art.sqs"
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I wonder if it gives any perfomance boost in Arma if i updated ddr2 memory to this system? Now i must keep settings medium-low(1280x1024) to keep game smooth(fps ~30). E6300 7600gt Asrock 4coredual-vsta 2gb DDR
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How to execute script only on server?
kinismo replied to kinismo's topic in ARMA - MISSION EDITING & SCRIPTING
One more question. What if difference between: ?! (isServer): exit and ?!(local server) : goto exit ? -
How to execute script only on server?
kinismo replied to kinismo's topic in ARMA - MISSION EDITING & SCRIPTING
Ok, thanks. Btw what does that ?! mean? -
I wonder why claymores dont seem to work against AI?
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Have you heard about 6th sense?
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On Map Click Artillery Help
kinismo replied to nickk13579's topic in ARMA - MISSION EDITING & SCRIPTING
I have also question concerning this script: I made MP mission with this and it seems that artillery strikes x many times as there are players even only 1 player activates it. So how can i prevent that so it only activates once? -
Im making S&R mission so could someone tell me how to make unit join group that gets near them?
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How can i make trigger activate when other trigger is activated?
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Trigger activation simultaneously
kinismo replied to kinismo's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks. And another question: How to make trigger activate when some objective has been done? -
I wrote it in sqs and activating it in cannons init field.
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Thanks a lot but i wonder why it says "generic error in expression" when executing waituntil command?