Jump to content

krise madsen

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About krise madsen

  • Rank
    Private First Class
  1. krise madsen

    What sort of physics do you want for the heli's?

    Thanks, red kite, I do understand it better now. Your explanation in simple terms that this idiot can understand really helped, thanks again. As for ArmAss, perhaps the nose-down pitch in relation to speed should be toned down just a wee bit to avoid everyone flying around with the nose at a 45 degree downwards all the time. My primary objective is to have helicopters flying around the ArmAss map in a proper manner, looking and handling like real helicopters.
  2. krise madsen

    What sort of physics do you want for the heli's?

    Right. So, it's perhaps possible (in the most ultra-extreme case) to loop a Chinook (this is an example of course, I'm not particularly interested in the Chinook per se), but at best this is exeptionally risky. Only a complete nutcase would ever attempt it. Wich is why we've never seen anyone even attempt it. So I say make it impossible. Have the damn helo stop at a certain pitch/angle and simply refuse to go beyond it (smaller, more agile helos probably being exempted, or at least having far more liberal restrictions) no matter how hard the pilot pulls the cyclic or whatever.
  3. krise madsen

    What sort of physics do you want for the heli's?

    Thank you for your reply snoops, though I'm still not quite convinced (no disrespect intended). As for ArmAss  I'd really just like to see a flight model that makes helos fly like real helos when actual players use them, regardless of how realistic the flight controls are. I would very much prefer not to see such things as a helo flying sideways in a circle (it's nose constantly pointed towards the center and downards) and shooting like mad, as I have seen in BF: Vietnam. I could do without Chinook helicopters able to loop as well.
  4. krise madsen

    What sort of physics do you want for the heli's?

    Yes I am aware that the rotor disc has to tilt in order for the helicopter to move forward, but what about the fuselage? i.e. during normal forward flight does the fuselage tilt as well, because it does in virtually any computer game I've seen, and I'm wondering if that is realistic or not.
  5. krise madsen

    What sort of physics do you want for the heli's?

    Ah, the helo controls thread! I guess this is the place for my question: In most computer games, helicopters seem to be flying with their nose pointing downwards (during forward flight) to a greater or lesser degree. Is that realistic? I know that real-life helicopters can pitch their nose down for quicker acceleration, but do they do that (albeit to a lesser degree) during conventional forward flight? I've never flown in a helicopter myself, but from TV pictures they seem to fly pretty much straight ahead. Expert advice would be greatly appreciated.
  6. krise madsen

    New title for FLASHPOINT2

    I have no good ideas for what the game should be called, but BIS should change it's name to "Big Brass Ones". Look at what happened to Ghost Recon e.c.t. These good people have kept their cool and refused to follow the path of crappy, arcade-style console ports that everyone else seem to have taken. Apart from our respect and admiration (and a bit of our money) for what they've accomplished so far, BIS deserves our grattitude for keeping the realistic, tactical FPS (for PC) genre alive.
  7. krise madsen

    Good Article on Boomtown

    Maybe they'll replace the name with a symbol, you know, like Prince.
  8. krise madsen

    Modding tools like Oxygen for OPF2

    The choise is not between pure vanilla OFP2 and a bewildering array of mods. If you like the original, just ignore the mods. But ignoring the modders will be a fatal mistake (that I'm sure BIS won't make).
  9. krise madsen

    Modding tools like Oxygen for OPF2

    Speaking from personal experience, I have seen what lack of mod support can do to a game. I recently did some advisory work for a Joint Operations (JO) mod. That mod died when NovaLogic refused to support it, and JO is well on the way do dying with it. The mod team has moved on to HL2 now. When OFP2 eventually appears, there will be a large and thriving community ready to play, make mods, and play some more, while JO will be little more than a distant memory. I am totally convinced BIS will not make the mistake of shutting out the modders, and I sincerely hope they will (if possible) offer even greater access.
  10. Great work. Are you interested in a couple of small arms of specific interest to US special ops? The Stoner SR-47 and the Barrett XM109 25mm Payload Rifle.
  11. krise madsen

    History lessons anyone?

    Maybe someone could make a mod with a redneck guarding a singing bass, just for target practice?
×