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kittycat

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Everything posted by kittycat

  1. kittycat

    "Data file too short anim.pbo"

    How to extract it directly from the cde then? I dont want to reinstall 30mins for "possibly" successfull install
  2. After installing the boxed german version (idea / peter games) when starting the game without any patch it displays "data file too short anim.pbo" (after checking the CD). I never had this problem on my old PC (Windows XP) New Pc AMD DUal 5000 2gb Windows vista home Would patching it remove the error? Because I once tried patching and it failed (basically screwed the whole installation)
  3. kittycat

    "Data file too short anim.pbo"

    It is a completeley new install.
  4. How to setup a "hit" eventhandler correctly? I want the car that is hit to report the damage based on the below condition.
  5. kittycat

    eventhandler hit

    oh id does actaually work on soldiers. However I want it to work on cars. looks like hit eventhandlers wont react on cars getting fired at with rifles
  6. kittycat

    eventhandler hit

    I have tried this in init.sqs wont work
  7. How to setup a "hit" eventhandler correctly? I want the car that is hit to report the damage based on the below condition.
  8. How to actiavet a trigger if the player and at least 1 of 3 units are enterin it?
  9. How to set a random position for someone at mission start (selected from a few different positions)
  10. kittycat

    random selected positions?

    hey coo btw that urban partrol script is the prawn
  11. kittycat

    random selected positions?

    I was looking for this setposistion (random selection) but I dont know how to use "random
  12. kittycat

    random selected positions?

    Would using an array of different position go too? The game should select one random
  13. kittycat

    dynamic things in sidechat

    found it out myself in meantime but thx anyway
  14. How to write "dynamic" things in fe sidechat? fe: player sidechat "we are (player distance target) away"
  15. kittycat

    Fading / hiding markers

    I will chec tthis out
  16. 1. How to make the screen fade in/out? The titlecut stuff appears not to work with AMRA. 2. How to hide markers on mission start?
  17. How to have something started when all living members of a group or array are inside a car? I would use [s1,s2] in car then do this but how can it "skip" any dead units and still work?
  18. I found out how to write the variable in sidechat by format. The thing I dont get is how to count the amount of passengers in the helic
  19. I added a radio command for the player so that player controls when heli should take off. I would like to print a sidechat like "(amount of units) are in helicopter" (amount of units) - should be the amount of passengers in heli
  20. fixed I found setwppos command
  21. Mission has folowing setup: helicopter flies to a markerposition (heli move getmarkerpos), then lands via a trigger (? heli distance landspot < 150). This works but when landed it immediately flies away again cause of the "move" command. I have tried setfuel 0 but then the crew gets out and runs to the move position. How can I set it to stay on the ground? Until something else triggers then next "move"? Note: I am not using waypoints (it works with them, but the landing zone is dynamic)
  22. Is it possible to use this for units that are not in any group? Cause I wanted to have a couple of different units to get a getin order (each for itself). The helicopter should then take off with all LIVING units. If they are in 1 group they will move in formation which is really gay. I would guess something like an array (s1,s2,s3,s4) which skips all dead units.
  23. thx I will check this out
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