kittycat
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Everything posted by kittycat
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How to extract it directly from the cde then? I dont want to reinstall 30mins for "possibly" successfull install
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After installing the boxed german version (idea / peter games) when starting the game without any patch it displays "data file too short anim.pbo" (after checking the CD). I never had this problem on my old PC (Windows XP) New Pc AMD DUal 5000 2gb Windows vista home Would patching it remove the error? Because I once tried patching and it failed (basically screwed the whole installation)
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It is a completeley new install.
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How to setup a "hit" eventhandler correctly? I want the car that is hit to report the damage based on the below condition.
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oh id does actaually work on soldiers. However I want it to work on cars. looks like hit eventhandlers wont react on cars getting fired at with rifles
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I have tried this in init.sqs wont work
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How to setup a "hit" eventhandler correctly? I want the car that is hit to report the damage based on the below condition.
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check if player and others are in trigger
kittycat posted a topic in ARMA - MISSION EDITING & SCRIPTING
How to actiavet a trigger if the player and at least 1 of 3 units are enterin it? -
How to set a random position for someone at mission start (selected from a few different positions)
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random selected positions?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
hey coo btw that urban partrol script is the prawn -
random selected positions?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
I was looking for this setposistion (random selection) but I dont know how to use "random -
random selected positions?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
Would using an array of different position go too? The game should select one random -
dynamic things in sidechat
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
found it out myself in meantime but thx anyway -
How to write "dynamic" things in fe sidechat? fe: player sidechat "we are (player distance target) away"
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I will chec tthis out
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1. How to make the screen fade in/out? The titlecut stuff appears not to work with AMRA. 2. How to hide markers on mission start?
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How to have something started when all living members of a group or array are inside a car? I would use [s1,s2] in car then do this but how can it "skip" any dead units and still work?
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check if all living units are in?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
*bump* -
check if all living units are in?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
I found out how to write the variable in sidechat by format. The thing I dont get is how to count the amount of passengers in the helic -
check if all living units are in?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
I added a radio command for the player so that player controls when heli should take off. I would like to print a sidechat like "(amount of units) are in helicopter" (amount of units) - should be the amount of passengers in heli -
problem with dynamic heli landing spot
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
fixed I found setwppos command -
problem with dynamic heli landing spot
kittycat posted a topic in ARMA - MISSION EDITING & SCRIPTING
Mission has folowing setup: helicopter flies to a markerposition (heli move getmarkerpos), then lands via a trigger (? heli distance landspot < 150). This works but when landed it immediately flies away again cause of the "move" command. I have tried setfuel 0 but then the crew gets out and runs to the move position. How can I set it to stay on the ground? Until something else triggers then next "move"? Note: I am not using waypoints (it works with them, but the landing zone is dynamic) -
check if all living units are in?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
Is it possible to use this for units that are not in any group? Cause I wanted to have a couple of different units to get a getin order (each for itself). The helicopter should then take off with all LIVING units. If they are in 1 group they will move in formation which is really gay. I would guess something like an array (s1,s2,s3,s4) which skips all dead units. -
check if all living units are in?
kittycat replied to kittycat's topic in ARMA - MISSION EDITING & SCRIPTING
thx I will check this out -
has no effect