

kikill
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Everything posted by kikill
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The Lost Brothers -Isaac and Ishmael Mod
kikill replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
nevermind -
USMC AAVP7A1- by Dave8 (Operation Code Blue)
kikill replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
i've updated my previous post with a link to the textures source files -
USMC AAVP7A1- by Dave8 (Operation Code Blue)
kikill replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
i first decided to post some pictures of my work on this model, but i think i'll release it as it is, because i have bigger work to do for other mods. i modified a bit the model, replaced the tracks, antennas with stuff from BIS vehicles, and added a few things too (back door, bars on the side, etc...). i managed to have a single texture file (beside dependencies on BIS vehicles)+normals+specular now the bugs : - tracks do not animate (i copy paste them from m1a1 this morning) - i messed on the config file, so the turrets make funny things (i think it is related to animation's rotation X or Y) - textures not applied correctly next to gunner's turret - others i don't remember - i didn't modify the inside - no shadows i made three versions : - woodland camo without EAAK - woodland camo with EAAK - desert camo with EAAK that should be optimised using hiddenselection, but i didn't have the time to check how it is done in arma DOWNLOAD IT update : here are the .psd DOWNLOAD THEM edit : ingame screenshot -
hey, good news ! can't wait to try it asap
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it seems like the radar animation in the cockpit, rotates backward when in gunner seat
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very good work, i wish i had your talent
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SmurfC T72A ERA upgrade "style"
kikill replied to modemmaik's topic in ARMA - ADDONS & MODS: DISCUSSION
looks nice ! i guess you can even save some faces by using normals instead of modeling every rivets on ERA bricks -
Interchangeable Aerial Weapon System
kikill replied to [frl]myke's topic in ARMA - ADDONS & MODS: DISCUSSION
feels like good old ofp time good luck working on this, i hope we'll soon have an aces like weapon system -
http://ofp.gamepark.cz/news/rest/bmr14.jpg
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Thank D@nte to have show me this link months ago
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@ferreirajl : Check the post of Romolus in this thread, he explains the use of Paatool
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this sounds very interesting, do you have any update ? thx
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i think so. look at the wheels on the tracks, they are more oval than round
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i guess you talk about the G8-Mod, here is their dowload page with the E-2 or E-3 something... http://ofp.info/G8/ edit: here is the corrected download link http://ofp.gamepark.cz/G8/Files/air/ITA_AWC_R_V1.zip
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Aircraft Equiment Standard is released to the community as open source, but the work on it still continues. What is ACES ? The Aircraft Equipment Standard (ACES) was originally founded to enable aircraft in Operation Flashpointâ„¢ to use the same weapons alltogether to make the game more balanced when using lots of aircraft. ACES enables plane addons, to use a wide variety of rockets, machine guns, bombs and much more. To actually make this possible, a new technology was developed, with which these weapons could be loaded on ACES-compatible aircraft in totally custom configurations. Thus the addon maker has a lot less of work, since he doesn't have to make his own missiles anymore and is not required to balance his own weapons with those of other addons, but then also the mission maker has the possibility to adapt the weapon configuration to his mission. Besides the weapons are scripted realistically, so that their effects comply to their equals in reality. Furthermore ACES offers a variety of scripts, which are listed below, which the addon maker can integrate easily into his addon without having to worry about the creation nor bugs nor about updating the scripts, since all of that is regulated by ACES. If used and integrated correctly, ACES updates all the depending addons with every update of ACES, without requiring to download all the single addons once again. ACES defines a new standard. All armor values, speed values and weapon strengths of the planes and helicopters in Operation Flashpointâ„¢ should be balanced with each other. We are greatly appreciating comments by the community and will try to consider them in our progress, since this addon is ment to be for the community. Everybody should be somehow content with ACES to give it a chance to be spread in the community. We also hope to upgrade many addons in the future to use ACES and will show them on this website, to give the mission maker a wide variety of ACES conform addons. We're also planning to do some additional vehicles like aircraft support vehicles and airport objects, if the first version of ACES is appreciated by the community. Furthermore a jet pilot pack of already existing and also new pilots should be released in the future, which should include pilots of many different nations. What can i do ? There are many things to do on ACES. Weapons need a fresh look, scripts and functions need to be fixed, improved, or new ones added. Where can i download it ? You'll find here the latest version of ACES available with some fixes and a new weapon, the "Taurus" cruise missile, made by Vektorboson. Check the readme to see the changes ACES_july-06-2006_from OFP.Info FTP#1 ACES_july-06-2006_from OFP.Info FTP#2 previous version : july-05-2006 july-03-2006 Footmunch is also getting his planes ACES compatible, so stay tuned for them
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Smileys Environments "Afghanistan,Kabul"
kikill replied to smiley nick's topic in ADDONS & MODS: COMPLETE
@TDogg: here is the correct link from OFP.Info, i just tested it and it works click-click -
@king homer in vehicles.hpp, replace this line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> xx_model(GBU24,ACES_GBU16); with this one: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> xx_model(GBU24,ACES_GBU24); @agentfox you're welcome to work on ACES, i don't know very much in scripts, but footmunch, vektorboson or beedee can tell you how to insert scripts for weapons
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Thank you Vektorboson ! Indeed, the bombs now fall, and it's good to see I've updated the first, so you can download the correct version of ACES @Footmunch: PM sent @all: remember, it is an open source project, so you can bring your own models. but you have to follow some specific standard we agreed before. i'll update later the first post of this thread with the description of this standard.
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there are the US cbu-89, the russian rbk500 and kmgu2 (for the moment, only kmgu2 is "almost" functionnal. "almost" because it doesn't act realisticaly, but it is really powerfull) the container is the same for most of US cluster bombs. so we need some scripts to spray the different submunitions (antitank or antipersonnel mines, incendiary, sensor fuzed...), then we would have a wide panel of cluster bombs
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sorry, it's my fault, i thought i posted a news about the new version of ACES available for download. i updated the first post.
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err vektorboson, actually there is a gbu-15 in ACES btw, i'm making an AGM-12B bullpup (the model is done, i'm making the textures), then, i'll make the -C version. i also made an AIM-9B, the early version of the "sidewinder" they'll be include in the next update of ACES.
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thanks Q EvEnLeaSe44: you need a plane ACES compatible and for now, only BW's Eurofighter is available. Its readme will explain how to customize the loadout, and how to use the ILS system. Download it from this page. As i said previously, more planes compatible with ACES will come, thanks to Footmunch.
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hey footmunch and sa8gecko, i invite you to continue this interesting discussion in this new thread dedicated to ACES, so people don't get confuse between EF and ACES related things
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with this new version of ACES, the JSOW bug is corrected. i also fixed some config errors on the kh-25/29/31/58 and agm119 "penguin" ftp #1 ftp #2 UPDATE : i fixed the B-13 rocket launcher
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check this site : Roundels of the world n/m