johan614
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So does this mean that SFP_Islands (with Sturkö) is no more?
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Santa Catalina Island, USA: Terrain
johan614 replied to gotdead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There seems to be problem with the PWS release of this. If I install via steam workshop I can open the map in the editor (it complains about a mission texture (arma_home_01)) But with the PWS version I crash with the out of memory error -
ALiVE - Advanced Light Infantry Virtual Environment
johan614 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update the first Post aswell so that you directly see which version is the latest :) -
TFAx - International Units
johan614 replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The insignias seems broken now since 1.40. They dont show up in the arsenal. Also my .rpt file spams this: 22:50:45 Backpack with given name: [] not found 22:50:45 Inventory item with given name: [] not found 22:50:47 Backpack with given name: [] not found 22:50:47 Inventory item with given name: [] not found 22:50:48 Backpack with given name: [] not found 22:50:48 Inventory item with given name: [] not found 22:50:49 Backpack with given name: [] not found 22:50:49 Inventory item with given name: [] not found 22:50:52 Backpack with given name: [] not found 22:50:52 Inventory item with given name: [] not found 22:51:00 Backpack with given name: [] not found 22:51:00 Inventory item with given name: [] not found 22:51:01 Backpack with given name: [] not found 22:51:01 Inventory item with given name: [] not found 22:51:03 Backpack with given name: [] not found 22:51:03 Inventory item with given name: [] not found 22:51:04 Backpack with given name: [] not found 22:51:04 Inventory item with given name: [] not found 22:51:05 Backpack with given name: [] not found 22:51:05 Inventory item with given name: [] not found -
ASCZ AiA TP Extensions and Fixes
johan614 replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wouldnt it be better to get this to be added to AiATp directly instead of having a separate addon? I mean if you contact .kju or whoever has access to that repo Im sure that you could get access to update it. That way people dont have to track 2 separate addons. -
So I made a mission back in october (v1.32 or 34?) I my mission I have a respawnposition placed and in my description.ext the following. // Respawn respawn = "BASE"; respawnDelay = 5; // Respawn templates from CfgRespawnTemplates. You can combine any number of them together. respawnTemplatesWest[] = {"Wave","MenuPosition"}; // Don't respawn on start respawnOnStart = 0; This worked perfect. I.e the respawnOnStart made sure that units started on their editor placed position. However this is no longer the case. respawnOnStart doesn't seem to work. Am I doing something wrong or is this a bug? Also if I have more than 1 respawnposition modules placed the units go to a random position.
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@Ares - Modules expanding Zeus functionality - Release Thread
johan614 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How about a Teleportsystem where you just click on the map where the unit should be teleported instead of having to play around with flagpoles? -
RHS Escalation (AFRF and USAF)
johan614 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sling-loading don't seem to work. I.e hover over an object and doubletapping R doesnt do anything.- 16577 replies
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
johan614 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You really need to change the default "C" for interaction to something else or have an option to disable the feature (in init.sqf). These few days have been a real pain playing with MCC and since the MCC option is not always available you can't tell people to change the key once the mission is started -
Any chance of getting a nice GUI for the Teleport destination? E.g "click on map" or "click in the world". I kind of suck at getting good coordinates for it.
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Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
johan614 replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are these parameters recognized when using the script version of GAIA? MCC_AI_Skill MCC_AI_Aim MCC_AI_Spot MCC_AI_Command I.e I can just add them to init.sqf and all AI will behave accordingly? Is Headless Client supported? And If so how would I go about configuring GAIA to use it. Also. Regarding the Caching. It would be nice if there was a possibility to adjust the GAIA_CACHE_STAGE_2 in the init. So that I can for example have a very short spawn for the whole group but let the group leader be an active part from a greater distance. Or maybe even better an option to not spawn units when planes are flying over so that Pilots can fly about without risking the statbility of the server. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
johan614 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So how does the access restriction work? I have added the module to the mission and synced it to the unit I want to be able to login to MCC. It works when I am hosting locally but when I use a remote dedicated server All users seem to be able to use MCC (as in login and use the mission editor) How can I prevent this. I can not define specific PIDs since it should be bound to the specific role/unit not an actual player. -
The alternate PTT-keys doesnt seem to work. I can transmit with CapsLock just fine and switch between radios with ctrl+alt+caps. But nothing happens when I use shift+caps or the other 2. Also if I quit Arma when Im dead I will be muted in TS. I'm running both TS and Arma in admin-mode on Windows 8.1
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Spin-Off Release: Simple Conversation System
johan614 replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But I realise this might be a consequens on how dialogs are created in the game? I.e the other scripts file is essentially identical. Could it be that the mission needs one global define file for everything? -
In the dialog file (common.hpp) you are using the base class names instead of your own. This causes conflict with other scripts doing the same thing. Please update :) Edit: But I realise this might be a consequens on how dialogs are created in the game?