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Rough Knight

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Everything posted by Rough Knight

  1. Carrier Operation - Altis [Airbase strike] Location: Altis. Game version: ARMA3: Apex, Jets Game Mode: Singleplayer. DLC: Apex, Jets Version: v1.04 Description: Overview: USS Freedom is part of the Nato forces operating against President el-Assud and his tyranical regime. We will fly and co-ordinate many air strike missions and covert ground operations against his forces as we seek to protect the civilian population as they strive for a democratic country. To kickstart the NATO campaign against the el-Assud regime, our first task is to establish "Air Superiority" by taking out the enemy fighter jets stationed at the main CSAT airfield. Additional objectives may be allocated however as the situation on the ground and in the air changes. Primary Objective: Destroy the enemy fighter jets. Secondary Objective: Destroy the enemy airfield radar. Features: * USS Freedom active flight deck \ scripted ambience. * Helivac extraction possible if shot down [+ cat and mouse mini game]. * Multiple tasks * Only BIS expansions. [Jets]. * Voiced Download Links: Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=921186948 Changelog: Required Addons * Only ARMA3 expansion: Jets [Currently Dev branch or Beta] Work Remaining & Known Issues: *Please report bugs back here. Credits and Thanks: - Pixel Art Studio for the 'SATCOM' script. - Konsky for UPS script - Mikey, SHK and Galzohar for briefing help. - Jezzaroony and the GCAM script - SHK for his searchlights FSM. - OFPEC for the radio static sound Thanks all, Rough Knight
  2. Rough Knight

    Faces of War [WW2]

    HI all, Thanks for the effort and the screenshots look great. I can't find any MISSIONS yet, can someone point me in the right direction either SP\MP\COOP etc. Google yields nothing and until they can be posted in the workshop I am not sure how else to find them. Thanks in advance! Rough.
  3. Old MacDonalds Farm adventure: A farmers Parody Location: Tanoa. Game version: ARMA3: Apex Game Mode: Singleplayer. Addons: Apex Version: v1.00 Description: Old Macdonald has woken, and steps outside to a new day. Little does he know of the chaos that is about to expound. Lucky Old Mac's sidekick 'Zeke Jimbob' is always hanging around looking for a new adventure and a bit of fun! Explore his farm, meet his friends and embark on a few adventures. Interact with the animals as you try to sort out the disruptions and work the day has brought. This mission is a parody of the nursery rhyme 'Old Macdonald had a farm and has a lighthearted and comical feel to it. SavedByGrace has kindly donated his time and voice to help me try achieve a deeper connection with the characters. He has done a great job with the voices and the mission wouldn't be the same without them. Features: * Fully voiced courtesy of SavedByGrace. * Many custom Dialogues. * Unique timed tasks. * Many other farm and life related tasks to complete. ​* Ability to catch animals. * Nitro for vehicles. * Farm Racing. * Beat the farm jump record. * Solving riddles. ​* Exterminate vermin. * Loads of songs. * Use radio [0,0,7] to playback hints of your active tasks [most of them]. Download Links: Native Mirror: Old Macdonalds farm A3 v1.00 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=775311365 Changelog: Required Addons * Apex Work Remaining & Known Issues: *Please report bugs back here. * Animal behaviour is not longer easily controlled be standard AI commands. Hopefully BIS can resolve this regression shortly. ​* 'Say' command when used with .lip files results in warped and chipmonk speech. Therefore some dialogue has no lip sync, others use directSay which has limitations. Credits and Thanks: SavedByGrace for his voice acting. Hoz for his DoFollowUnit script. Konsky for UPS script. Jinef & mikey for briefing template. kill_bis_fnc_dirIndicator script by F2k Sel. Skeet Machine script by Joris-Jan van 't Land, Pepa Zemánek and NeZz_DK. Anyone I forgot, I apologise in advance. Thanks all, Rough Knight
  4. Rough Knight

    [SP] Old MacDonalds farm adventure!

    Hi guys, I was just toying with this in the background and after finally resolving the the compatibility issues between ARMA2 and ARMA3, decided to release it. It's probably not your standard scenario but glad you like it. Nothing like a bit of nostalgia! Thanks, Rough.
  5. Old MacDonalds Farm adventure: A farmers Parody Location: Chernarus. Game version: ARMA2: Combined Operations. Game Mode: Singleplayer. Addons: ARMA2 and ARMA2:OA. Version: v1.03 Description: Old Macdonald has woken up early and has some chores to do. Explore his farm, meet his friends and embark on a few adventures. Interact with the animals as you try to sort out the chaos that the day has brought. This mission is a parody of the kids song 'Old Macdonald had a farm and is intended to have a lighthearted and comical feel to it. Trouble seems to follow Old Macdonald where ever he goes, as does his sidekick 'Zeke Jimbob' who is always hanging around looking for a new adventure and a bit of fun. I originally made this mission for my kids because my wife didn't really like them picking up guns and blowing away any living thing that moved, but adults will get value out of this no doubt as it is a little different to your usual combat mission. This is more about doing other jobs around the farm [Many with the animals]. SavedByGrace has kindly donated his time and voice to help me try achieve a deeper connection with the characters. He has done a great job with the voices and the mission wouldn't be the same without them. Features: * Voice Acting by SavedByGrace. [Huge shoutout here...so many voices. Thanks heaps] * Auto vehicle entry and exit, so kids do not have to use the "Action Menu". Just stand near the vehicle facing toward it. You will disembark if at zero speed for 3 seconds or more. * 14 tasks to complete. * Farm Racing. * Beat the farm jump record. * Solving riddles. * Restricted gun use. * Loads of songs. * Use radio [0,0,7] to playback hints of your active tasks [most of them]. Download Links: Armaholic mirror: Old Macdonalds farm v1.03 (@) Arma2Base.de mirror: Old Macdonalds farm v1.03 (@) Native Mirror: Changelog: Required Addons * ARMA2. * ARMA2: Operation Arrowhead. [+] + Note: Version 1.62 or greater is required. Work Remaining & Known Issues: *Please report bugs back here. Credits and Thanks: SavedByGrace for his voice acting. Hoz for his DoFollowUnit script. Konsky for UPS script. Jinef & mikey for briefing template. kill_bis_fnc_dirIndicator script by F2k Sel. Skeet Machine script by Joris-Jan van 't Land, Pepa Zemánek and NeZz_DK. Anyone I forgot, I apologise in advance. Thanks Rough Knight
  6. Rough Knight

    ARMA3 fails to launch!

    Thanks for the reply Samy. I had previously tried that still does not work. Running from the ARMA3 executable directly results in the following error. I have updated the first post with some other potential fixes I have tried. Cheers. Rough.
  7. Rough Knight

    ARMA3 fails to launch!

    Hi, ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UPDATE on Fix for future reference: This issue ended up being a dsound.dll in the arma3 directory over-riding the one in system32 folder. I stumbled on it by running 'eventvwr.msc' which highlighted an issue in my windows event logs\applications pointing to 'Creative Labs Sc' faulting. The next error was the ARMA3.exe error which detailed Dsound.dll as the issue. I believe this may have been created from my creative soundblaster\Alchemy software on my old machine. I guess this is a danger when copying your steamapps folder to another machine, it will pull across remanent files that may not be required. When I uninstalled ARMA3 it probably left these files, so hence they still existed when I re-downloaded the entire game. I may have been ok if I went into steamapps and deleted what was left of the ARMA3 installation..ie the ARMA3 folder, therefore you can't assume the uninstall ARMA3 function deletes the entire installation...only the core game files. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I have bought a new PC [see specs below] and I can't get ARMA3 to launch. Originally I copied my old steamapps folder to my new machine, all my other games worked except ARMA3. Attempting to launch from steam direct -> Nothing happens at all [tries to launch but can't?] Attempting to launch from launcher -> Launcher opens but selecting "Play" results in same as above. Attempting to launch from arma3.exe directly -> results in the following error dialogue. I have also tried the following as per threads on this and other forums: Updating DirectX -> DxDiag does not report any problems. run SFC /scannow with no errors found. Uninstalling and re-installing ARMA3 [fresh installation]. Making an ARMA3 steam backup on a working installation [my old one] and then restoring from that backup on my new PC. Deleting PhysX3_x86.dll and re-verifiing cache\local files. Running ARMA3.exe as administrator. Tried disabling windows firewall and windows defender [my only security software on PC] Running in windowed mode with -nobenchmark launch parameter Please find attached my specs: Note: I can not inspect the ARMA3 log file because the %userprofile%\AppData\Local\Arma 3 path does not exist, only the ARMA3 Launcher\logs directory. Perhaps the game is exiting before usual log file is created? I hope someone can help as I am at a bit of a loss. Thanks Rough.
  8. Carrier Operations: Duala Location: Duala. Game version: ARMA2: Combined Operations. Game Mode: Singleplayer Campaign. Addons: Yes - See Below. Version: v1.20 [Updated 12-Jan-13]. v1.20 of this campaign requires Meatballs MARSOC Marines v2.1. Most missions are conducted off USS Nimitz as either a pilot or marine in this fictional Campaign loosely based on some recent real life events in Libya. In version 1.11 I added a mission where you play as the NTC (civilian war party) to try help the player sympathise with their position. All due credit goes to the addon makers as their hard work brings a new experience to ARMA2 everytime you fire it up. Cutscene on winning in mission 3: v2 A rough overview of the ground operations in this campaign Some deck ambience added in v1.11 Other user videos Download Link: Armaholic Mirror: Carrier Operations: Duala (@) v1.20 Mirrors requiring update: Description: Duala is offically in a state of civil war. The Duala Revolution is an ongoing armed conflict in the North African state of Duala being fought between forces loyal to Colonel Mumma Gotdafti and his regime and those seeking to despose of him. The situation began on 15 February 2011 as a series of peaceful protests were met with military force by the Gotdafti regime. The protests escalated into an uprising that spread across the country. The forces opposing Gotdafti established a movement named the National Transitional Council [NTC] whose stated goal was to overthrow the Gotdafti-led government and hold democratic elections. The civil war rapidly esculated as the Gotdafti loyalists applied further force in an attempt to crush the rebellion of the NTC. NATO forces have alligned themselves with the NTC and provide support of the restricted Fly Zone over Duala. The US carrier Nimitz based off the East Duala coast will provide air-support for the civilian populated NTC forces, striking deep into GotDafti held territory at various cummunications and other military targets. Any ground operations conducted by the UN alliance must be strictly confidential, otherwise risking a huge uprising from the rest of the Arab world. You will play as a pilot flying various aircraft and helicopters from USS Nimitz in aid of our campiagn in support of the NTC and Dualan civilians. Parts of the campaign will also focus on covert operations from the US Marines operating from USS Nimitz. Features: * v1.20 of this campaign requires Meatballs MARSOC Marines v2.1. * v1.17 and lower of this campaign require Meatballs MARSOC Marines v1.4 * Fictional campaign based roughly on the recent Libyan conflict. * Starring Col.Aziz as Col. Mumma Gotdafti. * 13 Missions based on Nimitz Air\Ground operations. * 9 Flying missions (a number of which auto-teamswitch into ground troops for particular tasks in the mission), 4 dedicated Infantry missions. * Many custom scripts for various mission functions. Changelog: * For a full list see the readme. Required Addons * ARMA2. * ARMA2: Operation Arrowhead. * @CBA http://dev-heaven.net/projects/cca/files * Isla Duala by IceBreakr http://www.icebreakr.info/isla-duala/ * USS Nimitz by JDog http://forums.bistudio.com/showthread.php?t=115296 * F18 Hornet by Meatball http://forums.bistudio.com/showthread.php?122675-F-A-18-Super-Hornet * GLT Missilebox by GLT Mike http://www.frl-addons.armaholic.eu/downloads.php?cat_id=5&download_id=3 * US MARSOC Marines by Meatball http://forums.bistudio.com/showthread.php?121991-MARSOC-Marine-Special-Operations-Team Recommended Addons: * Mando Missile ARMA for ARMA2 http://forums.bistudio.com/showthread.php?89912-Mando-Missile-ArmA-for-ArmA-2 * WarFX Blastcore http://forums.bistudio.com/showthread.php?t=111985 Work Remaining & Known Issues: * Workaround for missing GPS/INS system in the avionics menu until it is implemented again in a future F/A-18 version by Meatball\Pharohx. * AI flying the F18 don't shoot flares by default. I have written a script to make them do this for incoming misiles. * F/A-18's by default do not fire flares since @Mar_2MAW v2.1. Scripts implemented to fire flares in similar manner to vanilla arma2. * @MMA in another option for easy flare use and weapon loadouts. * Co-Pilot recruiting tweaks required. Keep falling off Nimitz. Eventually they will board your aircraft. Implemented scripts to place them back on deck. Credits and Thanks: IceBreaker for Duala JDog for USS Nimitz Meatball0311 for the F18 and marines [GLT] Myke for GLT Missilebox Snafu for his Nimitz CSG template Konsky, Monsada & Rafalski for UPS and UPSMON scripts Norrin for POW script Mikey, SHK and Galzohar for briefing Xeno for his body removal script SHK for his searchlights FSM Tophe for his random house patrol script blackfox34 for motivation to add kbTell for chat dialogues. fox_sds and arunajisan for their troubleshooting. Anyone I forgot, I apologise in advance and I will add you. Please let me know how this could be improved if you get a chance. Thanks Rough Knight
  9. Rough Knight

    So, where the F£$€ is my nice new aircraft?

    I actually had the same error. When I donned my parachute the mission failed...perhaps I took too long to work out what was supposed to be going on. Nice aircraft though...modernised warthog : )
  10. An increase in even 5-10 fps would make a massive difference. I am not sure I need 50-60 fps, but solid 40 would be great.
  11. Rough Knight

    Adapt... Finished :)

    I play the mission with the hope my AI teammates will actually obey my orders. In one of the "Adapt" missions I have 4 squad members when we get attacked by the enemy. I can't for the life of me make them disengage and run with me in a retreating fashion to re-organise a counter attack. They just prefer to stay and die like facing armour without any AT weapons. I have tried changing their "Behaviour" to aware or safe, make them stand up rather than cower and hide, ordered them to "Disengage", ordered them to "Fall back" and even tried making them move to a random location 500 meters away all to no avail. This stuff makes the game a little frustrating, you either have to stay on top of the enemy AI or struggle along with the clunky understanding of the AI. You almost need access to all the scripting commands to be able to disableAI "FSM" etc or Dev's could somehow make a "Retreat" command similar to the "Advance" command where they just drop what they are doing and run like the wind. I also end up playing most missions in a lone wolf style also after moments of frustration with ordering AI around. Another way around it is just to play multiplayer : P Nice job with the missions as a general rule though.
  12. Rough Knight

    Need to do this on a larger scale

    This game would be great as direct control similar to 'Faces of War' or 'Soldiers: Heroes of WW2'. The foundation is there to do it, I hope BIS consider making a 3rd person direct control game I would be the first to buy it. Out of interest, are there enough buyers out there to make a profit developing a game like this? I bought the game, I asume the free version have adds BIS can make royalties out of. I hope so, because if we support the products hopefully new and similar titles will be developed.
  13. Rough Knight

    ARMA3 patch 1.02 discussion

    You can turn off automatic updates in Steam under "Updates" if you do not trust or wish to download large updates without knowing what is in the patch. This would be recommended anyway if you have limited bandwidth and worry about the size of a patch or two. Cheerz
  14. Rough Knight

    Reality Check

    Far out. What kind of this is the kind of response from ARMA fans. If you guys aren't happy, perhaps BIS have raised the bar of expectation too high in the past. Personally I am relatively happy with what we have. As mentioned loads of other places, the improvements like MP playability, huge land areas, PhysX etc etc. I hope to see some more optimisations for performance in the future, my rig is a little sluggish on Altis. Sent from my GT-I9100T using Tapatalk 4
  15. Rough Knight

    Close Air Support - Day 2

    Gday StrongHarm, Thanks for the mission. I am yet to play it but I noticed it overwrote your first mission "Day one". Is this supposed to be the case? Thanks again Rough
  16. Rough Knight

    Farmers in Arma 3

    I also hope there are farmer units and a tractor, not to mention cows. I have already started porting my "Old Macdonalds Farm" mission to ARMA3 and those items are kinda critical : P The farm land is very different to Chernarus however, I have had a real struggle finding a suitable farm.
  17. Hi SaOk, First up, thanks for the mission. I have not finished it yet because I keep jumping from Alpha to Beta to Dev builds as well as always grabbing the latest versions. I have a few queries. 1). Some boxes seem to be unable to be opened? ie the paradrop of weapons and one or two of the ammo crates at the captured camp. 2). When you call an ammo drop, the wind sometimes makes them land in the ocean or away from where you requested them. Would it be difficult to base the drop position on a calculation of windspeed and direction to make the drop point more accurate? Looking forward to your response. Thanks again Rough Knight
  18. I can't get Morickys method to set a units vehicleVarName. Also I should no better than to query Kylania...but isnt the code supposed to be as follows: Call compile format ["%1 = _spawnUnit; publicVariable '%1';", _unitname]; rather than Call compile format [' %1 = _spawnUnit; publicVariable "%1";', _unitname]; I am trying to spawn a dog and I used to have this code: _bitzer = _group createUnit ["Pastor", _cs1, [], 0, "FORM"]; _bitzer setVehicleInit "bitzer = this; this allowDamage false;"; sleep 0.1; processInitCommands; */ If anyone could shed some light on how I can set the dogs vehicleVarName to "Bitzer" I would be very appreciative? Thanks heaps Rough Knight
  19. For under 16 [or adults for that matter]...try "Old MacDonalds Farm Adventure". ARMA can cater for just about anybody : P My kids have played this and had a hoot. Gaming for minors should always be moderated, they would play all day if given the latitude.
  20. Rough Knight

    Update FaceTrackNoIR

    To the FaceTrackNoIR devs, Thanks heaps for your hard work. After the 1.7 update and hotfix, the product is by far the best it has ever been. I have found the response to be very smooth with little hit on CPU performance. I don't understand the inner workings of what you have done, but it seems the new filter, latest FaceAPI \ code tweaking has done wonders. Thanks again for your work. Cheers Rough Knight.
  21. Rough Knight

    [SP] Old MacDonalds Farm adventure.

    Gday mate, thanks for the compliment. As with most missions here, many hours went into this and once ARMA3 comes out, I definitely plan to port it over. Although probably not as popular, I had more fun making this than any other mission I have made as it involved trying to think outside of the square to create tasks inline with the theme of the mission. Many of the problems I encountered scripting may be now resolved due for one to the addition of physics in ARMA3 so I definitely look forward to migrating this over to one of the new islands when it and all the other editor items arrive. Thanks again Rough Knight
  22. Rough Knight

    SO.... You're a sniper!! Prove It!

    HI YakBait, I agree with Kommiekat, this mission would be better with some more polish. Add a task, some civilians, maybe a few enemy patrols. Add some WEST side life in the base at your starting point so the player believes he has been given a mission and randomly starts in the middle of no-where. Thanks for the mission though...after about half an hour of not finding the sniper, I just kind of got bored and changed mission. Please give us some distraction or reason to be stealthy. : P
  23. Rough Knight

    Arma 3 - Insurgency on Stratis

    Thanks for the mission DAP, I really appreciate your great work. All of the equipment\recruiting\vehicles etc worked just perfectly. My only problem so far was in playing in SP mode with the latest dev beta [&& mission in "Missions" folder rather than "MPMissions"] when I wound the field commander I have no option to interegate him. If I decide to heal him, he goes all rambo and starts trying to blow my recruited squad away. Is there the possibility of a bug, or do you think I am doing something wrong? Cheers mate, RN
  24. There is no way there won't be a DayZ for ARMA3 given the increased revenue and player base it bought to ARMA2.
  25. Thanks heaps for the mission Zorro. Can anyone explain to me how to deloy the mobile spawns points? I am not sure how or if they are supposed to function in the current version.
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