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juxie

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Everything posted by juxie

  1. I am writing a multiplayer mission Added a stop action to a vehicle controlled by AI When activating stop action from client machine, vehicle doesn't listen to command such as "vehicle stop true" or "(driver  vehicle) action ["eject", vehicle]" Any idea what's this problem? Please help thanks
  2. Replace unit1 and unit2 with the names of your vehicles. That should stop both of them. Sorry you seem confused by me What I wanted is to stop the vehicle when the stop action attached to it is activated That means if there are 2 vehicles, there are 2 actions, one attached to each Then if 2 users activated the actions, 2 will stop, if only one is activated, only one is stopped
  3. In your addaction: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addAction ["Stop dammit!","stoptheai.sqs"] Make the script stoptheai.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">stoptheai = TRUE publicVariable "stoptheai" exit In the editor add a trigger with the condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">stoptheai And in the activation put the code you want to use to stop the ai, for example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">doStop unitname; stoptheai = FALSE; publicvariable "stoptheai" This is the most simple way. Â One boolean (TRUE/FALSE) variable and trigger for each action. You could be more sophisticated and use one trigger for all actions and then have the trigger run a script that checks which action to apply. It seems to work only for one vehicle if the action is executed concurrently on 2 machines How can I solve this?
  4. Hi All, Any idea how I can config a weapon so that player cannot drop the weapon and ammo. I use canDrop=false for the weapon and it works. But I cannot use canDrop for the ammo. Any work around? Please advise.
  5. juxie

    Cannot create 3d device...

    does your Flashpoint.rpt shows some kind of ACCESS_VIOLATION at some memory address?
  6. hmmm.... wondering does this have to do with my Nvidia driver? Is this the problem?
  7. I have been experiencing crash to desktop on host machine when I play my own MPMission. I heard too many addons could cause CTD. I have created mod folder and under this mod, there are 47 addons. My MPMission has used both in-game addons and the mod addons. When I replace one of my mod vehicle used in the mission with the in-game vehicle, it works without crashing. Whenever it crashes, Flashpoint.rpt will report: ======================================================= Date: 04/17/05  Time: 07:27:23 ------------------------------­------------------------- Exception code: C0000005 ACCESS_VIOLATION at 006070CA Version 1.96 Fault address:  006070CA 01:002060CA C:\Program Files\Codemasters\OperationFla­shpoint\FLASHPOINTRESISTANCE.E­XE file:   SCORE-OBJ world:   Peninsula Prev. code bytes: 8B 18 74 0C 8B 4D F0 85 C9 74 05 E8 98 36 EB FF Fault code bytes: 83 BB B0 00 00 00 01 75 22 8B 45 EC 8B 40 08 D9 Registers: EAX:10C5E09C EBX:00000000 ECX:106A7E70 EDX:00000001 ESI:13B67600 EDI:00000020 CS:EIP:001B:006070CA SS:ESP:0023:0012FA2C  EBP:0012FA58 DS:0023  ES:0023  FS:003B  GS:0000 Flags:00010246 ======================================================= I read about -nomap, tried it. Still CTD. However, somehow my OFP was patched with 1.85, 1.90, 1.91, 1.96 without 1.94 and 1.95. Do I need to patch it with 1.94 or 1.95? or could it because too many addons? or I was wondering about addons conflict too..
  8. As of above, what does latest driver for Nvidia got to do with CTD?? I am still facing problems with a mission I created keep crashing.. I am wondering if it has got to do with latest drivers too now
  9. juxie

    ofp crashing to desktop

    I have got almost the same error but violation at different memory 006070CA All computers that I tested and crashed showed the same error What could this be? Is this a problem with BIOS and graphic cards?
  10. I hope I could get some idea from you all here.. My multiplayer has quite a huge functionalities I have: - 7 players - more than 30 triggers - a lot of groups - quite a lot of waypoints Somehow this mission crashes.. I have tried : - removing some groups from the mission - removing some triggers - removing some waypoitns and it still crashes.. any idea of limitations in this multiplayer mission? only the server always crashes I have quite a lot of units that stands by its own that means no groupings if this actually count as one group, I have more than 63 groups
  11. juxie

    multiplayer mission crashing

    I have not tried on dedicated server.. I tried on one machine and it also still crashes.. Â
  12. Should I re-do the mission again cos may be once it's broken, then there is no way to fix it
  13. juxie

    Getting Missing Addon Error

    you might want to check under your mission.sqm whether you have sg_weaponpack in addons[] or addonsauto[] if it doesn't have, try putting the addons name in there.. hope it helps..
  14. juxie

    multiplayer mission crashing

    yup, I have tried -nomap on my shortcut.. still crashes.. yes I host this mission at a desktop computer which also plays through the mission I thought of re-starting the whole thing.. but I am just afraid that I would probably encounter the same thing at the end.. There is kind of no recognizable error so far.. Â
  15. Can some unexpected AI behaviour cause CTD?
  16. juxie

    multiplayer mission crashing

    what happens if I set waypoints to be activated with a condition? kind of running out of idea, just look for anything suspicious
  17. juxie

    multiplayer mission crashing

    sicilian, thanks for the suggestion.. Somehow I did get to play the mission some time, not another time... kinda random crashing... one question, I set waypoints for a group of tanks.. if somehow the group leader gets killed, how will the rest of the group reacts to waypoint? could this cause instability in the game?
  18. swatdog, my system actually a hp system which should not have been overclocked.. Â I have got a hard time
  19. no results seen after removing waypoints.. it's getting complex and complex.. tried many ways, still no result  what else can I do?
  20. now I uses the only in-game vehicle.. yet it still crashes.. could it be cause by certain AI reacting to an attack? As I am actually trying to make a few bunch of AIs patrolling along a road using waypoints.. then they get attack out of sudden
  21. also suma, ofp always crashes only on host machine which is somehow weird..
  22. suma, I might want to try your suggestion, however, I kind of no idea how to get AI soldiers aiming at the vehicle
  23. Motherboard Model : 0868h Motherboard Vendor : Hewlett-packard
  24. just wondering.. all of the time the game crash always show the same access violation. does that mean there is something which is missing?
  25. I don't really have idea actually guess it's Intel 875P 800MHz
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